Lanterns: Configuring a Digital Resource to Inspire Preschool Children’s Free Play Outdoors

Micromobility (E-bike, E-scooter) InteractionAugmentative & Alternative Communication (AAC)Early Childhood Education TechnologyK-12 TeachersSpecial Education TeachersEarly Childhood Educators

Title of the Paper

Lanterns: Configuring a Digital Resource to Inspire Preschool Children’s Free Play Outdoors

Paper Information

  • Domain: Human-Computer Interaction (HCI) and the design of free outdoor play for children
  • Keywords: Interaction design, tangible devices, IoT, toolkit, preschool children, free play, outdoor games, embodied play

Research Background and Problem

  • Identified Issues or Challenges:

    • Children, especially preschoolers, engage less in outdoor free play.
    • Outdoor free play is crucial for children's health, well-being, and development, yet existing digital technologies mainly focus on older children and rule-based play, leaving preschoolers' free play underexplored.
  • Significance:

    • Through free play, preschoolers can explore and understand the world, developing physical, social, cognitive, and emotional skills.
    • Outdoor spaces offer multisensory, movement-oriented interactive experiences that support better development.
  • Research Motivation and Related Work:

    • Current studies show that digital technologies can promote children's outdoor activities; however, most focus on rule-based games, with limited attention to the design for preschoolers' free play.
    • Preschoolers' play behaviors differ from older children; they tend to engage in spontaneous, self-directed, and unstructured interactions.
    • Exploring open-ended resource designs using IoT embedded technologies holds potential for supporting preschoolers' free outdoor play.

Solution

  • Method:

    • The authors propose an interactive design called "Lanterns," utilizing off-the-shelf IoT toolkits (e.g., BBC Micro:bit) to inspire preschoolers' outdoor free play.
    • The physical form and interactive features of Lanterns underwent multiple rounds of prototype iteration, adapting to outdoor settings (e.g., forests and gardens) for use in natural environments.
    • Lanterns can be crafted using everyday materials, with downloadable DIY tutorials available for families.
  • Innovations:

    • Lanterns' interaction design emphasizes openness, children's autonomy, and spontaneous play, achieved through embodied technology and integration with environmental features.
    • The design extracts characteristics of children's play and adapts to specific scenarios (e.g., light interaction in dark environments), fostering creativity and social interaction.
  • Implementation Steps and Key Technologies:

    • BBC Micro:bit and Kitronik Halo RGB LED were used as core technologies.
    • Two interactive configurations were designed: "Lighting the Way" and "Passing the Green," simulating flame ignition and light movement between multiple lanterns.
    • Scenario-based observation: Testing Lanterns in forests and gardens to examine children's physical activities, social behaviors, and free choices.

Research Outcomes

  • Specific Findings:

    • Lanterns facilitated various free play behaviors, such as:
      • Choice: Children independently explored the environment and chose play methods based on device behavior.
      • Improvisation: Interactive design inspired children to express themselves through spontaneous movements.
      • Anticipation: The light effects of the device elicited excitement and anticipation in children.
      • Social Interaction: Lanterns served as shared goals, promoting social connections among preschoolers.
  • Advantages:

    • Provided targeted designs suitable for preschoolers, emphasizing free exploration compared to existing rule-based projects.
    • Integrated with outdoor environments, enabling children to respond to spatial features through interaction.
  • Experimental or Evaluation Results:

    • In forest settings, children demonstrated high autonomy and adventurous behaviors, such as exploring lanterns and utilizing natural terrain.
    • In garden settings, children engaged in collaborative goal achievement through the uncertainty of interaction (e.g., "passing green light").
    • Video analysis revealed the dynamic light effects of the lanterns were appealing, encouraging creative movements.
  • Limitations and Future Directions:

    • Limitations: The experiment was small-scale, covering only four observation sessions focused on a single scenario and group.
    • Future Work:
      • Expand experiments to include more communities and age groups.
      • Investigate the differences and social impacts between digital devices and traditional toys.
      • Develop more complex interaction modes to support sustained play behaviors.

Conclusion

Using a Research-through-Design approach, this study designed and evaluated intelligent lanterns suitable for preschoolers' outdoor free play. By emphasizing choice, autonomous movement, and social responses, it provides a novel interactive resource. The proposed three sensitizing concepts (Choosing the Way, Improvising through Movement, Anticipating a Response) offer inspiration and theoretical frameworks for future designs of devices supporting children's play.

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https://hci.top/en/papers/chi/47823/2021

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DOI: https://doi.org/10.1145/3411764.3445745
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CHI
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2021
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5 authors
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Micromobility (E-bike, E-scooter) Interaction, Augmentative & Alternative Communication (AAC), Early Childhood Education Technology
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K-12 Teachers, Special Education Teachers, Early Childhood Educators
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