Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands

Eye Tracking & Gaze InteractionImmersion & Presence ResearchUI/UX DesignersHCI Researchers

Entering text is one of the most common tasks when interacting with computing systems. Virtual Reality (VR) presents a challenge as neither the user's hands nor the physical input devices are directly visible. Hence, conventional desktop peripherals are very slow, imprecise, and cumbersome. We developed a apparatus that tracks the user's hands, and a physical keyboard, and visualize them in VR. In a text input study with 32 participants, we investigated the achievable text entry speed and the effect of hand representations and transparency on typing performance, workload, and presence. With our {apparatus}, experienced typists benefited from seeing their hands, and reach almost outside-VR performance. Inexperienced typists profited from semi-transparent hands, which enabled them to type just 5.6 WPM slower than with a regular desktop setup. We conclude that optimizing the visualization of hands in VR is important, especially for inexperienced typists, to enable a high typing performance.

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https://hci.top/en/papers/chi/6290/2018

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CHI
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Year
2018
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5 authors
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Eye Tracking & Gaze Interaction, Immersion & Presence Research
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UI/UX Designers, HCI Researchers
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