The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online
Best PaperAuthors
Participatory DesignEarly Childhood EducatorsHCI Researchers
Title of the Paper
The Show Must Go On: A Conceptual Model of Conducting Synchronous Participatory Design With Children Online
Paper Information
- Research Domain: Human-Computer Interaction and Participatory Design, with a focus on conceptual models for children's participation in online design.
- Keywords: Participatory Design, Improvisation, Children, Design Methods, Online Interaction, Synchronous Collaboration, Digital Tools, User Experience
- Publication Date and Conference: CHI ’21, May 8–13, 2021, Yokohama, Japan
- DOI: 10.1145/3411764.3445715
Research Background and Problem Statement
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Identified Problems/Challenges:
- Traditional participatory design typically emphasizes face-to-face interactions with children in physical settings, lacking dedicated research on synchronous online participatory design.
- The COVID-19 pandemic forced researchers to shift design activities to online environments, which introduced challenges such as technical issues, uncertainties, and additional complexities in interacting with children.
- Asynchronous online design has limitations, such as children potentially struggling to use platforms independently or lacking immediate guidance.
- There is a lack of theoretical models, practical guidelines, and deep understanding of dynamic contingencies in synchronous online design.
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Why This Problem Is Important:
- Synchronous online design can increase inclusivity for children, especially those with health issues that limit mobility or those living in remote areas.
- Post-pandemic, synchronous online design may become a normalized mode for technological innovation involving children.
- Effective design can empower children to better express their technological needs, fostering innovation in the field of human-computer interaction.
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Research Motivation and Related Work:
- The authors were inspired by the theory of improvisation, which emphasizes the ability to adapt plans quickly and encourage flexible design innovation in the face of uncertainty.
- The study aims to provide theoretical support for synchronous online participatory design while enriching HCI practices with concrete methods.
Solution
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Proposed Method or Solution:
- The authors proposed a conceptual model to explain the factors to consider when conducting participatory design with children in synchronous online spaces.
- The model includes three main themes: Project Logistics, People and Settings, and People’s Co-design Interactions.
- Improvisation theory (HCI Improvisation) was used as a framework to guide methods for handling unexpected situations in design.
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Innovations:
- Introduced five core characteristics from improvisation theory—Reflexivity, Transgression, Tension, Listening, and Interdependence—as practical references for addressing dynamic changes in design.
- Adapted traditional offline design techniques (e.g., Comicboarding and Line Judging) for online environments, leveraging digital tools to support communication, collaboration, and creation.
- Provided design recommendations and ethical considerations to enhance the user experience in online participatory design.
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Implementation Steps and Key Techniques:
- Analyzed and processed raw design data, including video recordings of 10 online participatory design sessions, interviews with children, and generated design artifacts.
- Experimented with and iteratively refined design techniques during each session, incorporating children’s feedback.
- Transitioned design techniques to online environments using digital tools such as Zoom and PowerPoint for meetings, design activities, presentations, and collaboration.
Research Findings
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Specific Outcomes:
- Developed a conceptual model to help researchers reflect on synchronous online design sessions and optimize future designs.
- Deconstructed the unique dynamic changes and complexities of synchronous online spaces through 10 design sessions, such as technical failures and changes in children’s home environments.
- Created design techniques tailored to online environments and demonstrated the process and effectiveness of real-time adjustments through case studies.
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Advantages Compared to Existing Solutions:
- Compared to traditional asynchronous models, synchronous online models enable real-time exchange of ideas and interactions among children.
- Provided a systematic framework to help researchers quickly adapt design plans in the face of unforeseen circumstances.
- Emphasized principles of equality and democracy in design, improving the quality of collaboration between children and adults.
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Experimental or Evaluation Results:
- Children’s engagement during sessions was closely related to the design themes and implementation techniques, with familiar themes such as games eliciting more active interest.
- The experiments revealed various impacts of technology and home environments on design activities, such as technical interruptions, distractions, and children’s autonomy.
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Limitations and Future Directions:
- Limitations include differences in children’s familiarity with technological tools, challenges in capturing comprehensive feedback during single sessions, and the need to refine the framework for addressing complex contingencies.
- Future research should explore more hybrid design models combining physical participation with online interaction, investigate collaborative design in low-bandwidth environments, and develop more universally applicable technical frameworks to support children from diverse backgrounds in design activities.
Ethical Considerations and Design Insights
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Ethical Considerations:
- Manage children’s screen time and health concerns; respect family privacy and ensure the security of video conferencing.
- Address accessibility and equity of technological devices to ensure participation for children with limited bandwidth or fewer technological resources.
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Design Insights:
- Designers should prepare solutions for technical failures in advance and adapt methods flexibly to incorporate children’s interests and diverse environments.
- Emphasize the value of children as active designers in synchronous online design, balancing structure and freedom to foster creativity.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- How can child-participatory synchronous online co-design be conducted while addressing dynamic uncertainty?Category: Uncertainty Communication and Calibrated RelianceSimilar questionsarrow_forward
- What factors affect project logistics, interpersonal interaction, and co-design activities in synchronous online co-design?Category: Uncertainty Communication and Calibrated RelianceSimilar questionsarrow_forward
- How can traditional design methods be improved based on improvisation theory to adapt to synchronous online environments?Category: Uncertainty Communication and Calibrated RelianceSimilar questionsarrow_forward
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Practical Problems
1- During the pandemic, children struggled to participate in face-to-face design activities, and online design was easily disrupted by technical issues.Category: Uncertainty Communication and Calibrated RelianceSimilar questionsarrow_forward
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DOI: https://doi.org/10.1145/3411764.3445715
At a Glance
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Source
CHI
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Year
2021
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Authors
9 authors
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Subtopics
Participatory Design
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Professions
Early Childhood Educators, HCI Researchers
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