Cybernetic Marionette: Channeling Collective Agency Through a Wearable Robot in a Live Dancer-Robot Duet

Shape-Changing Interfaces & Soft Robotic MaterialsFull-Body Interaction & Embodied InputDance & Body Movement ComputingVisual Artists & DesignersDancers & Performing Artists

We describe Dance^2, an interactive dance performance in which audience members channel their collective agency into a dancer-robot duet by voting on the behavior of a wearable robot affixed to the dancer’s body. At key moments during the performance, the audience is invited to either continue the choreography or override it, shaping the unfolding interaction through real-time collective input. While post-performance surveys revealed that participants felt their choices meaningfully influenced the performance, voting data across four public performances exhibited strikingly consistent patterns. This tension between what audience members do, what they feel, and what actually changes highlights a complex interplay between agentive behavior, the experience of agency, and power. We reflect on how choreography, interaction design, and the structure of the performance mediate this relationship, offering a live analogy for algorithmically curated digital systems where agency is felt, but not exercised.

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https://hci.top/en/papers/dis/200576/2025

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Source
DIS
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Year
2025
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Authors
7 authors
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Subtopics
Shape-Changing Interfaces & Soft Robotic Materials, Full-Body Interaction & Embodied Input, Dance & Body Movement Computing
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Visual Artists & Designers, Dancers & Performing Artists
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Abstract only
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