How Problematic Are Suspenseful Interactions?
Authors
Current "social acceptability" guidelines for interactive technologies advise against certain, seemingly problematic forms of interaction. Specifically, "suspenseful" interactions, characterized by visible manipulations and invisible effects, are generally considered be problematic. However, the empirical grounding for this claim is surprisingly weak. To test its validity, this paper presents a controlled replication study (n=281) of the "suspensefulness effect". Although it could be statistically replicated with two out of three social acceptability measures, effect sizes were small (r≤.2), and all compared forms of interaction, including the suspenseful one, had high absolute social acceptability scores. Thus, despite the slight negative effect, suspenseful interactions seem less problematic in the overall scheme of things. We discuss alternative approaches to improve the social acceptability of interactive technology, and recommend to more closely engage with their specific social situatedness.
Research Questions / Practical Problems
Question signals indexed for this paper.
- 100%
How Do We Measure That?! Quick Scale Development
CHI '18· User Research Methods (Interviews, Surveys, Observation) +1
- 100%
A Bermuda Triangle? - A Review of Method Application and Triangulation in User Experience Evaluation
CHI '18· User Research Methods (Interviews, Surveys, Observation) +1
- 100%
The Meaning of Interactivity—Some Proposals for Definitions and Measures
CHI '18· User Research Methods (Interviews, Surveys, Observation) +1
- 100%
Technology Acceptance and User Experience: A Review of the Experiential Component in HCI
CHI '18· User Research Methods (Interviews, Surveys, Observation) +1
- 100%
Psychometric Properties of the User Experience Questionnaire (UEQ)
CHI '22· User Research Methods (Interviews, Surveys, Observation) +1
- 100%
Deriving Selection Techniques for GUIs based on the Multiple Process Model
CHI '25· User Research Methods (Interviews, Surveys, Observation) +1
- 100%
Developing Persona Analytics Towards Persona Science
IUI '22· User Research Methods (Interviews, Surveys, Observation) +1
- 75%
Evaluation Strategies for HCI Toolkit Research
CHI '18· User Research Methods (Interviews, Surveys, Observation) +1
- 75%
How Do We Measure That?! Quick Scale Development
CHI '18· User Research Methods (Interviews, Surveys, Observation)
- 75%
Empirical Research Methods for Human-Computer Interaction
CHI '18· User Research Methods (Interviews, Surveys, Observation) +1
Based on Jaccard similarity of research subtopics & professions (≥60%)