Sharing Earthquake Narratives: Making Space for Others in our Autobiographical Design Process.

Shape-Changing Interfaces & Soft Robotic MaterialsInteractive Narrative & Immersive StorytellingHCI ResearchersSociologists & Anthropologists

Title of the Paper

Sharing Earthquake Narratives: Making Space for Others in our Autobiographical Design Process

Paper Information

  • Subject Area: Human-Computer Interaction (HCI), Interaction Design, Personalized Autobiographical Design
  • Keywords: Autobiographical Design, Tactile Feedback, Earthquake Memories, Embodied Design, Human-Computer Interaction, Emotional Design, User Experience, Multisensory Interaction

Research Background and Problem

  • Identified Issues or Challenges:
    • In autobiographical design, how to balance the relationship between the designer's personal memories and the experiences of others; how to effectively convey the designer's personal story through design while creating meaningful connections for other users.
    • Lack of transparency in the design process, particularly in cases where the designer's subjective experiences drive the process, and how to integrate external evaluations.
  • Significance:
    • Autobiographical design is not merely an externalization of personal experiences but also a way to reconnect cultural and embodied experiences, especially when addressing complex issues involving cultural identity and personal memories.
    • This research can help uncover new directions in HCI, such as more emotional and personalized design approaches.
  • Motivation and Related Work:
    • First-person narrative-driven research methods, such as autobiographical design or phenomenological approaches, have historically been used to explore underrepresented socio-cultural experiences.
    • Current research predominantly focuses on functional aspects of HCI design, lacking case studies that reveal the complexities of user identity and cultural background.

Solution

  • Proposed Solution:
    • This study introduces a method that combines earthquake-related tactile sensations with narratives, using design tools and evaluation frameworks to share earthquake memories of the first author and their partner.
    • Three design strategies are proposed to address the challenges:
      1. Reintegrating the designer's story and motivations into the design process;
      2. Striving for diversity in design while creating credible user experiences;
      3. Providing users with additional space for perception and meaning-making.
  • Innovations:
    • Designed and evaluated a multisensory prototype based on tactile devices (e.g., vibration devices and audio narratives), demonstrating how individual socio-cultural backgrounds can be reflected in interaction design.
    • Methodologically combined Micro-Phenomenology interviews and Automatic Focusing techniques to deeply explore users' internal experiences and emotions.
  • Implementation Steps and Techniques:
    • Phase 1: Conducted a year-long self-exploration, including experiences with earthquake simulators, engaging in dialogues with the designer's and their partner's first-person memories.
    • Phase 2: Designed a prototype device featuring tactile stimuli and audio narratives. The prototype includes a camping bed equipped with vibration sensors capable of transmitting different types of tremors.
    • Phase 3: Recruited users to experience the device and narratives, collecting feedback through Micro-Phenomenology interviews.

Research Outcomes

  • Specific Achievements:
    • Extracted three significant personal narratives, showcasing the complexity of cultural identity and personal experience construction through earthquake experiences.
    • Completed and evaluated a prototype device based on tactile and narrative elements, fostering interaction between users and design through co-created multisensory immersive experiences.
  • Advantages Compared to Existing Solutions:
    • Automated personalization in experience design, addressing the lack of attention to individual cultural and emotional characteristics in traditional HCI design.
    • Emphasized the power of designer subjectivity while creating channels for interaction with other users, offering a space for dialogue across diverse cultural backgrounds.
  • Experimental or Evaluation Results:
    • Earthquake survivors ("familiar users") and non-survivors expressed different responses to the design. Survivors often engaged in experiences that dialogued with their memories, while non-survivors emphasized the "care" conveyed by gentle tactile sensations.
    • Some users noted that the rhythm and information density of the narrative and tactile feedback could be overwhelming and distracting.
    • Users generally affirmed the emotional experience of tactile simulation, particularly the sense of care evoked by metaphorical objects such as plants and mirrors.
  • Limitations and Future Directions:
    • Limitations include: some users were unable to fully grasp the core of the narrative; the importance of designer subjectivity in the feedback process was not systematically addressed.
    • Future plans include optimizing the narrative structure to make it clearer and more adaptable to user diversity; exploring more diverse user backgrounds to enhance design adaptability and credibility.

Summary and Reflection

  • This study highlights the potential for mutual enrichment between the designer's personal narrative and external users, emphasizing the importance of transparency, subjectivity, and cultural perspectives in design.
  • Provides a detailed case study and reflection on multisensory prototype development, offering comprehensive theoretical and empirical support for further exploration in autobiographical design.

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https://hci.top/en/papers/chi/96447/2023

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DOI: https://doi.org/10.1145/3544548.3580977
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Source
CHI
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Year
2023
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2 authors
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Shape-Changing Interfaces & Soft Robotic Materials, Interactive Narrative & Immersive Storytelling
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HCI Researchers, Sociologists & Anthropologists
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