help研究问题AR原型、创作与开发工作流增强现实工具是否能有效降低工程师调试复杂PCB的认知负荷?UIST '22ARDW: An Augmented Reality Workbench for Printed Circuit Board Debugging
lightbulb现实痛点AR原型、创作与开发工作流工程师在调试复杂PCB时频繁切换文件和实体板耗时且易出错。UIST '22ARDW: An Augmented Reality Workbench for Printed Circuit Board Debugging
help研究问题AR原型、创作与开发工作流增强现实(AR)工具如何结合纸质教学资源以提升教学互动性?CHI '22Paper Trail: An Immersive Authoring System for Augmented Reality Instructional Experiences
help研究问题AR原型、创作与开发工作流如何设计一个不需要技术背景的AR创作工具,适合普通教师使用?CHI '22Paper Trail: An Immersive Authoring System for Augmented Reality Instructional Experiences
help研究问题AR原型、创作与开发工作流在STEM教育中,交互式纸质媒体与AR技术的结合如何影响学生学习?CHI '22Paper Trail: An Immersive Authoring System for Augmented Reality Instructional Experiences
lightbulb现实痛点AR原型、创作与开发工作流教师难以将传统纸质教材转化为交互性增强的教学资源。CHI '22Paper Trail: An Immersive Authoring System for Augmented Reality Instructional Experiences
help研究问题AR原型、创作与开发工作流如何在虚拟现实中高效创作能够根据物理环境语义适应的增强现实体验?CHI '22ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality
help研究问题AR原型、创作与开发工作流设计者如何快速定义并验证AR内容与物理场景中的语义关系?CHI '22ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality
help研究问题AR原型、创作与开发工作流语义适配模型能否在复杂物理场景中实现高精度的跨场景适应?CHI '22ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality
lightbulb现实痛点AR原型、创作与开发工作流设计师难以高效创作适应不同实际场景的语义化增强现实体验。CHI '22ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality
help研究问题AR原型、创作与开发工作流如何设计一个支持用户在真实IoT环境中进行近距交互和手势交互的低成本移动AR原型工具?CHI '22ProGesAR: Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces
help研究问题AR原型、创作与开发工作流移动AR工具如何通过支持第一人称和第三人称两种视角改进交互设计迭代效率?CHI '22ProGesAR: Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces
help研究问题AR原型、创作与开发工作流哪种事件-效果映射机制最适合提升IoT空间的交互设计灵活性和物理真实感?CHI '22ProGesAR: Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces
lightbulb现实痛点AR原型、创作与开发工作流设计师难以低成本、直观地为IoT空间设计交互并进行迭代测试。CHI '22ProGesAR: Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces
help研究问题AR原型、创作与开发工作流如何设计远程增强现实(AR)创作工具,以克服设计师无法直接接触远程场景的限制?CHI '21DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments
help研究问题AR原型、创作与开发工作流不同类型的增强现实(AR)可视化方式如何影响复杂机械调试任务的完成时间、错误率和认知负荷?CHI '21Comparison of Different Types of Augmented Reality Visualizations for Instructions
help研究问题AR原型、创作与开发工作流视频内容对抽象和具体AR可视化方式的用户性能有何优化作用?CHI '21Comparison of Different Types of Augmented Reality Visualizations for Instructions
help研究问题AR原型、创作与开发工作流与纸质说明相比,AR可视化在工业任务中的表现如何?CHI '21Comparison of Different Types of Augmented Reality Visualizations for Instructions
lightbulb现实痛点AR原型、创作与开发工作流工业场景中,用户在复杂任务中难以快速准确执行操作。CHI '21Comparison of Different Types of Augmented Reality Visualizations for Instructions
help研究问题AR原型、创作与开发工作流如何降低普通用户在混合现实(MR)动态交互设计中的技术门槛?CHI '21SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality
help研究问题AR原型、创作与开发工作流能否实现动态对象捕获与交互原型设计的全流程都在MR环境中完成?CHI '21SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality
help研究问题AR原型、创作与开发工作流如何设计工具使用户无需编程技能即可创建设计动态动画原型?CHI '21SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality
lightbulb现实痛点AR原型、创作与开发工作流普通用户在MR动态交互设计中缺乏简便高效的工具。CHI '21SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality