Co-Designing with Early Adolescents: Understanding Perceptions of and Design Considerations for Tech-Based Mediation Strategies that Promote Technology Disengagement

Special Education TechnologyParticipatory DesignSpecial Education TeachersEarly Childhood Educators

Title of the Paper

Co-Designing with Early Adolescents: Understanding Perceptions and Design Considerations for Technology-Based Mediation Strategies to Promote Technology Disengagement

Paper Information

  • Subject Area: Human-Computer Interaction (HCI), Interaction between Children and Technology
  • Keywords: Technology disengagement, early adolescents, co-design, technology-based mediation strategies, user experience design, parental control, self-regulation, gamification, perception design

Research Background and Problem

  • Problems and Challenges:

    • Excessive use of digital technology among children has become a growing concern, particularly as early adolescents (ages 11-14) begin to seek independence, making it increasingly difficult for parents to limit their device usage.
    • Although many mediation strategies exist, they often overlook children's opinions and needs, potentially leading to parent-child conflicts.
    • Existing technology mediation tools are typically designed with parents as the primary stakeholders, which may lead children to perceive these tools as invasive and overly restrictive.
  • Significance:

    • Excessive technology use can negatively impact children's cognitive and social development, sleep, and physical health, and in severe cases, lead to behavioral problems or technology addiction.
    • Involving early adolescents in the design process may help them better accept mediation strategies and foster self-regulation skills.
  • Research Motivation and Related Work:

    • Studies have shown that involving children in rule-making can encourage compliance.
    • Co-Design enables direct engagement with target users (children) to design technology solutions that better meet their needs.

Solution

  • Proposed Solution:

    • The authors conducted an online co-design study to involve early adolescents in the design process of technology-based mediation strategies aimed at promoting healthy technology use behaviors.
    • The study focuses on understanding how early adolescents perceive the issue of excessive technology use, the mediation solutions they can design, and the design elements they consider important.
  • Innovative Aspects:

    • Using a co-design approach to directly involve early adolescents in the design process, ensuring the solutions more accurately reflect user needs.
    • Exploring the use of online collaborative tools (e.g., Google Jamboard, Zoom) to design technology mediation solutions tailored to adolescents.
  • Implementation Steps and Techniques:

    • The project consisted of three online sessions, covering the following phases:
      1. Focus Groups and Collaborative Storytelling: Understanding participants' device usage habits and their perceptions of technology disengagement.
      2. Collaborative Brainstorming and Idea Mapping: Generating solutions and grouping similar ideas.
      3. Designing Final Solutions: Individual sketching followed by team integration to produce comprehensive design solutions.

Research Findings

  • Specific Outcomes:

    • Participants proposed diverse design solutions, including time-tracking tools, encouragement of offline activities, educational initiatives, and mobile reminder technologies.
    • Key design elements identified include balancing autonomy with parental involvement, emotional considerations, positive reinforcement, child-relevant design elements, and novelty.
  • Advantages Compared to Existing Solutions:

    • Greater emphasis on user-centered mediation tools, encouraging children to participate in rule-making.
    • Advocates for behavior change through gamification and reward systems rather than solely relying on restrictive measures.
  • Experimental or Evaluation Results:

    • Participants demonstrated high engagement during collaborative activities, generating 101 solutions through the co-design process.
    • The identified design factors align with psychological research, showing that children value autonomy and personal goal-setting while also desiring parental support and care.
  • Limitations and Future Directions:

    • The sample size was small, and the applicability of the design concepts to broader social contexts or age groups remains unverified.
    • Gender imbalance among participants may have influenced the co-design outcomes.
    • Objective evaluation of the practical effectiveness of these solutions requires further research. Future studies could explore longer-term longitudinal research or co-design processes involving both early adolescents and their parents.

Conclusion

  • This study expands the voice of early adolescents in technology use and design processes by co-designing technology-based mediation strategies with them.
  • The results suggest that encouraging early adolescents' participation in design can enhance the acceptance and effectiveness of mediation tools, laying the groundwork for the development of new technology solutions.

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https://hci.top/en/papers/chi/96274/2023

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DOI: https://doi.org/10.1145/3544548.3581134
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Source
CHI
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Year
2023
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2 authors
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Subtopics
Special Education Technology, Participatory Design
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Special Education Teachers, Early Childhood Educators
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