What Counts as ‘Creative’ Work? Articulating Four Epistemic Positions in Creativity-Oriented HCI Research
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Generative AI (Text, Image, Music, Video)Technology Ethics & Critical HCIHCI ResearchersCognitive Scientists
Title of the Paper
What Counts as ‘Creative’ Work? Articulating Four Epistemic Positions in Creativity-Oriented HCI Research
Paper Information
- Subject Area: Human-Computer Interaction (HCI) Research and Creative Technologies
- Keywords: Creative work, creativity definition, epistemic positions, human-computer interaction, tool-supported systems, creative technologies, interdisciplinary research, feminist epistemology, cognitive science, digital technologies
Research Background and Issues
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Challenges or Problems:
- In HCI research, there is a lack of consensus on theories and practices centered around "creativity support," particularly regarding conceptual semantics, the role of technology, and methods for evaluating creative outcomes.
- Current research offers vague definitions of "creativity," failing to adequately integrate social, cultural, and historical contexts.
- Metrics for evaluating creativity often struggle to account for the complexity and diversity inherent in "creative work."
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Significance:
- Digital technologies are increasingly applied in creative domains, ranging from design to artistic creation, becoming essential tools in the creative field, such as creative AI and computational design.
- More precise and diverse definitions of creativity can better guide technological development and academic research, serving broader audiences.
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Research Motivation:
- To analyze the implicit values in current HCI research and use feminist epistemology to uncover the knowledge and power dynamics behind technological innovation.
Solution
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Methods or Solutions:
- Propose four "epistemic positions" to summarize mainstream definitions and perspectives on creative work within the HCI domain:
- Problem-solving: Views creative work as a systematic problem-solving process.
- Cognitive Emergence: Creativity arises from cognitive processes and novel associations.
- Embodied Action: Emphasizes human interaction with the material world within specific contexts.
- Tool-mediated Expert Activity: Focuses on enhancing expert creativity through tools.
- Analyze the characteristics, historical origins, and reflections of each position in HCI methods and practices.
- Explore the power relations inherent in each position and their impact on creativity, offering critical insights for HCI researchers.
- Propose four "epistemic positions" to summarize mainstream definitions and perspectives on creative work within the HCI domain:
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Innovations:
- Introduces feminist epistemology into the framework of creativity research to reveal the social-cultural constructs and power metaphors underlying different definitions of creativity.
- Focuses not only on technical methods but also on the values embedded in technology design and their political consequences.
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Implementation Steps and Key Techniques:
- Employ a critical hermeneutic approach to analyze literature in psychology, sociology, AI, and HCI.
- Use case studies to demonstrate the theoretical foundations and practical applications of each epistemic position.
Research Outcomes
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Specific Findings:
- Identified and articulated four epistemic positions regarding "creative work" in HCI, combining theoretical and practical perspectives.
- Proposed value-oriented considerations and the underlying knowledge systems to focus on when evaluating tools and designing technologies.
- Highlighted practical challenges and improvement suggestions for each position, such as:
- The problem-solving position may overlook "invisible" or non-formalizable work.
- The cognitive emergence position may reinforce linear and staged misconceptions.
- The embodied action position risks losing the richness of practice when "translating" design concepts.
- The tool-mediated position may neglect the diverse needs of creative processes.
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Advantages:
- The framework uncovers blind spots in mainstream HCI creativity research and provides diverse and critical perspectives, enhancing social sensitivity in technology design.
- By tightly integrating theory and practice, it offers more universal methods for evaluating creative technologies.
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Experimental or Evaluation Results:
- This study is primarily based on theoretical analysis and critical reflection rather than experimental data. However, the framework's applicability was validated through literature analysis and case studies of tool practices.
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Limitations and Future Directions:
- Limitations:
- The research focuses mainly on computational and digital creative practices, excluding traditional non-digital forms of creativity.
- The study team is predominantly based in Western academic contexts, limiting the inclusion of diverse global creative technology practices.
- Future Directions:
- Expand the research framework to encompass creative practices in more cultural contexts.
- Develop more design methods for creative tools aimed at critical and diverse goals.
- Conduct deeper investigations into the ethical dimensions and social impacts of HCI creative technologies.
- Limitations:
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- How does the HCI field define 'creative work'?Category: Work Reflection, Organizational Power, and Professional PracticeSimilar questionsarrow_forward
- What latent knowledge and power dynamics influence definitions of creative work and related technology design?Category: Work Reflection, Organizational Power, and Professional PracticeSimilar questionsarrow_forward
- How do dominant definitions of creativity in HCI reflect social, cultural, and historical contexts?Category: Work Reflection, Organizational Power, and Professional PracticeSimilar questionsarrow_forward
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Practical Problems
1- Existing technologies cannot comprehensively support complex and diverse creative work.Category: Work Reflection, Organizational Power, and Professional PracticeSimilar questionsarrow_forward
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Based on Jaccard similarity of research subtopics & professions (≥60%)
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DOI: https://doi.org/10.1145/3613904.3642854
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Source
CHI
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Year
2024
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Subtopics
Generative AI (Text, Image, Music, Video), Technology Ethics & Critical HCI
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Professions
HCI Researchers, Cognitive Scientists
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