``Constant Pressure of Having to Perform'': Exploring Player Health Concerns in Esports
Honorable MentionMental Health Apps & Online Support CommunitiesFitness Tracking & Physical Activity MonitoringEsports Players & Live StreamersEsports Athletes
Title of the Paper
“Constant Pressure of Having to Perform”: Exploring Player Health Concerns in Esports
Paper Information
- Research Domain: Esports health studies, focusing on players' physical and mental health
- Keywords: esports, mental health, physical health, holistic health, video games, esports players, toxic environments, self-pressure, community support, human-computer interaction
Research Background and Issues
-
Identified Problems or Challenges:
- Compared to traditional sports, research on esports players' health remains in its infancy.
- The immersive and high-intensity training modes in esports, requiring prolonged screen time, have led to physical and mental health issues, including physical pain, stress, and mental health deterioration.
- Toxic interactions in esports environments (e.g., online harassment) further negatively impact mental health.
- There is a lack of systematic research on effective methods and tools to improve esports players' health.
-
Importance and Research Motivation:
- The esports industry is rapidly growing and increasingly recognized by international organizations and sports associations, making players' health issues an urgent concern.
- Long-term, high-intensity practice and competition not only affect physical health (e.g., musculoskeletal problems caused by prolonged sitting) but also impose significant mental stress.
- The esports community needs to explore better support systems to promote players' healthy development.
-
Related Work:
- Current research primarily focuses on performance gaps among professional players, team dynamics, and toxic interactions during competitions, but systematic investigations and solutions for esports players' health are scarce.
Solutions
-
Proposed Methods or Solutions:
- Collecting esports players' perspectives on health issues through mixed research methods (semi-structured interviews and online surveys).
- Developing a theoretical model encompassing four core health factors: daily habits, physical health, mental health, and support systems.
- Drawing on existing methods from traditional sports, high computer-use professions, and human-computer interaction fields, such as ergonomics, mindfulness practices, and social-emotional learning, to address esports health concerns.
-
Innovative Aspects:
- The first comprehensive theoretical model globally, exploring the relationship between physical and mental health issues, stress, and support systems.
- Focus on unique stressors in esports, such as self-pressure and toxic comments from online audiences.
-
Implementation Steps and Techniques:
- Research: Conduct interviews with 10 professional players and design a survey for 68 esports players, incorporating psychological health and stress measurement tools (MHC-SF and PSS).
- Analysis: Summarize relevant factors and their relationships within the health model based on qualitative and quantitative data.
- Validation: Confirm correlations among different health factors through statistical analysis.
Research Findings
-
Specific Results:
- The theoretical model highlights key esports health issues: daily habits, physical health, mental health, and support systems.
- Self-pressure is confirmed as a major factor affecting mental health, while support from family, friends, and teams has a significant positive impact on mental well-being.
- Major health issues reported by esports players include psychological stress, anxiety, sleep deprivation, and pain caused by prolonged sitting (e.g., eye strain, wrist, and back pain).
- Support systems (e.g., family, mental health services) are deemed indispensable for improving players' mental health.
-
Advantages Compared to Existing Solutions:
- Clearly identifies specific health risks in the esports industry, which differ from traditional sports, with greater emphasis on static screen time and mental stress.
- Provides preliminary intervention recommendations, such as optimizing training and rest schedules, introducing team psychological support services, and promoting health programs.
-
Experimental or Evaluation Results:
- Esports players' psychological health scores (MHC-SF average: 49.28) indicate moderate levels, while perceived stress scores (PSS average: 27.74) suggest stress levels nearing high.
- Support systems involving family, friends, and teams significantly reduce players' stress, while support from coaches and audiences shows lower correlation.
- The survey reveals that exercise and nutrition did not significantly impact health scores, but their long-term benefits warrant further exploration.
-
Limitations and Future Directions:
- The sample is skewed toward North American regions and male players; the impact of gender and regional differences requires further study.
- When extending to other esports communities, attention should be given to the unique needs of different player types (e.g., varying game genres or cultural backgrounds).
- Future work should explore the practicality of mindfulness strategies, human-computer interaction optimization, and health intervention tools, as well as develop standardized tools for assessing esports players' health.
Research Questions / Practical Problems
Question signals indexed for this paper.
help
Research Questions
3- What are the most common health problems among top esports players?Category: Learning Mental Health and WellbeingSimilar questionsarrow_forward
- How do self-imposed pressure and toxic interactions in esports environments affect players' mental health?Category: Learning Mental Health and WellbeingSimilar questionsarrow_forward
- Which support systems most effectively reduce esports players' stress and improve mental health?Category: Learning Mental Health and WellbeingSimilar questionsarrow_forward
lightbulb
Practical Problems
1- Esports players face severe physical and psychological stress from prolonged high-intensity training.Category: Learning Mental Health and WellbeingSimilar questionsarrow_forward
No related papers with ≥60% similarity
Based on Jaccard similarity of research subtopics & professions (≥60%)
Quick Actions
AdRecommended
Learn AI Coding at CodeNow
open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3411764.3445733
At a Glance
fact_checkPaper Snapshot
dataset
Source
CHI
calendar_month
Year
2021
emoji_events
Award
Honorable Mention
group
Authors
2 authors
sell
Subtopics
Mental Health Apps & Online Support Communities, Fitness Tracking & Physical Activity Monitoring
work
Professions
Esports Players & Live Streamers, Esports Athletes
article
Content Status
Full text indexed
hub
Related Papers
0 related papers