Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices

Eye Tracking & Gaze InteractionHuman Pose & Activity Recognition

Document Title

Comparing Dwell Time, Pursuits, and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices

Document Information

  • Subject Area: Human-Computer Interaction, Gaze Interaction Technology
  • Keywords: Eye Tracking, Mobile Devices, Gaze Interaction, Smooth Pursuits, Human-Computer Interaction Technology

Research Background and Issues

  • Problems and Challenges:

    • Various gaze-based interaction methods (e.g., dwell time, pursuits, and gaze gestures) have been proposed for mobile devices, but their performance in mobile scenarios remains underexplored.
    • Most gaze interaction studies have been conducted in static environments, making it difficult to directly apply the results to handheld mobile devices in motion.
    • In mobile scenarios, user instability during interaction (e.g., shaking while walking) significantly affects gaze estimation accuracy.
  • Significance:

    • Gaze-based interaction can free users' hands, offering a novel interaction modality for mobile device users.
    • Understanding the performance of gaze interaction technologies on handheld mobile devices is crucial for advancing this technology.
  • Research Motivation and Related Work:

    • Recent advancements in eye-tracking technology, coupled with improvements in mobile device front cameras and processing power, have made real-time gaze estimation feasible.
    • While the potential of methods like dwell time, pursuits, and gaze gestures on mobile devices has been studied, a systematic comparison in natural mobile scenarios is still lacking.

Solution

  • Proposed Research Method:

    • Compare three common gaze interaction methods: Dwell Time, Smooth Pursuits, and Gaze Gestures.
    • Conduct experiments in both static and walking conditions, requiring participants to select varying numbers of targets (2, 4, 9, 12, 32) using their gaze.
  • Research Innovations:

    • The first study to compare three gaze interaction techniques in mobile scenarios.
    • Covers both static and dynamic conditions, further exploring the impact of target quantity on interaction performance.
    • Designed experiments to validate the performance of these methods (e.g., selection time, error rate, cognitive load) and user preferences.
  • Implementation Steps and Key Techniques:

    1. Design experimental tasks allowing participants to select targets on a smartphone screen using gaze.
    2. Evaluate the methods using performance metrics (selection time, error rate, timeout rate) and subjective metrics (NASA-TLX questionnaire).
    3. Perform statistical analyses to quantitatively and qualitatively compare the three methods.

Research Outcomes

  • Specific Results:

    • Selection Time:
      • In static conditions, Pursuits was the fastest (1.36 seconds), followed by Dwell Time (2.33 seconds), with Gaze Gestures being the slowest (5.17 seconds).
      • In walking conditions, overall selection times were longer (Pursuits and Dwell Time outperformed Gaze Gestures).
    • Accuracy:
      • Gaze Gestures had higher accuracy than the other two methods, making it suitable for scenarios requiring high precision.
    • Cognitive Load:
      • Pursuits had the lowest cognitive load under static conditions, with users reporting less stress and fatigue.
  • Advantages Over Existing Solutions:

    • Clearly reveals the performance differences of the three methods in mobile scenarios, providing guidance for gaze interaction design on mobile devices.
    • Offers performance rankings under different target quantities and mobility conditions, aiding in the selection of appropriate methods for practical applications.
  • Experimental or Evaluation Results:

    • Pursuits performed better with fewer targets, while Dwell Time was preferred for larger target sets.
    • Gaze Gestures, though slower in multi-target environments, had extremely low error rates, making it suitable for high-precision scenarios.
  • Limitations and Future Directions:

    • Limitations:
      • The experimental conditions were relatively ideal, such as obstacle-free indoor environments, which may underestimate real-world challenges.
      • The impact of target shape and size was not thoroughly investigated.
    • Future Directions:
      • Explore more robust gaze estimation algorithms to mitigate the effects of user posture and device vibrations on performance.
      • Investigate more natural and intuitive interaction mechanisms to enhance user experience.

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https://hci.top/en/papers/chi/96573/2023

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open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3544548.3580871
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CHI
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2023
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Eye Tracking & Gaze Interaction, Human Pose & Activity Recognition
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