Sticking With Electronics for Crafting Practices: An Inclusive Approach to Promote Making Literacy Among Older Adults

Haptic WearablesAging-Friendly Technology DesignMakerspace CultureMakers & DIY EnthusiastsElderly Care WorkersFamily Caregivers

Research Background and Issues

  • What problems or challenges did the authors identify?
    Older adults generally face a lack of digital skills, and research on eMaking activities tailored to this demographic remains scarce. Furthermore, while traditional crafts are crucial for older adults' social connections and sense of identity, how electronic making can be integrated into activities aligned with their skills and interests has not been sufficiently explored. This is particularly true for older women, who, due to internalized ageism and societal structures, face greater barriers to accessing technology-related making activities.

  • Why is this issue important?
    The widespread use of digital technology has made acquiring digital skills a fundamental requirement for older adults to integrate into society. This can also help them achieve psychological satisfaction and social recognition. Additionally, eMaking activities can foster connections between older adults and their communities or younger generations, while reassigning them social roles as teachers and contributors.

  • Research Motivation and Related Work
    The authors aim to address the current design gap for older adults, particularly women, by exploring how to design more inclusive eMaking activities that enhance their participation in technology and digital skills. Drawing on previous research (e.g., inclusive electronic toolkits like TapeBlocks and Japanese craft culture), the authors seek to develop activity formats suitable for the target demographic.


Solution

  • What methods or solutions did the authors propose?
    The authors co-designed and implemented an eMaking workshop focused on creating greeting cards with electronic circuits, tailored to the physical and cognitive abilities and cultural interests of older Japanese women.

  • What is innovative about this solution?

    1. Combining eMaking activities with traditional crafts familiar to older women (e.g., collage and culturally relevant greeting card making), thereby lowering the technological barrier.
    2. Leveraging the flexibility of the TapeBlocks toolkit and further adapting it to support the creation of electronic greeting cards.
    3. Emphasizing tacit knowledge (learning through experimentation and practice rather than theory) during the activities to encourage exploratory learning among participants.
    4. Exploring ways to help older women transition from participants to community contributors and knowledge disseminators.
  • What were the implementation steps and key technologies used?

    1. Initial Consultation: Discussions with older women at a community center to gather feedback and understand their interests and cultural needs.
    2. Design and Preparation: Designing the greeting card-making process based on initial feedback and preparing necessary materials such as electronic components, conductive tape, and collage decorations.
    3. Workshop Implementation: The first workshop started with collage-making, gradually introducing electronic components, and culminating in the creation of multifunctional electronic greeting cards.
    4. Follow-up Workshop: Some participants assumed teacher roles, collaborating with children to create electronic greeting cards, fostering intergenerational exchange.
    5. Data Collection and Analysis: Analyzing the effectiveness of the activities and participant behaviors through video recordings and on-site observations.

Research Outcomes

  • What specific outcomes were achieved?

    1. Fourteen older women successfully created electronic greeting cards during the first workshop, acquiring basic electronic knowledge and gradually becoming mentors to other participants.
    2. After the workshop, four women independently organized a second workshop, collaborating with children in the community to make greeting cards, achieving knowledge dissemination and intergenerational interaction.
    3. The workshops enhanced older women's confidence in technology, increased their motivation to participate in community activities, and empowered them with active roles in contributing to society.
  • What advantages does this solution have compared to existing ones?

    1. It considers the cultural background and existing skills of the target audience, enhancing the appeal and accessibility of the activities.
    2. The design of materials and steps lowers the technological barrier, preventing participants from feeling intimidated by technology.
    3. It embodies the transition from "learner to teacher," granting older adults stronger social recognition and community leadership.
  • What were the experimental or evaluation results?
    Records from the first workshop showed that participants quickly mastered the construction of electronic circuits through observation and experimentation, and spontaneously provided support and guidance to others. During the second workshop with children, older women not only taught technical skills but also adapted to their roles as mentors, fostering communication among community members.

  • Limitations and Future Directions

    1. Limitations: The success of the activities partially relied on the long-term support of the local community center and the deep involvement of the research team, which may make it challenging to replicate in other settings.
    2. Future Directions: Further research could explore how to integrate eMaking with other traditional crafts, such as textiles or origami, and investigate the participation of other target groups (e.g., men or members of external communities). Additionally, developing more flexible untoolkits to accommodate diverse making needs is another potential direction.

Through this study, the authors effectively combined culturally sensitive activity design with inclusive technology applications, demonstrating the potential for older adults to take on active roles in eMaking activities. This also promoted intergenerational exchange and community building. The research provides valuable practical insights for the global promotion of similar activities.

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https://hci.top/en/papers/chi/189497/2025

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DOI: https://dl.acm.org/doi/10.1145/3706598.3714234
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CHI
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Year
2025
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8 authors
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Subtopics
Haptic Wearables, Aging-Friendly Technology Design, Makerspace Culture
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Makers & DIY Enthusiasts, Elderly Care Workers, Family Caregivers
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