Performance and Experience of Throwing in Virtual Reality

Full-Body Interaction & Embodied InputGame UX & Player BehaviorGame Developers & DesignersEsports Athletes

Throwing is a fundamental movement in many sports and games. Given this, accurate throwing in VR applications today is surprisingly difficult. In this paper we explore the nature of the difficulties of throwing in VR in more detail. We present the results of a user study comparing throwing in VR and in the physical world. In a short pre-study with 3 participants we determine an optimal number of throwing repetitions for the main study by exploring the learning curve and subjective fatigue of throwing in VR. In the main study, with 12 participants, we find that throwing precision and accuracy in VR are lower particularly in the distance and height dimensions. It also requires more effort and exhibits different kinematic patterns.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/31806/2020

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3313831.3376639
At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2020
emoji_events
Award
No award tagged
group
Authors
3 authors
sell
Subtopics
Full-Body Interaction & Embodied Input, Game UX & Player Behavior
work
Professions
Game Developers & Designers, Esports Athletes
article
Content Status
Abstract only
hub
Related Papers
10 related papers