Moving Design Research: GIFs as Research Tools
Authors
Animated GIFs are often viewed as a nod to early internet culture or as tools for digital communication, but in this pictorial, we highlight a new use of GIFs, as tools for design research. We walk through four case studies from our own research that exemplify GIFs used throughout the design process as empirical probes, prototypes, communication tools, and finalized artifacts. By conducting a collaborative, reflexive analysis of these cases, we present an annotated portfolio of the goals, crafting and aesthetic choices of our GIFs and how creating GIFs added to our research. We conclude by noting that both the aesthetics of movement and the rich, concise, and contextualized nature of gifs added to our depth of thinking and ability to communicate speculative and imaginative concepts. Finally, we also suggest that research dissemination, especially for design research, would be enriched by supporting more diverse knowledge-production artifacts such as GIFs.
Research Questions / Practical Problems
Question signals indexed for this paper.
- 100%
One Week in the Future: Previs Design Futuring for HCI Research
CHI '22· Design Fiction +1
- 80%
Magical Realist Design
DIS '20· Design Fiction +1
- 67%
Useless, not Worthless: Absurd Making as Critical Practice
DIS '20· Design Fiction +2
- 60%
From HCI to HCI-Amusement: Strategies for Engaging what New Technology Makes Old
CHI '19· Digital Art Installations & Interactive Performance +1
- 60%
Digital Knick-Knacks: Standalone Audiovisual Digital Possessions or Embellishments in Digital Environments
CHI '24· Digital Art Installations & Interactive Performance +1
- 60%
Designing Virtual Funerals as a Design Fiction: A Film-Based Exploration of Near-Future Memorial Rituals
CHI '25· Design Fiction +1
- 60%
Fluid Speculations: Drawing Artefacts in Watercolour as Experimentation in Research Through Design
C&C '21· Design Fiction +1
- 60%
Co-gnito: a Participatory Physicalization Game for Urban Mental Mapping
C&C '22· Design Fiction +1
- 60%
Exploring Bodily Heirlooms: Material Ways to Prolong Closeness Beyond Death
C&C '22· Design Fiction +1
- 60%
Fluid Speculations: Drawing Artefacts in Watercolour as Experimentation in Research Through Design
C&C '22· Design Fiction +1
Based on Jaccard similarity of research subtopics & professions (≥60%)