Examining Gender-oriented Design Features in Computational Toys and Kits for Young Children
Authors
Cognitive Impairment & Neurodiversity (Autism, ADHD, Dyslexia)Special Education TechnologyInclusive DesignK-12 TeachersSpecial Education TeachersEarly Childhood Educators
Document Title
Examining Gender-oriented Design Features in Computational Toys and Kits for Young Children
Document Information
- Research Domain: Human-Computer Interaction (HCI), Educational Technology, Early Childhood Education
- Keywords: Programming kits, young children, gender-oriented design features, inclusivity, gender preferences
Research Background and Issues
- Identified Problems or Challenges: Although coding toys and kits are crucial mediums for young children to learn computational thinking, how to design these kits to attract children of different genders remains an unexplored area. Computational learning tools for children have long exhibited gender structural imbalances (primarily male-oriented).
- Significance: Gender-oriented design may influence children's interest and confidence, further exacerbating gender disparities in computational fields. Early gender-inclusive design is critical for fostering greater female participation in computing.
- Research Motivation and Related Work: This study constructs a framework of gender-related design features to analyze approximately 110 commercial coding kits targeted at children aged 7 and under, aiming to uncover gender biases in design and propose improvement suggestions. Drawing on early childhood gender development theories and literature on gender-oriented design, the study lays the foundation for gender-inclusive design.
Solution
- Proposed Method or Solution: Develop a framework based on a literature review to analyze gender-related design features in coding kits. The framework encompasses three dimensions: color, physical form, and supported activity types.
- Innovation: The study systematically examines design features of coding tools from a gender perspective, proposing a multidimensional analytical framework for the first time and offering specific recommendations to improve existing coding kits for greater gender inclusivity.
- Implementation Steps:
- Collect commercial coding kits (N=110), including physical, hybrid, and virtual types.
- Design an analytical framework based on a literature review, categorizing gender preferences in color, physical form, and activity types.
- Use the framework to code and analyze the kits, exploring the manifestation and distribution of gender-related design features.
- Discuss the results and propose design strategies and improvement suggestions.
Research Findings
- Specific Findings:
- Color Dimension: Designs featuring colors preferred by boys (e.g., blue, black) dominate, while colors preferred by girls (e.g., pink, purple) are significantly underrepresented, especially in hybrid kits.
- Physical Form Dimension: Kits feature richer and more common designs associated with boys (e.g., vehicles, construction toys), while designs associated with girls (e.g., stickers, household items) are rarely utilized.
- Activity Type Dimension: Almost all kits support coding activities involving object movement, which are considered more aligned with boys' preferences. In contrast, activities preferred by girls (e.g., decoration, nurturing activities) are uncommon and often unrelated to coding tasks.
- Multidimensional Cross Design: Many kits combine gender-leaning features across multiple dimensions, but how these combinations influence children's ultimate gender perceptions remains unclear.
- Advantages Compared to Existing Solutions:
- Provides a novel analytical framework to help designers identify potential imbalances in gender-oriented design.
- Offers recommendations for enhancing gender inclusivity across multiple dimensions, such as supporting customizable designs to attract children's interests.
- Experimental or Evaluation Results:
- Analysis of 110 commercial coding kits reveals a significantly higher proportion of boy-oriented design features compared to girl-oriented features.
- The framework demonstrates high reliability and can be applied to gender analysis of other types of children's toys.
- Limitations and Future Directions:
- The study does not directly test children's actual gender perceptions, relying solely on literature and play feature analysis.
- The impact of mixed multidimensional features on children's ultimate gender preferences has not been systematically studied.
- Certain gender features (e.g., language, materials) were not included in the framework.
- Future research should involve children in evaluations to better understand the impact of mixed design features on gender perceptions.
Summary and Applications
- Literature Summary: Current coding kit designs exhibit gender imbalances, with girl-oriented designs being scarce; multidimensional mixed designs often reinforce boy-oriented tendencies, requiring further research to enhance gender inclusivity.
- Design Recommendations:
- Increase girl-oriented design features and achieve a more balanced multidimensional combination across color, form, and activity types.
- Support customizable design functions to meet individual needs.
- Regularly update the framework to respond to dynamic changes in societal and cultural gender roles.
- Framework Expansion and Applications:
- Applicable to the design of other children's toys and educational technologies to examine gender structural imbalances.
- Provides guidance for developing more inclusive learning tools that appeal to children of different genders.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- How can programming toys and kits for young children be designed to engage children of different genders?Category: Child Digital Wellbeing and Gaming ExperienceSimilar questionsarrow_forward
- How do colors, physical forms, and supported activity types of existing programming tools reflect gender orientation?Category: Child Digital Wellbeing and Gaming ExperienceSimilar questionsarrow_forward
- How does mixed gender-oriented design affect children's gender cognition?Category: Child Digital Wellbeing and Gaming ExperienceSimilar questionsarrow_forward
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Practical Problems
1- Programming toy design is insufficiently attractive to girls and may perpetuate gender inequality.Category: Child Digital Wellbeing and Gaming ExperienceSimilar questionsarrow_forward
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DOI: https://doi.org/10.1145/3544548.3581035
At a Glance
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Source
CHI
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Year
2023
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Authors
3 authors
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Subtopics
Cognitive Impairment & Neurodiversity (Autism, ADHD, Dyslexia), Special Education Technology, Inclusive Design
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Professions
K-12 Teachers, Special Education Teachers, Early Childhood Educators
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Content Status
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