Gaze-Guided Narratives: Adapting Audio Guide Content to Gaze in Virtual and Real Environments

Eye Tracking & Gaze InteractionAR Navigation & Context AwarenessUI/UX DesignersHCI Researchers

Exploring a city panorama from a vantage point is a popular tourist activity. Typical audio guides that support this activity are limited by their lack of responsiveness to user behavior and by the difficulty of matching audio descriptions to the panorama. These limitations can inhibit the acquisition of information and negatively affect user experience. This paper proposes Gaze-Guided Narratives as a novel interaction concept that helps tourists find specific features in the panorama (gaze guidance) while adapting the audio content to what has been previously looked at (content adaptation). Results from a controlled study in a virtual environment (n=60) revealed that a system featuring both gaze guidance and content adaptation obtained better user experience, lower cognitive load, and led to better performance in a mapping task compared to a classic audio guide. A second study with tourists situated at a vantage point (n=16) further demonstrated the feasibility of this approach in the real world.

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https://hci.top/en/papers/chi/2992/2019

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Source
CHI
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Year
2019
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5 authors
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Subtopics
Eye Tracking & Gaze Interaction, AR Navigation & Context Awareness
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UI/UX Designers, HCI Researchers
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Abstract only
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