Ad-Blocked Reality: Evaluating User Perceptions of Content Blocking Concepts Using Extended Reality

Privacy by Design & User ControlSocial Platform Design & User BehaviorContent Creators (YouTubers, Podcasters)Elderly Care Workers

Research Background and Issues

  • What problems or challenges did the authors identify?
    The authors explored the possibility of extending the concept of ad-blocking from the internet to physical spaces, leveraging extended reality (XR) technology to block advertising elements in the real world. While online ad-blocking is already widespread, there has been no systematic study on how similar functionality can be implemented in 3D physical environments. Key challenges include whether users are willing to accept this technology and the pros and cons it brings to daily applications.

  • Why is this issue important?
    Ad-blocking can reduce visual distractions, improve focus, and enhance users' life and work experiences. However, excessive blocking may lead to negative consequences such as information isolation and social detachment. Additionally, blocking ads in XR directly impacts advertisers' economic models, making it crucial to evaluate the feasibility of this technology from both user and societal perspectives.

  • Research Motivation and Related Work
    Previous studies have explored concepts like "Diminished Reality" and online ad-blocking, but these methods primarily focus on digital spaces. This study aims to fill this research gap by investigating user acceptance and the potential impacts of XR ad-blocking technology through user testing and surveys.

Solution

  • What methods or solutions did the authors propose?
    The authors developed an XR ad-blocking prototype and collected user feedback through two studies:

    1. User Experience Study: 18 participants used the XR ad-blocking prototype in a controlled environment.
    2. User Acceptance Study: An online survey presented six different ad-blocking visualization concepts to 120 participants, assessing their perceptions and acceptance of these concepts.
  • What is innovative about this solution?
    The study extends the logic of online ad-blocking to XR scenarios, not merely hiding ads but exploring a range of visualization methods such as blurring, desaturation, partial or full transparency, and replacing ads with art. Additionally, the study integrates users' personalized needs and aesthetic preferences, proposing a combined approach of automatic and manual blocking.

  • What are the implementation steps and key technologies used?

    • User Experience Study: Using Meta Quest 3 devices, the authors implemented an XR prototype capable of blocking real-world ads, allowing participants to enable or disable the blocking effect via a button.
    • User Acceptance Survey: Six visualization concepts for ad-blocking were presented, and feedback was collected using the UTAUT2 model and the Mixed Reality Concerns (MRC) questionnaire to evaluate functionality, potential concerns, and usage preferences.

Research Results

  • What specific results were achieved?

    1. Users tend to favor XR ad-blocking technology to reduce visual distractions, though some expressed concerns that blocking might lead to missing important information.
    2. The "replacing ads with art" concept was the most popular, as participants found it more interesting and appealing, while the "covering ads with warnings" concept was the least favored.
    3. Users preferred manual control over blocking settings rather than relying entirely on automation, but they were more inclined to choose automatic blocking for sensitive content (e.g., sexually suggestive ads).
    4. Participants favored temporary ad-blocking over permanent blocking in terms of duration.
  • What advantages does it have compared to existing solutions?
    This study combines aesthetic and functional needs, offering visually appealing solutions for XR ad-blocking that allow users to make manual adjustments. Compared to traditional online ad-blocking, it is more flexible and contextualized. For example, the "replacing ads with art" concept may also provide additional benefits such as psychological enjoyment and cultural appreciation.

  • What were the experimental or evaluation results?

    • Analysis using the UTAUT2 model revealed that the "art replacement" concept scored highest in hedonic motivation, significantly outperforming other options.
    • In the Mixed Reality Concerns questionnaire, concerns about privacy and security were similar across different blocking concepts.
    • When using visual methods such as partial transparency and blurring, users expressed a stronger need for fine-grained control.
  • Limitations and Future Directions

    • Limitations:
      1. The sample size was limited, particularly for studies involving longer-term usage scenarios.
      2. The cultural and geographical background of the survey participants was primarily focused on Western countries, lacking consideration of cross-cultural differences in acceptance.
      3. Online surveys alone may not fully capture users' comprehensive feedback in real-world usage contexts.
    • Future Directions:
      1. Conduct larger-scale longitudinal and field studies to evaluate real-world application effects.
      2. Develop generative AI-based ad replacement solutions to reduce visual conflict while addressing information accuracy issues.
      3. Explore applications and relevant regulations in different social and cultural contexts.

Conclusion

This study is the first systematic exploration of user preferences and feasibility for XR ad-blocking technology, highlighting users' needs for flexibility, aesthetics, and privacy protection. Future work should continue developing inclusive and adaptive solutions tailored to diverse social and cultural contexts, while refining real-world usage testing to optimize user experience and technical design.

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https://hci.top/en/papers/chi/189443/2025

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DOI: https://dl.acm.org/doi/10.1145/3706598.3713230
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Source
CHI
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Year
2025
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Authors
6 authors
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Subtopics
Privacy by Design & User Control, Social Platform Design & User Behavior
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Professions
Content Creators (YouTubers, Podcasters), Elderly Care Workers
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