Queue Player: Investigating Distributed Co-Listening Experiences for Social Connection across Space, Time, and Tempo

Creative Collaboration & Feedback SystemsSocial Robot InteractionContent Creators (YouTubers, Podcasters)Musicians, DJs & Sound DesignersDancers & Performing Artists

Research Background and Problem

  • What problems or challenges did the authors identify?
    With the development of digital music technology, people's music listening habits are accumulating into vast historical archives. However, effectively supporting reflection on music history and fostering social interaction remains an unresolved issue. Existing music streaming services (e.g., Spotify) offer features such as shared playlists, but they primarily focus on asynchronous or synchronous playback, lacking support for reflective and social connections. Additionally, these services overly emphasize immediacy, potentially neglecting in-depth exploration and experience of music history data.

  • Why is this problem important?
    Music plays a significant role in supporting self-expression and social connection. It is not merely a medium of entertainment but can also serve as a tool for reflecting on past life experiences and strengthening social bonds. Current music technologies have not fully tapped into this potential, while long-term social music experiences could enhance interpersonal relationships and uncover deeper connections between humans and technology.

  • Research Motivation and Related Work
    Previous studies have shown that sharing music can enhance social interaction and intimacy. However, there is a lack of guidance on how to transform personal music history into complex social experiences in a materialized form. The authors attempt to use "slow technology" and "social presence" as frameworks to explore how to design a new type of music playback device that supports long-term social interaction and reflection.


Solution

  • What methods or solutions did the authors propose?
    The authors designed and implemented Queue Player, a networked home music player that supports distributed co-listening experiences by integrating the music listening history of four close friends. The device enables users to explore shared music archives through tempo-based interaction while triggering social interactions.

  • What are the innovative aspects of this solution?

    1. Data Materialization: Transforming digital music data into tangible objects, displaying interactive data through a physical device.
    2. Slow Technology and Tempo: Combining slow technology design qualities (e.g., implicit and explicit slowness) with a novel interaction method for navigating music archives through tempo.
    3. Social Transparency: Enhancing social presence and interaction possibilities by displaying the status of co-listeners through indicator lights on the device.
  • What are the implementation steps and key technologies used?

    1. Design and Iteration: Through the research design process, the authors proposed and eliminated multiple device concepts based on different tempo inputs (e.g., heartbeat, rotation), ultimately selecting tapping tempo as the input method.
    2. Technical Framework Creation: The device uses Raspberry Pi for data processing, communicates with the Spotify API to retrieve users' music history data, and supports remote synchronization between devices.
    3. Research Deployment: Four Queue Player devices were created and deployed, followed by a six-week field study to collect user experience and interaction data.

Research Outcomes

  • What specific outcomes were achieved?
    Queue Player encouraged participants to revisit and reflect on their music history, triggering diverse social interactions and emotional experiences (e.g., nostalgia, anticipation). The device also sparked discussions on data authenticity, completeness, and the integration of technological rhythms with life rhythms.

  • What advantages does it have compared to existing solutions?

    1. Queue Player emphasizes slow and sustainable interaction in its design, avoiding the frequent skipping or overconsumption of music seen in existing technologies.
    2. It supports materialized social transparency, significantly enhancing the perception and empathy toward other co-listeners.
    3. By using tempo as the core interaction mechanism, it makes music exploration uncertain and closely tied to users' daily rhythms.
  • What were the experimental or evaluation results?
    The experiment showed that participants gradually adapted to the device's slow-paced characteristics and experienced a deeper understanding of themselves and others. The device design also prompted broader exploration of musical rhythms and other temporal dimensions, such as selecting music based on time periods.

  • Limitations and Future Directions
    Limitations:

    • The use of Spotify data alone limited the comprehensive reflection of participants' music history by not integrating data from other platforms.
    • The small-scale friendship groups involved in the experiment may limit generalizability.

    Future Directions:

    • Exploring design possibilities that incorporate other temporal interactions (e.g., timestamps, seasons).
    • Further research on integrating data from different platforms to create a more comprehensive music history.
    • Expanding the participant demographic to explore how strangers or larger social groups might use this technology.

In summary, this study demonstrates how unique interaction methods (e.g., tempo input) and slow technology design can imbue music listening experiences with new reflective and social value. This not only provides innovative directions for music streaming technologies but also offers an important practical case for design and research within the HCI community.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/188373/2025

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://dl.acm.org/doi/10.1145/3706598.3714293
At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2025
emoji_events
Award
No award tagged
group
Authors
7 authors
sell
Subtopics
Creative Collaboration & Feedback Systems, Social Robot Interaction
work
Professions
Content Creators (YouTubers, Podcasters), Musicians, DJs & Sound Designers, Dancers & Performing Artists
article
Content Status
Full text indexed
hub
Related Papers
0 related papers