help研究问题AR原型、创作与开发工作流如何有效整合远程开发与现场开发工具以提高AR内容创建的效率和环境适配性?CHI '25CoCreatAR: Enhancing Authoring of Outdoor Augmented Reality Experiences Through Asymmetric Collaboration
help研究问题AR原型、创作与开发工作流改进的协作系统如何影响AR开发者对真实世界环境的理解和设计信心?CHI '25CoCreatAR: Enhancing Authoring of Outdoor Augmented Reality Experiences Through Asymmetric Collaboration
help研究问题AR原型、创作与开发工作流同步协作模式与异步开发模式在AR场景创建中表现有何差异?CHI '25CoCreatAR: Enhancing Authoring of Outdoor Augmented Reality Experiences Through Asymmetric Collaboration
lightbulb现实痛点AR原型、创作与开发工作流AR开发者难以高效捕获环境上下文,需要多次现场访问浪费时间和成本。CHI '25CoCreatAR: Enhancing Authoring of Outdoor Augmented Reality Experiences Through Asymmetric Collaboration
help研究问题AR原型、创作与开发工作流如何通过工具包简化设计师在AR场景中进行动态3D交互设计的流程?UIST '24Palimpsest: a spatial user interface toolkit for cohering tracked physical entities and interactive 3D content
help研究问题AR原型、创作与开发工作流如何高效地将物理实体跟踪与互动式3D内容结合以创建空间用户界面?UIST '24Palimpsest: a spatial user interface toolkit for cohering tracked physical entities and interactive 3D content
help研究问题AR原型、创作与开发工作流现有的无代码工具如何适应更复杂的AR交互场景设计需求?UIST '24Palimpsest: a spatial user interface toolkit for cohering tracked physical entities and interactive 3D content
lightbulb现实痛点AR原型、创作与开发工作流设计师在AR中设计互动3D内容时,操作繁琐且缺少无代码工具。UIST '24Palimpsest: a spatial user interface toolkit for cohering tracked physical entities and interactive 3D content
help研究问题AR原型、创作与开发工作流如何将隐私威胁建模工具直接嵌入AR设计工具中,以帮助设计师识别和缓解隐私风险?UIST '24Enabling Safer Augmented Reality Experiences: Usable Privacy Interventions for AR Creators and End-Users
help研究问题AR原型、创作与开发工作流多用户AR环境中可以采用哪些隐私适配技术以平衡隐私保护与用户体验?UIST '24Enabling Safer Augmented Reality Experiences: Usable Privacy Interventions for AR Creators and End-Users
help研究问题AR原型、创作与开发工作流AI驱动的隐私助手如何根据用户环境调整AR交互并提供隐私保护建议?UIST '24Enabling Safer Augmented Reality Experiences: Usable Privacy Interventions for AR Creators and End-Users
lightbulb现实痛点AR原型、创作与开发工作流AR设备使用中,用户和旁观者的隐私面临随时暴露的风险。UIST '24Enabling Safer Augmented Reality Experiences: Usable Privacy Interventions for AR Creators and End-Users
help研究问题AR原型、创作与开发工作流如何通过工具简化基于OST-HMD(光学透视头戴式显示器)的AR/MR试验中的全过程工作?UbiComp '24Demonstrating PilotAR: A Tool to Assist Wizard-of-Oz Pilot Studies with OHMD
help研究问题AR原型、创作与开发工作流PilotAR如何解决现有工具在实时多视角观察和注释功能上的不足?UbiComp '24Demonstrating PilotAR: A Tool to Assist Wizard-of-Oz Pilot Studies with OHMD
help研究问题AR原型、创作与开发工作流这种新的集成工具是否能够提升AR/MR设计迭代的效率和准确性?UbiComp '24Demonstrating PilotAR: A Tool to Assist Wizard-of-Oz Pilot Studies with OHMD
lightbulb现实痛点AR原型、创作与开发工作流用AR/MR眼镜做用户测验复杂又耗时,研究效率低。UbiComp '24Demonstrating PilotAR: A Tool to Assist Wizard-of-Oz Pilot Studies with OHMD
help研究问题AR原型、创作与开发工作流如何将增强现实(AR)和物联网(IoT)结合,为用户提供跨虚拟与物理的多感官沉浸式故事体验?CHI '24Jigsaw: Authoring Immersive Storytelling Experiences with Augmented Reality and Internet of Things
help研究问题AR原型、创作与开发工作流如何设计一种易于非技术用户使用的多感官互动式故事创作工具?CHI '24Jigsaw: Authoring Immersive Storytelling Experiences with Augmented Reality and Internet of Things
help研究问题AR原型、创作与开发工作流在沉浸式故事体验中,虚拟内容和物理环境如何协同增加用户的参与感和互动性?CHI '24Jigsaw: Authoring Immersive Storytelling Experiences with Augmented Reality and Internet of Things
lightbulb现实痛点AR原型、创作与开发工作流非技术用户难以创作和体验低成本多感官互动式故事。CHI '24Jigsaw: Authoring Immersive Storytelling Experiences with Augmented Reality and Internet of Things
help研究问题AR原型、创作与开发工作流多材料、多颜色的树脂3D打印设计中,如何在实时交互中提升用户设计体验?CHI '24Palette-PrintAR: augmented reality design and simulation for multicolor resin 3D printing
help研究问题AR原型、创作与开发工作流增强现实(AR)技术如何支持用户设计、模拟和打印复杂的多色树脂对象?CHI '24Palette-PrintAR: augmented reality design and simulation for multicolor resin 3D printing
help研究问题AR原型、创作与开发工作流如何为色觉障碍用户提供支持以参与多彩树脂3D打印设计?CHI '24Palette-PrintAR: augmented reality design and simulation for multicolor resin 3D printing
lightbulb现实痛点AR原型、创作与开发工作流多色树脂3D打印缺乏即时交互设计工具,艺术创作不便。CHI '24Palette-PrintAR: augmented reality design and simulation for multicolor resin 3D printing
help研究问题AR原型、创作与开发工作流如何在增强现实环境中实现即兴和响应式的手绘动画创作?UIST '23RealityCanvas: Augmented Reality Sketching for Embedded and Responsive Scribble Animation Effects
help研究问题AR原型、创作与开发工作流六种涂鸦动画技术(如轮廓强化、粒子特效)如何支持实时场景中的自由创作?UIST '23RealityCanvas: Augmented Reality Sketching for Embedded and Responsive Scribble Animation Effects
help研究问题AR原型、创作与开发工作流用户对没有预配置要求且支持动态交互的AR动画工具的接受度如何?UIST '23RealityCanvas: Augmented Reality Sketching for Embedded and Responsive Scribble Animation Effects
lightbulb现实痛点AR原型、创作与开发工作流现有AR工具灵活性不足,使用者难以即兴创作动态动画。UIST '23RealityCanvas: Augmented Reality Sketching for Embedded and Responsive Scribble Animation Effects
help研究问题AR原型、创作与开发工作流如何在AR设计工具中集成安全与隐私威胁分析以帮助初学者发现潜在问题?UIST '23Reframe: An Augmented Reality Storyboarding Tool for Character-Driven Analysis of Security & Privacy Concerns
help研究问题AR原型、创作与开发工作流角色驱动分析方法能否帮助初学者更好地理解和应对AR中的安全与隐私威胁?UIST '23Reframe: An Augmented Reality Storyboarding Tool for Character-Driven Analysis of Security & Privacy Concerns
help研究问题AR原型、创作与开发工作流Reframe工具在支持设计师生成高质量威胁缓解策略方面有效吗?UIST '23Reframe: An Augmented Reality Storyboarding Tool for Character-Driven Analysis of Security & Privacy Concerns
lightbulb现实痛点AR原型、创作与开发工作流初学者设计AR时容易忽视安全与隐私风险,威胁最终用户安全。UIST '23Reframe: An Augmented Reality Storyboarding Tool for Character-Driven Analysis of Security & Privacy Concerns
help研究问题AR原型、创作与开发工作流如何设计一个能降低非技术设计师进入门槛的空间交互原型工具?CHI '23ProObjAR: Prototyping Spatially-aware Interactions of Smart Objects with AR-HMD
help研究问题AR原型、创作与开发工作流在智能对象的空间交互设计中,如何通过AR头戴式设备实现实时交互与可视化?CHI '23ProObjAR: Prototyping Spatially-aware Interactions of Smart Objects with AR-HMD
help研究问题AR原型、创作与开发工作流什么样的事件-效果映射方式能更高效地支持复杂场景中的空间交互设计?CHI '23ProObjAR: Prototyping Spatially-aware Interactions of Smart Objects with AR-HMD
lightbulb现实痛点AR原型、创作与开发工作流智能对象的空间交互设计难以快速验证和迭代。CHI '23ProObjAR: Prototyping Spatially-aware Interactions of Smart Objects with AR-HMD
help研究问题AR原型、创作与开发工作流如何通过互动式机器教学来帮助用户使用日常物品快速创建有功能性的增强现实(AR)原型?CHI '23Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching
help研究问题AR原型、创作与开发工作流如何减少现有AR原型工具对编程和硬件的依赖,提升非技术用户的可操作性?CHI '23Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching
help研究问题AR原型、创作与开发工作流现有AR工具如何支持更复杂的物体变形、手势交互等动态场景?CHI '23Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching
lightbulb现实痛点AR原型、创作与开发工作流非技术用户难以高效创建复杂的增强现实原型。CHI '23Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching
help研究问题AR原型、创作与开发工作流如何利用增强现实中的点云技术快速捕捉和编辑物理环境以支持环境设计原型?CHI '23PointShopAR: Supporting Environmental Design Prototyping Using Point Cloud in Augmented Reality
help研究问题AR原型、创作与开发工作流点云作为设计媒介在增强现实环境设计中的潜力如何?CHI '23PointShopAR: Supporting Environmental Design Prototyping Using Point Cloud in Augmented Reality
help研究问题AR原型、创作与开发工作流用户是否能够高效通过PointShopAR完成端到端的环境捕捉与编辑任务?CHI '23PointShopAR: Supporting Environmental Design Prototyping Using Point Cloud in Augmented Reality
lightbulb现实痛点AR原型、创作与开发工作流环境设计工具学习成本高,传统方法难以快速迭代设计。CHI '23PointShopAR: Supporting Environmental Design Prototyping Using Point Cloud in Augmented Reality
help研究问题AR原型、创作与开发工作流如何通过计算型笔记本(如编程与文档结合的平台)提升CNC铣削的探索性和灵活性?CHI '23Imprimer: Computational Notebooks for CNC Milling
help研究问题AR原型、创作与开发工作流如何将增强现实(AR)投影与机器路径可视化相结合,用于实时调试和设计迭代?CHI '23Imprimer: Computational Notebooks for CNC Milling
help研究问题AR原型、创作与开发工作流如何为初学者和专业用户设计一个集成文档、代码和低级别机器控制的统一系统?CHI '23Imprimer: Computational Notebooks for CNC Milling
lightbulb现实痛点AR原型、创作与开发工作流初学者难以安全、高效地探索CNC铣削工艺。CHI '23Imprimer: Computational Notebooks for CNC Milling
help研究问题AR原型、创作与开发工作流如何利用增强现实技术实现物理印刷电路板(PCB)与设计文件的双向交互?UIST '22ARDW: An Augmented Reality Workbench for Printed Circuit Board Debugging
help研究问题AR原型、创作与开发工作流增强现实投影与探针跟踪技术如何改善PCB调试工作流程?UIST '22ARDW: An Augmented Reality Workbench for Printed Circuit Board Debugging