Avatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices
Authors
Game UX & Player BehaviorClimate Change Communication ToolsK-12 TeachersUniversity Professors & ResearchersGame Developers & DesignersAdvertising & Marketing Professionals
Title of the Paper
Avatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices
Bibliographic Information
- Subject Area: Gamification and Climate Change Engagement Research
- Keywords: Gamification, Climate Change, Digital Games, Virtual Characters, Identity, Behavioral Motivation, Environmental Adaptation, Environmental Mitigation, Sustainability
Research Background and Issues
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Issues and Challenges:
- Climate change poses a global threat to biodiversity and society, yet public awareness and active participation in addressing climate change remain insufficient.
- Games are considered potential tools to stimulate engagement with climate change, but existing games lack comprehensive exploration of climate-related identities and actions.
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Significance:
- Active public participation and cultural shifts are crucial for reducing greenhouse gas emissions and adapting to climate change.
- Games can promote cognitive, emotional, and behavioral changes through interactivity and immersive experiences, increasing support for climate policies and the feasibility of pro-environmental behaviors.
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Research Motivation:
- To analyze how avatars in 80 digital games address climate change issues, classify player character identities, and examine their roles in climate mitigation and adaptation.
Solutions
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Research Methods:
- Content analysis of 80 digital games featuring climate action elements.
- Focus on the following key points:
- Types and characteristics of virtual character identities in games.
- How these characters address climate issues.
- The relationship between climate actions and game objectives.
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Identity Classification Method:
- Using inductive and categorical text analysis to extract six major character identity types based on in-game behaviors, norms, and goal types.
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Innovations:
- Proposed six categories of virtual characters, offering a new perspective on understanding the relationship between players and in-game characters/identities.
- Conducted a systematic analysis of how these identities motivate players to engage in climate action.
Research Findings
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Character Identity Classification:
- Climate Selves: Encourage players to directly change real-life behaviors, using their real-world identities to fulfill environmental goals.
- Climate Citizens: Simulate everyday environmental actions in the virtual world, such as energy conservation and recycling.
- Climate Heroes: Use professional tools or superpowers to solve climate problems.
- Empowered Individuals: Operate in sandbox environments, acting as ordinary citizens performing individual actions or participating in group political decisions.
- Authorities: Exercise power to manage resources and resolve conflicts at community, corporate, or broader levels.
- Faction Leaders: Lead groups in interacting with external forces and formulating strategies to address environmental issues.
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Climate Issues and Actions:
- Mitigation Actions: Include lifestyle changes, public engagement, technology use, energy substitution, policy advocacy, nature-based solutions, and violent measures.
- Adaptation Actions: Less commonly featured in ordinary citizen roles, primarily concentrated in empowered individuals, authorities, and faction leaders.
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Relationship Between Characters and Game Objectives:
- Climate selves, citizens, and heroes feature games where climate action is a primary objective.
- In games with empowered individuals and leader roles, climate action is a subset of broader objectives but not the sole win condition.
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Experimental and Evaluation Results:
- Identified major issues in climate change games, such as the lack of adaptive narratives, controversies around violent actions, and insufficient interaction complexity.
- Practical experiences from some games, such as hybrid identity effects or open-ended action outcomes, can inform improvements in gamification strategies.
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Limitations and Future Directions:
- The study primarily relies on content analysis of games without empirical data from player participation.
- Future research could explore how different identity types stimulate players' cognitive, emotional, and behavioral changes regarding climate change.
- Suggested developing more climate adaptation games from the perspective of ordinary citizens and optimizing sustainable practices in game design.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- How can virtual characters in games drive players to participate in climate change mitigation and adaptation actions?Category: Child Behavioral Screening and Digital AssessmentSimilar questionsarrow_forward
- How do different types of virtual character identities affect players' cognitive, emotional, and behavioral changes?Category: Child Behavioral Screening and Digital AssessmentSimilar questionsarrow_forward
- Does climate action occupy a central position among in-game task objectives?Category: Child Behavioral Screening and Digital AssessmentSimilar questionsarrow_forward
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Practical Problems
1- Public engagement with climate change is insufficient, lacking more immersive action incentives.Category: XR Navigation and Spatial UnderstandingSimilar questionsarrow_forward
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DOI: https://dl.acm.org/doi/abs/10.1145/3491102.3517438
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Source
CHI
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Year
2022
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Authors
3 authors
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Subtopics
Game UX & Player Behavior, Climate Change Communication Tools
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Professions
K-12 Teachers, University Professors & Researchers, Game Developers & Designers, Advertising & Marketing Professionals
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