FabObscura: Computational Design and Fabrication for Interactive Barrier-Grid Animations

Shape-Changing Materials & 4D PrintingCustomizable & Personalized ObjectsDigital Art Installations & Interactive PerformanceMakers & DIY EnthusiastsVisual Artists & Designers

We present FabObscura: a system for creating interactive barrier-grid animations, a classic technique that uses occlusion patterns to create the illusion of motion. Whereas traditional barrier-grid animations are constrained to simple linear occlusion patterns, FabObscura introduces a parameterization that represents patterns as mathematical functions. Our parameterization offers two key advantages over existing barrier-grid animation design methods: first, it has a high expressive ceiling by enabling the systematic design of novel patterns; second, it is versatile enough to represent all established forms of barrier-grid animations. Using this parameterization, our computational design tool enables an end-to-end workflow for authoring, visualizing, and fabricating these animations without domain expertise. Our applications demonstrate how FabObscura can be used to create animations that respond to a range of user interactions, such as translations, rotations, and changes in viewpoint. By formalizing barrier-grid animation as a computational design material, FabObscura extends its expressiveness as an interactive medium.

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https://hci.top/en/papers/uist/206907/2025

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DOI: https://doi.org/10.1145/3746059.3747629
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UIST
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2025
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7 authors
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Shape-Changing Materials & 4D Printing, Customizable & Personalized Objects, Digital Art Installations & Interactive Performance
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Makers & DIY Enthusiasts, Visual Artists & Designers
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Abstract only
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