helpResearch question沉浸感与临场感体验VR广告如何影响用户的沉浸感?CHI '25Intriguing, Concerning, and Questioning the Impact on Immersion: An Exploration of VR Users' Advertising Experiences and Attitudes
helpResearch question沉浸感与临场感体验用户对现有和未来VR广告的态度和主要关切是什么?CHI '25Intriguing, Concerning, and Questioning the Impact on Immersion: An Exploration of VR Users' Advertising Experiences and Attitudes
helpResearch question沉浸感与临场感体验如何在VR广告设计中平衡增强沉浸感与避免干扰的需求?CHI '25Intriguing, Concerning, and Questioning the Impact on Immersion: An Exploration of VR Users' Advertising Experiences and Attitudes
helpResearch question沉浸感与临场感体验如何通过角色扮演和“刻板印象威胁干预”(STI)改善性别化数字主体性(个体与技术互动的能力与信心)?CHI '25Play It Till You Make It: The Potential of Playful Role Enactment to Foster Digital Agency
helpResearch question沉浸感与临场感体验性别化数字主体性在技术领域的表现是否主要受社会性别而非生物性别影响?CHI '25Play It Till You Make It: The Potential of Playful Role Enactment to Foster Digital Agency
helpResearch question沉浸感与临场感体验沉浸式科幻背景与团队任务如何在去情境化的环境中帮助参与者挑战性别化刻板印象?CHI '25Play It Till You Make It: The Potential of Playful Role Enactment to Foster Digital Agency
helpResearch question沉浸感与临场感体验VR技术中的碰撞焦虑(CA)如何受用户VR熟练度和应用设计的影响?CHI '25Long-Term Effects of User Expertise and Application Design on Collision Anxiety in VR Games
helpResearch question沉浸感与临场感体验游戏设计因素(如运动规模、速度、旋转)如何加剧或缓解碰撞焦虑?CHI '25Long-Term Effects of User Expertise and Application Design on Collision Anxiety in VR Games
helpResearch question沉浸感与临场感体验长期使用VR对用户的碰撞焦虑以及行为有哪些影响?CHI '25Long-Term Effects of User Expertise and Application Design on Collision Anxiety in VR Games
helpResearch question沉浸感与临场感体验如何通过结合生成式AI和沉浸式交互技术,实现实时可用的3D场景编辑工具?CHI '25Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs
helpResearch question沉浸感与临场感体验如何通过代理表示解决3D内容生成和编辑中的高延迟问题?CHI '25Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs
helpResearch question沉浸感与临场感体验多级交互方法(如语言指令和直接操作)如何影响用户的3D场景设计效率和体验?CHI '25Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs
helpResearch question沉浸感与临场感体验虚拟现实中,设计者的意图与玩家体验之间的沟通失误有哪些具体表现?CHI '25The Triangle of Misunderstanding in Interactive Virtual Narratives: Gulfs Between System, Designers and Players
helpResearch question沉浸感与临场感体验如何扩展以往的沟通模型(如Norman的七步动作模型)以适应虚拟现实的独特交互特点?CHI '25The Triangle of Misunderstanding in Interactive Virtual Narratives: Gulfs Between System, Designers and Players
helpResearch question沉浸感与临场感体验设计问题如何显著影响玩家对虚拟现实叙事的理解?CHI '25The Triangle of Misunderstanding in Interactive Virtual Narratives: Gulfs Between System, Designers and Players
helpResearch question沉浸感与临场感体验头戴设备与平板设备在增强现实演示中如何影响社交互动、团队意识和参与度?CHI '25Examining the Effects of Immersive and Non-Immersive Presenter Modalities on Engagement and Social Interaction in Co-located Augmented Presentations
helpResearch question沉浸感与临场感体验对称模式与非对称模式在面对面的增强现实演示中,各自的优势和劣势是什么?CHI '25Examining the Effects of Immersive and Non-Immersive Presenter Modalities on Engagement and Social Interaction in Co-located Augmented Presentations
helpResearch question沉浸感与临场感体验如何设计增强现实系统以在沉浸体验和社交互动之间达到平衡?CHI '25Examining the Effects of Immersive and Non-Immersive Presenter Modalities on Engagement and Social Interaction in Co-located Augmented Presentations
helpResearch question沉浸感与临场感体验如何在多说话人和嘈杂环境中实现实时且高质量的语音翻译?CHI '25Spatial Speech Translation: Translating Across Space With Binaural Hearables
helpResearch question沉浸感与临场感体验如何保留翻译中说话者的语音表达特征(如语调和节奏)?CHI '25Spatial Speech Translation: Translating Across Space With Binaural Hearables
helpResearch question沉浸感与临场感体验如何通过空间化渲染技术保留翻译语音的方向性,增强沉浸式听觉体验?CHI '25Spatial Speech Translation: Translating Across Space With Binaural Hearables
helpResearch question沉浸感与临场感体验如何在社会化虚拟现实(Social VR)直播中协调VR用户与2D平台观众的互动?CHI '25"Grab the Chat and Stick It to My Wall": Understanding How Social VR Streamers Bridge Immersive VR Experiences with Streaming Audiences Outside VR
helpResearch question沉浸感与临场感体验哪些设计策略能增强社会化虚拟现实直播中跨现实互动的沉浸感和真实性?CHI '25"Grab the Chat and Stick It to My Wall": Understanding How Social VR Streamers Bridge Immersive VR Experiences with Streaming Audiences Outside VR
helpResearch question沉浸感与临场感体验社会化虚拟现实直播中流媒体主播如何利用技术和社交策略实现深度互动体验?CHI '25"Grab the Chat and Stick It to My Wall": Understanding How Social VR Streamers Bridge Immersive VR Experiences with Streaming Audiences Outside VR
helpResearch question沉浸感与临场感体验使用扩展现实技术(XR)的动感游戏可以如何分类以促进健康行为的研究与设计?CHI '24Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
helpResearch question沉浸感与临场感体验在动感游戏中,哪些设计特性和技术设置最适合不同的用户群体?CHI '24Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
helpResearch question沉浸感与临场感体验XR动感游戏的长期运动干预效果和持续激励机制是什么?CHI '24Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
helpResearch question沉浸感与临场感体验VR戏剧创作团队在角色分配和生产流程中面临哪些挑战?CHI '24Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality Theatre
helpResearch question沉浸感与临场感体验如何有效融合传统戏剧元素与交互设计以提升观众的沉浸式体验?CHI '24Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality Theatre
helpResearch question沉浸感与临场感体验为支持VR戏剧创作,哪些工具和设计建议是最有效的?CHI '24Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality Theatre
helpResearch question沉浸感与临场感体验虚拟现实(VR)中的“偏转运动”设计如何增强日常交通场景下的沉浸感和娱乐性?CHI '24VeeR: Exploring the Feasibility of Deliberately Designing VR Motion that Diverges from Mundane, Everyday Physical Motion to Create More Entertaining VR Experiences
helpResearch question沉浸感与临场感体验用户在加速、巡航和减速阶段对偏转运动的速率和方向有哪些偏好?CHI '24VeeR: Exploring the Feasibility of Deliberately Designing VR Motion that Diverges from Mundane, Everyday Physical Motion to Create More Entertaining VR Experiences
helpResearch question沉浸感与临场感体验偏离实际物理运动路径的虚拟运动设计会否引发用户的不适感?CHI '24VeeR: Exploring the Feasibility of Deliberately Designing VR Motion that Diverges from Mundane, Everyday Physical Motion to Create More Entertaining VR Experiences
helpResearch question沉浸感与临场感体验如何设计一个无需屏幕且对桌面游戏体验最小侵扰的交互系统?CHI '24Screenless Interactive Tabletop Gaming with Capacitive Surface Sensing
helpResearch question沉浸感与临场感体验电容传感膜和导电标记如何实现对桌面游戏中的棋子类型和动作的识别?CHI '24Screenless Interactive Tabletop Gaming with Capacitive Surface Sensing
helpResearch question沉浸感与临场感体验自动得分机制如何影响玩家的策略选择和游戏效率?CHI '24Screenless Interactive Tabletop Gaming with Capacitive Surface Sensing
helpResearch question沉浸感与临场感体验如何通过结合物理环境与虚拟视觉效果设计一个适合群体正念冥想的沉浸式系统?UbiComp '23Meta Flow Experience: Exploring Group Mindfulness Meditation in the Immersive Environment with Multi-senses Feedback
helpResearch question沉浸感与临场感体验多感官反馈(如视觉、嗅觉、味觉)在正念冥想体验中起到了什么作用?UbiComp '23Meta Flow Experience: Exploring Group Mindfulness Meditation in the Immersive Environment with Multi-senses Feedback
helpResearch question沉浸感与临场感体验无需互动设备的开放空间设计如何影响正念冥想的沉浸感和效果?UbiComp '23Meta Flow Experience: Exploring Group Mindfulness Meditation in the Immersive Environment with Multi-senses Feedback
helpResearch question沉浸感与临场感体验在社交虚拟现实平台中存在哪些独特的有害行为,如何分类和描述这些行为?CHI '23Challenges of Moderating Social Virtual Reality
helpResearch question沉浸感与临场感体验虚拟现实的沉浸式和实时交互如何对传统内容审核机制提出挑战?CHI '23Challenges of Moderating Social Virtual Reality
helpResearch question沉浸感与临场感体验针对虚拟现实平台的有害行为,如何设计适应性更强的内容审核框架?CHI '23Challenges of Moderating Social Virtual Reality
helpResearch question沉浸感与临场感体验VR骑行模拟器中,硬件仿真水平和控制方式如何影响骑行体验的真实感和安全性?CHI '23What does it mean to cycle in Virtual Reality? Exploring Cycling Fidelity and Control of VR Bicycle Simulators
helpResearch question沉浸感与临场感体验是否需要物理自行车来实现逼真的VR骑行体验?CHI '23What does it mean to cycle in Virtual Reality? Exploring Cycling Fidelity and Control of VR Bicycle Simulators
helpResearch question沉浸感与临场感体验不同的控制组合(如仅转向、仅踩踏、转向+踩踏)对用户的骑行感知有何影响?CHI '23What does it mean to cycle in Virtual Reality? Exploring Cycling Fidelity and Control of VR Bicycle Simulators
helpResearch question沉浸感与临场感体验社会虚拟现实平台(如VRChat)如何重新定义虚拟展览的设计可能性?CHI '23DreamVR: Curating an Interactive Exhibition in Social VR Through an Autobiographical Design Study
helpResearch question沉浸感与临场感体验在虚拟环境中,哪些策展策略最能提升互动性和沉浸感?CHI '23DreamVR: Curating an Interactive Exhibition in Social VR Through an Autobiographical Design Study
helpResearch question沉浸感与临场感体验如何平衡虚拟展览的内容展示和社交体验?CHI '23DreamVR: Curating an Interactive Exhibition in Social VR Through an Autobiographical Design Study
helpResearch question沉浸感与临场感体验如何在混合现实(MR)用户研究中,将沉浸式环境分析与非沉浸式环境分析进行有效联动?CHI '22ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies
helpResearch question沉浸感与临场感体验跨沉浸式和非沉浸式环境的实时同步和数据交互如何提高用户行为分析的效率?CHI '22ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies