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Institution: TU Wien
15 results

Nudging vs. Reflection in Fitness Wearables: Evaluating the Benefits and Drawbacks of Design Strategies for Wellbeing Technologies

While technology is widely recognised as a tool to enhance wellbeing, there is no clear consensus on the best practices for design. Persuasive strategies, such as nudging, are often seen as effective but raise ethical concerns. Reflection-based approaches offer a potential alternative. However, a clear understanding o…

AW
Anna Walczak et al.Lodz University of Technology

EyeXRciser: Guiding Eye Exercises without Task Interruption in Virtual Workspaces

Eye strain presents a significant challenge in human-information interaction in virtual reality (VR), as prolonged exposure contributes to various eye problems. This study introduces a new gaze redirection method called EyeXRciser, which passively activates eye movements to help prevent eye muscle stiffness during VR…

HX
Hongyue Xu et al.Tohoku University

FamilyBloom: Examining Ecologies of Collaboration in Family-Centered Health Tracking

Family health informatics tools can help support well-being with shared data tracking. Prior work typically focused on shared data review, but often in specific moments, like bedtime, or centered on caregiving of children or elderly members. To investigate how tracking can support mutual health collaboration between f…

LS
Lucas M. Silva et al.University of Iowa

Let’s Create Our Own World! Fostering Cooperation, Creativity, Empowerment and Intrinsic Motivation in Design Thinking Processes through Edularp Co-Design

The call for novel approaches in participatory design (PD) and co-design (CD) as well as in educational settings has become louder in recent years, especially when it comes to considerations of empowerment and inclusion of marginalized perspectives. Co-designing edularps (educational live-action roleplaying games) is…

OF
Olivia Fischer et al.University College of Teacher Education Vienna
AdRecommended

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Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Access Over Deception: Fighting Deceptive Patterns through Accessibility

Deceptive patterns, i.e. dark patterns and manipulative user interfaces (UI), are a widely used design method that aims to manipulate users to act against their own interests. These patterns may particularly influence people with less education, visual impairments, and older adults. Yet, access is a critical feature o…

TP
Tobias Pellkvist et al.TU Wien

Supporting Communication and Well-being with a Multi-Stakeholder Mobile App: Lessons Learned from A Field Study with ADHD Children and their Caregivers

Children with attention deficit hyperactivity disorder (ADHD) and their caregivers face daily challenges which can adversely affect their well-being, especially regarding communication within their care ecosystems, comprising family, friends, educators, and therapists. To foster communication among children and their…

ES
Evropi Stefanidi et al.TU Wien
Caregiving & Caregivers

Give and Take: Perceptions of a Conversational Coach Agent in Fitness Trackers

While Personal Informatics (PI) tools utilise data visualisations to communicate behaviour, users often struggle to make sense of their data and translate it to actionable insights. Conversational Agents (CAs) offer potential for improved access to PI data, yet their role in PI tools remains under-explored. We conduct…

ML
Meagan B. Loerakker et al.Vienna University of Technology

A Comparative Study of How People With and Without ADHD Recognise and Avoid Dark Patterns on Social Media

Dark patterns are deceptive strategies that recent work in human-computer interaction (HCI) has captured throughout digital domains, including social networking sites (SNSs). While research has identified difficulties among people to recognise dark patterns effectively, few studies consider vulnerable populations and…

TM
Thomas Mildner et al.University of Bremen

DIY Digital Interventions: Behaviour Change with Trigger-Action Programming

Whether it is sleep, diet, or procrastination, changing behaviours can be challenging. Individuals could design and build their own personalised digital interventions to help them reach their goals, but little is known about this process. Building upon previous research we propose the Behaviour Change with Trigger-Act…

AS
Ava Elizabeth Scott et al.University College London

ProtoBricks: A Research Toolkit for Tangible Prototyping & Data Physicalization

Building tangible interfaces or data physicalizations is a resource-intensive endeavour. There is a need for rapid means to prototype tangibles in order to facilitate research and design. To this end, we designed ProtoBricks: a research toolkit that uses capacitive bricks to facilitate rapid prototyping for tangible i…

JD
Julia Dominiak et al.Lodz University of Technology

Playing with Perspectives and Unveiling the Autoethnographic Kaleidoscope in HCI – A Literature Review of Autoethnographies

Autoethnography is a valuable methodological approach bridging the gap between personal experiences and academic inquiry, enabling researchers to gain deep insights into various dimensions of technology use and design. While its adoption in Human-Computer Interaction (HCI) continues to grow, a comprehensive investigat…

AK
Annika Kaltenhauser et al.University of St Gallen

Literature Reviews in HCI: A Review of Reviews

This paper analyses Human-Computer Interaction (HCI) literature reviews to provide a clear conceptual basis for authors, reviewers, and readers. HCI is multidisciplinary and various types of literature reviews exist, from systematic to critical reviews in the style of essays. Yet, there is insufficient consensus of wh…

ES
Evropi Stefanidi et al.TU Wien

SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges

Reflecting on personal challenges can be difficult. Without encouragement, the reflection process often remains superficial, thus inhibiting deeper understanding and learning from past experiences. To allow people to immerse themselves in and deeply reflect on past challenges, we developed SelVReflect, a VR experience…

NW
Nadine Wagener et al.University of Bremen

Children with ADHD and their Care Ecosystem: Designing Beyond Symptoms

Designing for children with ADHD has been of increasing interest to the HCI community. However, current approaches do not adequately involve all relevant stakeholders, and primarily focus on addressing symptoms, following a medical model of disability that is extrinsic to neurodivergent interests. To address this, we…

ES
Evropi Stefanidi et al.TU Wien

Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises

With the rise of COVID-19 cases globally, many countries released digital tools to mitigate the effects of the pandemic. In Germany the Robert Koch Institute (RKI) published the Corona-Data-Donation-App, a virtual citizen science (VCS) project, to establish an early warning system for the prediction of potential COVID…

DD
Daniel Diethei et al.University of Bremen
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

Nudging vs. Reflection in Fitness Wearables: Evaluating the Benefits and Drawbacks of Design Strategies for Wellbeing Technologies

While technology is widely recognised as a tool to enhance wellbeing, there is no clear consensus on the best practices for design. Persuasive strategies, such as nudging, are often seen as effective but raise ethical concerns. Reflection-based approaches offer a potential alternative. However, a clear understanding o…

AW
Anna Walczak et al.Lodz University of Technology

EyeXRciser: Guiding Eye Exercises without Task Interruption in Virtual Workspaces

Eye strain presents a significant challenge in human-information interaction in virtual reality (VR), as prolonged exposure contributes to various eye problems. This study introduces a new gaze redirection method called EyeXRciser, which passively activates eye movements to help prevent eye muscle stiffness during VR…

HX
Hongyue Xu et al.Tohoku University

FamilyBloom: Examining Ecologies of Collaboration in Family-Centered Health Tracking

Family health informatics tools can help support well-being with shared data tracking. Prior work typically focused on shared data review, but often in specific moments, like bedtime, or centered on caregiving of children or elderly members. To investigate how tracking can support mutual health collaboration between f…

LS
Lucas M. Silva et al.University of Iowa
emoji_events

Let’s Create Our Own World! Fostering Cooperation, Creativity, Empowerment and Intrinsic Motivation in Design Thinking Processes through Edularp Co-Design

The call for novel approaches in participatory design (PD) and co-design (CD) as well as in educational settings has become louder in recent years, especially when it comes to considerations of empowerment and inclusion of marginalized perspectives. Co-designing edularps (educational live-action roleplaying games) is…

OF
Olivia Fischer et al.University College of Teacher Education Vienna
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Access Over Deception: Fighting Deceptive Patterns through Accessibility

Deceptive patterns, i.e. dark patterns and manipulative user interfaces (UI), are a widely used design method that aims to manipulate users to act against their own interests. These patterns may particularly influence people with less education, visual impairments, and older adults. Yet, access is a critical feature o…

TP
Tobias Pellkvist et al.TU Wien

Supporting Communication and Well-being with a Multi-Stakeholder Mobile App: Lessons Learned from A Field Study with ADHD Children and their Caregivers

Children with attention deficit hyperactivity disorder (ADHD) and their caregivers face daily challenges which can adversely affect their well-being, especially regarding communication within their care ecosystems, comprising family, friends, educators, and therapists. To foster communication among children and their…

ES
Evropi Stefanidi et al.TU Wien
Caregiving & Caregivers
emoji_events

Give and Take: Perceptions of a Conversational Coach Agent in Fitness Trackers

While Personal Informatics (PI) tools utilise data visualisations to communicate behaviour, users often struggle to make sense of their data and translate it to actionable insights. Conversational Agents (CAs) offer potential for improved access to PI data, yet their role in PI tools remains under-explored. We conduct…

ML
Meagan B. Loerakker et al.Vienna University of Technology

A Comparative Study of How People With and Without ADHD Recognise and Avoid Dark Patterns on Social Media

Dark patterns are deceptive strategies that recent work in human-computer interaction (HCI) has captured throughout digital domains, including social networking sites (SNSs). While research has identified difficulties among people to recognise dark patterns effectively, few studies consider vulnerable populations and…

TM
Thomas Mildner et al.University of Bremen

DIY Digital Interventions: Behaviour Change with Trigger-Action Programming

Whether it is sleep, diet, or procrastination, changing behaviours can be challenging. Individuals could design and build their own personalised digital interventions to help them reach their goals, but little is known about this process. Building upon previous research we propose the Behaviour Change with Trigger-Act…

AS
Ava Elizabeth Scott et al.University College London

ProtoBricks: A Research Toolkit for Tangible Prototyping & Data Physicalization

Building tangible interfaces or data physicalizations is a resource-intensive endeavour. There is a need for rapid means to prototype tangibles in order to facilitate research and design. To this end, we designed ProtoBricks: a research toolkit that uses capacitive bricks to facilitate rapid prototyping for tangible i…

JD
Julia Dominiak et al.Lodz University of Technology

Playing with Perspectives and Unveiling the Autoethnographic Kaleidoscope in HCI – A Literature Review of Autoethnographies

Autoethnography is a valuable methodological approach bridging the gap between personal experiences and academic inquiry, enabling researchers to gain deep insights into various dimensions of technology use and design. While its adoption in Human-Computer Interaction (HCI) continues to grow, a comprehensive investigat…

AK
Annika Kaltenhauser et al.University of St Gallen

Literature Reviews in HCI: A Review of Reviews

This paper analyses Human-Computer Interaction (HCI) literature reviews to provide a clear conceptual basis for authors, reviewers, and readers. HCI is multidisciplinary and various types of literature reviews exist, from systematic to critical reviews in the style of essays. Yet, there is insufficient consensus of wh…

ES
Evropi Stefanidi et al.TU Wien

SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges

Reflecting on personal challenges can be difficult. Without encouragement, the reflection process often remains superficial, thus inhibiting deeper understanding and learning from past experiences. To allow people to immerse themselves in and deeply reflect on past challenges, we developed SelVReflect, a VR experience…

NW
Nadine Wagener et al.University of Bremen

Children with ADHD and their Care Ecosystem: Designing Beyond Symptoms

Designing for children with ADHD has been of increasing interest to the HCI community. However, current approaches do not adequately involve all relevant stakeholders, and primarily focus on addressing symptoms, following a medical model of disability that is extrinsic to neurodivergent interests. To address this, we…

ES
Evropi Stefanidi et al.TU Wien

Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises

With the rise of COVID-19 cases globally, many countries released digital tools to mitigate the effects of the pandemic. In Germany the Robert Koch Institute (RKI) published the Corona-Data-Donation-App, a virtual citizen science (VCS) project, to establish an early warning system for the prediction of potential COVID…

DD
Daniel Diethei et al.University of Bremen