A Taxonomy of Sounds in Virtual Reality

Social & Collaborative VRImmersion & Presence ResearchDeaf & Hard-of-Hearing Support (Captions, Sign Language, Vibration)Speech-Language Pathologists & AudiologistsUI/UX DesignersHCI Researchers

Virtual reality (VR) leverages human sight, hearing and touch senses to convey virtual experiences. For d/Deaf and hard of hearing (DHH) people, information conveyed through sound may not be accessible. To help with future design of accessible VR sound representations for DHH users, this paper contributes a consistent language and structure for representing sounds in VR. Using two studies, we report on the design and evaluation of a novel taxonomy for VR sounds. Study 1 included interviews with 10 VR sound designers to develop our taxonomy along two dimensions: sound source and intent. To evaluate this taxonomy, we conducted another study (Study 2) where eight HCI researchers used our taxonomy to document sounds in 33 VR apps. We found that our taxonomy was able to successfully categorize nearly all sounds (265/267) in these apps. We also uncovered additional insights for designing accessible visual and haptic-based sound substitutes for DHH users.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/dis/60192/2021

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://dl.acm.org/doi/10.1145/3461778.3462106
At a Glance

Paper Snapshot

fact_check
dataset
Source
DIS
calendar_month
Year
2021
emoji_events
Award
No award tagged
group
Authors
8 authors
sell
Subtopics
Social & Collaborative VR, Immersion & Presence Research, Deaf & Hard-of-Hearing Support (Captions, Sign Language, Vibration)
work
Professions
Speech-Language Pathologists & Audiologists, UI/UX Designers, HCI Researchers
article
Content Status
Abstract only
hub
Related Papers
3 related papers