Eliciting Security & Privacy-Informed Sharing Techniques for Multi-User Augmented Reality

Mixed Reality WorkspacesPrivacy by Design & User Control

Title of the Paper

Eliciting Security & Privacy-Informed Sharing Techniques for Multi-User Augmented Reality

Paper Information

  • Subject Area: Multi-user interaction design in Augmented Reality (AR), with a focus on security and privacy (S&P)-related content sharing techniques
  • Keywords: Multi-user augmented reality, sharing techniques, privacy and security, threat modeling, user-driven elicitation study, co-design, AR content access control, scenario design, access permissions, interaction techniques

Research Background and Issues

  • Problems and Challenges:

    • Current multi-user AR designs primarily focus on usability and technical feasibility, often neglecting security and privacy (S&P) requirements. As AR becomes a popular collaborative tool, particularly in education, unresolved privacy and security risks may arise, such as virtual content access control and privacy data leaks.
    • There is a lack of effective methods to guide AR designers in incorporating S&P considerations during the design process.
  • Research Significance:

    • The rapid adoption of AR devices, especially in everyday life and education, has made these issues increasingly urgent.
    • Addressing these challenges will lay the foundation for designing safer and more user-accepted AR technologies.
  • Research Motivation and Related Work:

    • S&P research has covered various potential threats (e.g., unauthorized access to virtual content, privacy protection in physical spaces), but it has not been sufficiently integrated with mainstream AR interaction design research.
    • Existing user-driven elicitation methods have successfully improved usability but have yet to systematically address security and privacy concerns.

Solution

  • Proposed Method:

    • Combine user-driven elicitation methods with scenario design to create a process that emphasizes S&P issues.
    • Design specific scenarios (e.g., "Future of Education" scenarios) and use step-by-step guided questions to inspire experts to propose interaction techniques that balance usability, technical feasibility, and S&P requirements.
    • Employ a threat modeling-based stepwise elicitation process, introducing potential threats in specific contexts (e.g., permission management for virtual content manipulation, bystander privacy risks).
  • Innovations:

    • Directly integrate security and privacy (S&P) design goals into user elicitation studies, rather than treating them as afterthoughts.
    • Design an experimental framework combining AR experts and S&P experts to explore how their collaboration affects the quality of proposed solutions.
    • Propose prototypes and improvement suggestions for interaction techniques to meet the complex design requirements of multi-user AR.
  • Implementation Steps:

    1. Create multi-user AR scenarios and define design dimensions (e.g., spatiotemporal matrices, public and private spaces, threat models).
    2. Recruit experts in AR and S&P for user elicitation studies, dividing them into AR/AR and AR/SP pairing conditions.
    3. Conduct interaction design tasks with step-by-step prompts, followed by critical evaluations of the proposals using threat models.
    4. Record and analyze the interaction techniques, evaluating their balance between usability, feasibility, and S&P goals.

Research Outcomes

  • Specific Results:

    • A total of 73 interaction proposals for sharing virtual content and 65 access control enhancement techniques were developed.
    • The proposals included both traditional interaction methods (e.g., virtual menus) and innovative methods (e.g., sharing based on physical markers).
    • Both experimental groups (AR/AR and AR/SP) proposed similar types of access control techniques, but the AR/SP group prioritized S&P considerations earlier in the process.
  • Advantages Over Existing Solutions:

    • Compared to traditional elicitation methods, this study systematically integrates S&P concerns into the design process.
    • Provides multimodal interaction techniques (e.g., gestures, menus, gaze) to address the complexities of multi-user AR collaboration.
    • The method is applicable to relatively secure environments like education while considering broader privacy protection strategies.
  • Experimental and Evaluation Results:

    • Observations from both pairing conditions showed that the creation of multi-user AR interaction techniques could balance usability, technical feasibility, and S&P goals.
    • The involvement of S&P experts significantly promoted the prioritization of S&P design goals within the pairings without stifling the creativity of AR designers.
    • Two design strategies, "usability-first" and "S&P-first," were validated.
  • Limitations and Future Directions:

    • Limitations:
      • The use of experts rather than end-users may result in findings that do not fully reflect the needs of end-users.
      • The specificity of the designed scenarios may limit their generalizability to other contexts.
      • The lack of a baseline comparison with traditional methods prevents direct performance comparisons.
    • Future Work:
      • Conduct experiments in more domains/scenarios to study the generalizability of the method.
      • Collaborate with a broader user group to explore the effects of non-expert participation.
      • Develop new scenarios or threat models to explore interaction technique design in other AR application contexts.

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https://hci.top/en/papers/chi/96523/2023

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DOI: https://doi.org/10.1145/3544548.3581089
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2023
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Mixed Reality Workspaces, Privacy by Design & User Control
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