Altering Perceived Softness of Real Rigid Objects by Restricting Fingerpad Deformation

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In-Vehicle Haptic, Audio & Multimodal FeedbackVibrotactile Feedback & Skin StimulationForce Feedback & Pseudo-Haptic WeightUI/UX DesignersHCI Researchers

Title of the Paper

Using Fingerpad Deformation Restriction to Alter the Perception of Softness in Rigid Objects

Paper Information

  • Field of Study: Human-Computer Interaction, Haptic Devices, Virtual Reality
  • Keywords: Haptic illusion, compliance, wearable haptic devices, tactile interaction, virtual reality, augmented reality, softness, rigidity

Research Background and Problem

  • Identified Challenges:

    • Most wearable haptic devices provide virtual softness experiences by covering the fingerpad, which limits users' ability to perceive the texture of real objects.
    • Current methods require instrumenting objects themselves, altering their properties to achieve changes in perceived softness.
    • Investigating how to change the perception of softness in rigid objects without instrumenting the objects.
  • Significance:

    • Perception of softness or hardness is a key dimension in tactile interaction, influencing users' recognition and manipulation of objects.
    • Achieving changes in perceived softness without altering the object's intrinsic properties can enhance interaction experiences in virtual reality (VR) and augmented reality (AR).
  • Research Motivation and Related Work:

    • Existing studies simulate softness through visual or vibrational methods but fail to provide sufficient tactile realism.
    • This study aims to explore an innovative approach that induces changes in perceived softness by restricting fingerpad deformation, without physically modifying objects (e.g., buttons, VR props).

Solution

  • Method and Principle:

    • A haptic device was designed to gently compress the sides of the fingerpad using a framed structure, restricting lateral deformation of the fingerpad and broadening the tactile contact area.
    • This restriction makes the contact area of the fingerpad on rigid surfaces resemble that on soft surfaces, thereby inducing a perception of softness.
  • Innovative Features:

    • Unlike traditional devices, this device creates a sense of softness while preserving the ability of the central part of the fingerpad to freely contact the object, allowing users to perceive the actual texture of the object.
    • Achieves changes in perceived softness without modifying the object itself.
  • Implementation Steps and Key Technologies:

    • Apply slight lateral pressure using a hollow frame to restrict fingerpad deformation.
    • Design a portable device incorporating a 3D-printed frame, miniature motors, a Bluetooth module, and force sensors.
    • Introduce perception adjustment based on PID control to ensure consistent force feedback from the device.
    • Validate the effectiveness of the device through psychophysical studies and user experience research.

Research Results

  • Specific Findings:

    • In psychophysical experiments, the device reduced the perceived hardness of rigid materials with Shore A hardness ranging from 50A to 90A to an average of approximately 40A.
    • In user experience studies, participants generally agreed that the device enhanced the tactile realism in interactive applications.
  • Experiments and Evaluation:

    • The first experiment verified that the device increased the perception of softness when touching rigid objects, with data showing significant enhancement of softness even for harder objects.
    • In the second experiment, participants interacted with two application scenarios (VR shopping, game controllers), with most preferring the interaction method using the device, citing improved tactile feedback realism.
  • Comparison with Existing Methods:

    • Does not require object modification; simpler technical implementation with more significant effects compared to instrumented or vibration-based simulation methods.
    • Applicable to everyday objects and 3D-printed components, offering high versatility.
  • Limitations and Future Directions:

    • The device is only suitable for objects or protrusions smaller than the fingerpad area and is not ideal for large surface operations.
    • Current softness perception switching is limited to a simple "on/off" mode; future work could explore adjustable degrees of softness.
    • In some practical applications, the device still faces limitations in size and motor vibrations, but its design may inspire further optimization in future research.

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https://hci.top/en/papers/uist/61379/2021

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DOI: https://doi.org/10.1145/3472749.3474800
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Source
UIST
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Year
2021
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Best Paper
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3 authors
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Subtopics
In-Vehicle Haptic, Audio & Multimodal Feedback, Vibrotactile Feedback & Skin Stimulation, Force Feedback & Pseudo-Haptic Weight
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UI/UX Designers, HCI Researchers
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