helpResearch questionXR Eye Tracking and Gaze Interaction
How do target localization errors in VR affect user operational efficiency and experience?Direction: XR/AR/VR Interaction
XR Eye Tracking and Gaze Interaction
Stats are based on currently indexed question data; missing sources remain visible.
80
items
21
sources
2025
latest
All questions
80 items
helpResearch questionXR Eye Tracking and Gaze Interaction
Can multimodal behavioral signals detect target localization errors in real time efficiently?helpResearch questionXR Eye Tracking and Gaze Interaction
How does TCN (temporal convolutional network) perform on eye-tracking and hand dynamics data?lightbulbPractical problemXR Eye Tracking and Gaze Interaction
VR users often waste time and effort due to target localization errors in complex environments.helpResearch questionXR Eye Tracking and Gaze Interaction
Does ocular dominance (preferential use of one eye) change dynamically according to contextual factors?helpResearch questionXR Eye Tracking and Gaze Interaction
How do dynamic target motion patterns (e.g., random saccades, continuous scanning) affect users' ocular dominance?helpResearch questionXR Eye Tracking and Gaze Interaction
Can objective geometry-based methods more accurately detect changes in ocular dominance?lightbulbPractical problemXR Eye Tracking and Gaze Interaction
Fixed assumptions about ocular dominance reduce AR/VR interaction precision and user experience.helpResearch questionXR Eye Tracking and Gaze Interaction
How do visual stimuli through users' gaze behavior affect perceptibility of redirection in VR?helpResearch questionXR Eye Tracking and Gaze Interaction
Under different types and intensities of visual stimuli, which gaze features best predict users noticing virtual motion offsets?helpResearch questionXR Eye Tracking and Gaze Interaction
Can gaze-behavior-based models dynamically adjust virtual motion redirection to improve users' immersion and sense of control?lightbulbPractical problemXR Eye Tracking and Gaze Interaction
Noticing virtual motion offsets in VR reduces immersion.helpResearch questionXR Eye Tracking and Gaze Interaction
In extended reality (XR), can implicit eye-tracking calibration based on click behavior replace explicit calibration?helpResearch questionXR Eye Tracking and Gaze Interaction
How can implicit calibration achieve real-time optimization while maintaining accuracy comparable to explicit calibration?helpResearch questionXR Eye Tracking and Gaze Interaction
How does XR interface element design affect effectiveness of implicit eye-tracking calibration?lightbulbPractical problemXR Eye Tracking and Gaze Interaction
XR users must frequently calibrate eye tracking, a tedious process prone to failure.helpResearch questionXR Eye Tracking and Gaze Interaction
How effective is flicker technology (rapid luminance modulation) for visual guidance in AR?helpResearch questionXR Eye Tracking and Gaze Interaction
How does flicker technology differ from geometric overlays and saliency adjustments in attracting user attention?helpResearch questionXR Eye Tracking and Gaze Interaction
How can gaze-based flicker modulation improve users' visual comfort and experience?lightbulbPractical problemXR Eye Tracking and Gaze Interaction
Traditional visual guidance methods in AR cause visual occlusion or clutter, degrading the user experience.helpResearch questionXR Eye Tracking and Gaze Interaction
How does multimodal communication (such as speech, gestures, and gaze) in virtual reality affect collaborative task efficiency and user experience?helpResearch questionXR Eye Tracking and Gaze Interaction
In mentor-student asynchronous collaboration models, how do different roles differ in their needs for multimodal communication?helpResearch questionXR Eye Tracking and Gaze Interaction
In virtual reality collaboration, can gaze as an independent communication mode rival complex multimodal combinations?lightbulbPractical problemXR Eye Tracking and Gaze Interaction
In virtual reality collaboration, users struggle to find efficient and natural ways to communicate information.helpResearch questionXR Eye Tracking and Gaze Interaction
Can combining gestures with gaze provide a more natural and low-burden interaction method for virtual reality navigation?helpResearch questionXR Eye Tracking and Gaze Interaction
Can RayHand navigation effectively avoid limitations of existing methods, such as what-you-see-is-what-you-select problems, in speed and direction control?helpResearch questionXR Eye Tracking and Gaze Interaction
What are users' learning effects and usability performance when using RayHand navigation?lightbulbPractical problemXR Eye Tracking and Gaze Interaction
Existing VR navigation methods suffer from accidental activation, require additional hardware, or impose high user burden.helpResearch questionXR Eye Tracking and Gaze Interaction
How can gaze (eye movement) achieve effective control of virtual reality (VR) viewports?helpResearch questionXR Eye Tracking and Gaze Interaction
Can gaze-trigger mechanisms (such as gaze dwell and gaze tracking) replace traditional viewport control methods using head and handheld controllers?helpResearch questionXR Eye Tracking and Gaze Interaction
How can gaze techniques be optimized to meet users' viewport control needs in different constrained environments?lightbulbPractical problemXR Eye Tracking and Gaze Interaction
VR users lying down or in constrained postures cannot use head or controller control for viewports.helpResearch questionXR Eye Tracking and Gaze Interaction
Can combining change blindness caused by blinks and saccades improve stealth and effectiveness of hand redirection in VR?helpResearch questionXR Eye Tracking and Gaze Interaction
How does SBHR (saccade- and blink-suppressed hand redirection) compare with traditional methods in raising detection thresholds?helpResearch questionXR Eye Tracking and Gaze Interaction
How does the natural frequency of blinks and saccades affect performance of hand redirection algorithms?lightbulbPractical problemXR Eye Tracking and Gaze Interaction
Users in VR struggle to notice larger-scale hand position redirection, affecting interaction experience.helpResearch questionXR Eye Tracking and Gaze Interaction
How can visual depth be leveraged to improve gaze interaction experience in VR?helpResearch questionXR Eye Tracking and Gaze Interaction
How can learning strategies be designed to help users master gaze-depth-based interaction?helpResearch questionXR Eye Tracking and Gaze Interaction
Can a transparent virtual window interface effectively reduce the Midas touch problem in VR interaction?lightbulbPractical problemXR Eye Tracking and Gaze Interaction
Gaze interaction on existing head-mounted VR devices easily triggers erroneous operations and has a high learning cost for users.helpResearch questionXR Eye Tracking and Gaze Interaction
How can physiological indicators predict drivers' situational awareness in virtual reality?UbiComp '23Physiological Indices to Predict Driver Situation Awareness in VR
helpResearch questionXR Eye Tracking and Gaze Interaction
Can eye tracking and electrodermal response be used to classify drivers' situational awareness levels in real time?UbiComp '23Physiological Indices to Predict Driver Situation Awareness in VR
helpResearch questionXR Eye Tracking and Gaze Interaction
How do multi-level classification machine learning models perform in predicting driving situational awareness?UbiComp '23Physiological Indices to Predict Driver Situation Awareness in VR
lightbulbPractical problemXR Eye Tracking and Gaze Interaction
Drivers cannot assess and improve their real-time awareness of road conditions, affecting driving safety.UbiComp '23Physiological Indices to Predict Driver Situation Awareness in VR
helpResearch questionXR Eye Tracking and Gaze Interaction
Can machine learning (e.g., XGBoost) classify head gaze and head gestures more accurately than threshold methods?helpResearch questionXR Eye Tracking and Gaze Interaction
How can efficient data collection and feature extraction methods be designed to support head movement classification?lightbulbPractical problemXR Eye Tracking and Gaze Interaction
Head input in VR and AR leads to unnatural interaction or erroneous triggers due to misclassification.helpResearch questionXR Eye Tracking and Gaze Interaction
How can HCI technology support convenient borrowing and returning in object-sharing libraries?helpResearch questionXR Eye Tracking and Gaze Interaction
How do ambient lighting conditions in AR affect virtual content stability and eye-tracking accuracy?UbiComp '22IoT-Enabled Environment Illuminance Optimization for Augmented Reality
helpResearch questionXR Eye Tracking and Gaze Interaction
Can dynamic ambient lighting optimization using IoT technology improve AR user experience and task performance?UbiComp '22IoT-Enabled Environment Illuminance Optimization for Augmented Reality
Related papers
CHI 2025
A Multimodal Approach for Targeting Error Detection in Virtual Reality Using Implicit User Behavior
Naveen Sendhilnathan, Ting Zhang, David Bethge
CHI 2025
It’s Not Always the Same Eye That Dominates: Effects of Viewing Angle, Handedness and Eye Movement in 3D
Franziska Prummer, Mohamed Shereef Abdelwahab, Florian Weidner
CHI 2025
Modeling the Impact of Visual Stimuli on Redirection Noticeability with Gaze Behavior in Virtual Reality
Zhipeng Li, Yishu Ji, Ruijia Chen
CHI 2025
Online-EYE: Multimodal Implicit Eye Tracking Calibration for XR
Baosheng James HOU, Lucy Abramyan, Prasanthi Gurumurthy
CHI 2024
Flicker Augmentations: Rapid Brightness Modulation for Real-World Visual Guidance using Augmented Reality
Jonathan Sutton, Tobias Langlotz, Alexander Plopski
CHI 2024
Unlocking Understanding: An Investigation of Multimodal Communication in Virtual Reality Collaboration
Ryan Ghamandi, Ravi Kiran Kattoju, Yahya Hmaiti
CHI 2024
The RayHand Navigation: A Virtual Navigation Method with Relative Position between Hand and Gaze-Ray
Sei Kang, Jaejoon Jeong, Gun A. Lee
CHI 2024
Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze
Hock Siang Lee, Florian Weidner, Ludwig Sidenmark
CHI 2024
Beyond the Blink: Investigating Combined Saccadic & Blink-Suppressed Hand Redirection in Virtual Reality
André Zenner, Chiara Karr, Martin Feick
CHI 2024
FocusFlow: 3D Gaze-Depth Interaction in Virtual Reality Leveraging Active Visual Depth Manipulation
Chenyang Zhang, Tiansu Chen, Eric Shaffer
CHI 2023
Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input
Baosheng James HOU, Joshua Newn, Ludwig Sidenmark
CHI 2023
Libraries of Things: Understanding the Challenges of Sharing Tangible Collections and the Opportunities for HCI
Lee Jones, Alaa Nousir, Tom Everrett