Auptimize: Optimal Placement of Spatial Audio Cues for Extended Reality

Social & Collaborative VRImmersion & Presence ResearchUI/UX DesignersHCI Researchers

Spatial audio in Extended Reality (XR) provides users with better awareness of where virtual elements are placed, and efficiently guides them to events such as notifications, system alerts from different windows, or approaching avatars. Humans, however, are inaccurate in localizing sound cues, especially with multiple sources due to limitations in human auditory perception such as angular discrimination error and front-back confusion. This decreases the efficiency of XR interfaces because users misidentify from which XR element a sound is coming. To address this, we propose Auptimize, a novel computational approach for placing XR sound sources, which mitigates such localization errors by utilizing the ventriloquist effect. Auptimize disentangles the sound source locations from the visual elements and relocates the sound sources to optimal positions for unambiguous identification of sound cues, avoiding errors due to inter-source proximity and front-back confusion. Our evaluation shows that Auptimize decreases spatial audio-based source identification errors compared to playing sound cues at the paired visual-sound locations. We demonstrate the applicability of Auptimize for diverse spatial audio-based interactive XR scenarios.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/uist/170952/2024

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3654777.3676424
At a Glance

Paper Snapshot

fact_check
dataset
Source
UIST
calendar_month
Year
2024
emoji_events
Award
No award tagged
group
Authors
6 authors
sell
Subtopics
Social & Collaborative VR, Immersion & Presence Research
work
Professions
UI/UX Designers, HCI Researchers
article
Content Status
Abstract only
hub
Related Papers
10 related papers