Casper Harteveld

schoolNortheastern Universitybar_chart#89 Global Rank
Total Papers
29
HCI Rank
#89
Research Areas
18
Years Active
8

Personal Information

  • KeywordsGame DesignSerious GamesGamificationExtended RealitySustainabilityEducationHealthHuman-Computer Interaction
  • OrganizationNortheastern University
  • EducationDelft University of Technology, Leiden University
  • EmailNot disclosed

Social Media & Links

Biography

Casper Harteveld is a Professor of Game Design at the College of Arts, Media and Design (CAMD) at Northeastern University, USA. He also serves as the Associate Dean for Graduate Programs and Strategic Initiatives. His research focuses on studying and improving human behavior through games, gamification, and extended reality (XR) technologies, particularly in the fields of education, health, and sustainability. He holds a PhD, master's, and bachelor's in Systems Engineering, Policy Analysis, and Management from Delft University of Technology, Netherlands, as well as a bachelor's degree in Psychology from Leiden University. His research team works on designing and evaluating innovative technology systems to address complex societal challenges through interdisciplinary collaborations. He has developed several game systems widely used in educational and clinical settings, such as StudyCrafter and GeoExplorer. His research projects have received over $15 million in funding from agencies such as the National Science Foundation (NSF) and the Defense Advanced Research Projects Agency (DARPA).

Work Experience

  • 2021–Present·Northeastern University·Associate Dean for Graduate Programs and Strategic Initiatives
    • Responsible for launching and rapidly expanding interdisciplinary PhD programs in design and media, as well as other cross-disciplinary degrees, strengthening Northeastern University's global impact in HCI, game design, visualization, and extended reality.
  • 2016–Present·Northeastern University·Professor of Game Design
    • Research areas include game design, gamification, and extended reality technologies applied to education, health, and sustainability. Leads the Ghostlab research group exploring interdisciplinary intersections between design, engineering, and social sciences.
  • Before 2016·Northeastern University·Assistant Professor
    • Conducted research in game design and development, focusing on projects that enhance human behavior, education, and social impact.

Education

  • 2000–2008·Delft University of Technology·PhD, Master’s, Bachelor’s (Systems Engineering, Policy Analysis, and Management)
    • Specialized in studies in the field of systems engineering and policy management.
  • 1998–2002·Leiden University·Bachelor’s (Psychology)
    • Focused on psychological theories and their applications.

This biography was generated by AI from publicly available information and may contain delays or inaccuracies.

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