Situated Participatory Design: A Method for In Situ Design of Robotic Interaction with Older Adults
Authors
Domestic RobotsAging-in-Place Assistance SystemsParticipatory DesignElderly Care WorkersFamily CaregiversHCI Researchers
Title of the Paper
Situated Participatory Design: A Method for In Situ Design of Robotic Interaction with Older Adults
Paper Information
- Research Area: Human-Computer Interaction (HCI), Assistive Technology for Older Adults, Participatory Design
- Keywords: Human-Computer Interaction, Older Adults, Assistive Robots, Accessible Design, Design Methods, Participatory Design, Field Studies
Research Background and Issues
- Identified Problems or Challenges:
- Low acceptance of assistive robots among older adults.
- Limited involvement of older adults in current technology design processes, leading to insufficient understanding of their needs.
- Four major challenges in conventional participatory design:
- Cognitive Abilities: Some older adults struggle to clearly articulate their needs or engage in creative thinking.
- Physical Abilities: Physical limitations or difficulty accessing research sites exclude certain older adults from participation.
- Complex Environments: The living environments of older adults are often complex, involving spatial modifications, fixed daily routines, and cohabitation with family or caregivers.
- Needs of Other Stakeholders: The needs of caregivers and family members are often overlooked.
- Research Significance:
- Understanding how older adults interact with technology in daily life can improve acceptance and adoption rates.
- Assistive technology for older adults must consider real-world environmental constraints and needs from the design phase.
- Research Motivation:
- Current participatory design methods, while accessible, are limited in capturing the true needs of older adults regarding robotic technology.
- Direct interaction with technology can provide more authentic user feedback and validate design assumptions.
Proposed Solution
- Proposed Method: The authors propose a method called "Situated Participatory Design (sPD)." This method integrates user-centered design and participatory design, focusing on immersive design processes within real-world environments.
- Innovative Aspects:
- Full simulation of technology usage scenarios.
- Conducting participatory design activities in actual usage environments.
- Incorporating phased validation, authentic interaction experiences, and multi-stakeholder involvement.
- Implementation Steps:
- Phase 1: Discovery, Co-Design, and Scenario Rehearsal
Explore technological capabilities, design interaction scenarios, and conduct initial design through robot user rehearsals (Wizard-of-Oz). - Phase 2: Simulated Deployment
Validate the design multiple times in real environments, minimizing researcher intervention, and observe direct interaction between the robot and users. - Phase 3: Stakeholder Feedback
Invite other stakeholders (e.g., caregivers) to reflect on the scenarios and provide suggestions on broader design issues.
- Phase 1: Discovery, Co-Design, and Scenario Rehearsal
Specific technical methods include using real robotic platforms, in-situ user rehearsals, Wizard-of-Oz simulated deployments, and stakeholder interviews.
Research Findings
- Specific Outcomes:
- Most older adult participants were satisfied with the tasks performed by the robot and provided suggestions for improvements, such as water delivery and parcel services.
- The study found that iterative, multi-phase, in-situ interactions enhanced design precision and helped users better understand how robots could integrate into their daily lives.
- Feedback from caregivers highlighted ethical issues in real-world applications, such as privacy and safety.
- Advantages:
- Increased depth and accuracy of older adults' participation.
- Ability to capture issues within complex ecosystems, such as the impact of unplanned events on the robot.
- Progressive refinement of design ideas through multi-phase testing to meet more practical needs.
- Experimental Results:
- Phased simulated deployments revealed evolving user needs regarding task prioritization and interaction modes (e.g., robot voice prompts).
- Participation from different stakeholders (residents and caregivers) underscored the necessity of validating the rationality of robot behaviors.
- Limitations:
- High initial resource investment required for implementation, making scalability challenging.
- Testing was limited to a single type of robot, without comparisons across different technological platforms.
- The sample size was small, excluding older adults with severe cognitive impairments.
- Future Directions:
- Apply sPD to other vulnerable groups, such as children or individuals with visual impairments.
- Explore scalability through additional design iterations and automation technologies.
- Increase participation from a broader range of stakeholders, such as family members, to better understand and balance diverse needs.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- How can a participatory design method be designed to collect older adults' needs in real-life scenarios?Category: XR Teaching and Skill TrainingSimilar questionsarrow_forward
- In complex home environments, can immersive technology improve older adults' acceptance of assistive robots?Category: XR Teaching and Skill TrainingSimilar questionsarrow_forward
- How can the needs of older adults and other stakeholders (e.g., caregivers) be balanced in real-world scenarios to optimize robot interaction design?Category: XR Teaching and Skill TrainingSimilar questionsarrow_forward
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Practical Problems
1- Older adults struggle to accept assistive robots, and existing design methods fail to adequately meet their needs.Category: XR Teaching and Skill TrainingSimilar questionsarrow_forward
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DOI: https://doi.org/10.1145/3544548.3580893
At a Glance
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Source
CHI
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Year
2023
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Authors
3 authors
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Subtopics
Domestic Robots, Aging-in-Place Assistance Systems, Participatory Design
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Professions
Elderly Care Workers, Family Caregivers, HCI Researchers
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Content Status
Full text indexed
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