Aesthetic of Friction for Exercising Motivation: a Prototyping Journey
Authors
Despite an intention to exercise, it remains a challenge for many people to establish a workout routine over a period of time. Amongst identified barriers and enablers to exercise, getting dressed for a workout is considered as one of the tipping points of actually going. Implementing the Aesthetic of Friction in this specific context, could imply the right course of action for the user, while it also allows freedom and encourages meaning-making. In this Research-through-Design project, we designed an interactive shrinking hanger, that implements these key principles, to encourage exercise motivation. We followed an iterative process focusing on the aesthetics of the interaction to find out how a careful consideration of the look and feel of an interactive artefact influences the acceptance of the implemented friction. We document the design process of this aesthetics of friction exemplar, and reflect on how to implement friction in design.
Research Questions / Practical Problems
Question signals indexed for this paper.
- 100%
Exploring Virtual Rewards in Real Life: A Gimmick or a Motivational Tool for Promoting Physical Activity?
DIS '20· Gamification Design +1
- 80%
“Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation
CHI '21· Gamification Design +1
- 75%
Activity Tracking in vivo
CHI '18· Fitness Tracking & Physical Activity Monitoring
- 75%
Understanding People’s Experience for Physical Activity Planning and Exploring the Impact of Historical Records on Plan Creation and Execution
CHI '22· Fitness Tracking & Physical Activity Monitoring
- 75%
Designing Reflective Derived Metrics for Fitness Trackers
UbiComp '23· Fitness Tracking & Physical Activity Monitoring
- 75%
ProxiFit: Proximity Magnetic Sensing Using a Single Commodity Mobile toward Holistic Weight Exercise Monitoring
UbiComp '23· Fitness Tracking & Physical Activity Monitoring
- 67%
A Tale of Two Perspectives: A Conceptual Framework of User Expectations and Experiences of Instructional Fitness Apps
CHI '19· Gamification Design +2
- 60%
Supporting Meaningful Personal Fitness: the Tracker Goal Evolution Model
CHI '18· Fitness Tracking & Physical Activity Monitoring +1
- 60%
Persuading to Reflect: Role of Reflection and Insight in Persuasive Systems Design for Physical Health
CHI '18· Mental Health Apps & Online Support Communities +1
- 60%
Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming
CHI '18· Serious & Functional Games +1
Based on Jaccard similarity of research subtopics & professions (≥60%)