Squiggle: Multimodal Lasso Selection in the Real World

Hand Gesture RecognitionEye Tracking & Gaze InteractionContext-Aware ComputingUI/UX DesignersHCI Researchers

Smart glasses devices are emerging with egocentric cameras and gaze tracking, raising the possibility of new interaction techniques that enable users to reference real-world objects they wish to digitally interact with. However, many of these devices lack a display, making precise object referencing difficult due to the lack of continuous visual feedback. We introduce Squiggle, an interaction technique that enables users to reference real-world objects without continuous feedback by drawing an invisible loop or "lasso" with an imagined ray-cast pointer. Through a virtual reality data collection, we observed that this gesture can elicit useful gaze behavior in addition to providing drawing input itself. Based on these results we implemented and evaluated a real-world prototype of Squiggle, demonstrating that it can improve accuracy of object referencing over Gaze + Pinch alone, particularly for selecting compound objects and groups.

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https://hci.top/en/papers/uist/206815/2025

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DOI: https://doi.org/10.1145/3746059.3747684
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UIST
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Year
2025
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8 authors
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Subtopics
Hand Gesture Recognition, Eye Tracking & Gaze Interaction, Context-Aware Computing
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UI/UX Designers, HCI Researchers
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Abstract only
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