lightbulbPractical problemXR评估方法、因素与体验影响用户在使用物体边缘作为交互界面时,缺少无侵入性且高效的解决方案。CHI '23Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented Reality
lightbulbPractical problemXR评估方法、因素与体验影响用户因手机的存在而分心,任务专注度降低。CHI '25DiminishAR: Diminishing Visual Distractions via Holographic AR Displays
lightbulbPractical problemXR评估方法、因素与体验影响用户在操作多设备时,因通信延迟和操作复杂性导致效率低下。CHI '25EchoSight: Streamlining Bidirectional Virtual-physical Interaction with In-situ Optical Tethering
lightbulbPractical problemXR评估方法、因素与体验影响新成员难以融入团队,现有成员存在熟悉偏见。CHI '25Breaking the Familiarity Bias: Employing Virtual Reality Environments to Enhance Team Formation and Inclusion
lightbulbPractical problemXR评估方法、因素与体验影响签字用户在语音主导的虚拟社交中常感到边缘化,面对骚扰和沟通障碍。CHI '25Understanding "Mutes" in Social Virtual Reality
lightbulbPractical problemXR评估方法、因素与体验影响行走时,固定AR界面阻挡视线,需要频繁手动调整,影响使用效率。CHI '25HAI-AR: Exploring Hand-Anchored Interfaces in Augmented Reality while Walking
lightbulbPractical problemXR评估方法、因素与体验影响VR游戏玩家长时间玩游戏时容易出现头颈不适和肌肉骨骼问题。CHI '25Co-design & Evaluation of Visual Interventions for Head Posture Correction in Virtual Reality Games