Title of the Paper

MindShif: Leveraging Large Language Models for Mental-States-Based Problematic Smartphone Use Intervention

Paper Information

  • Field of Study: Human-Computer Interaction and Behavior Change Technology
  • Keywords: Problematic smartphone use, persuasive strategies, large language models, psychological models, behavioral intervention

Research Background and Problem

  • Identified Issues or Challenges:

    • Excessive smartphone use negatively impacts physical and mental health, leading to reduced efficiency, decreased sleep, and mental health problems.
    • Current intervention techniques (e.g., self-monitoring, reminders, interaction blocking, and locking) have the following shortcomings:
      • Lack of dynamism, unable to adjust content based on users' real-time context and psychological state.
      • Overly templated reminder content reduces user acceptance.
      • Insufficient focus on users' intrinsic psychological states (e.g., stress, boredom, inertia).
  • Research Motivation:

    • Existing smartphone use interventions primarily focus on external physical contexts, neglecting users' instantaneous psychological states.
    • Behavioral interventions based on psychological states may be more effective and require dynamic adjustment of intervention content.
  • Related Work:

    • Review of existing intervention methods, including external interventions (reminders, interaction blocking) and internal design interventions (revised interface design).
    • Research on the relationship between psychological states (e.g., stress, boredom) and user behavior.

Solution

  • Proposed Method or Solution:

    • MindShift System: Utilizing large language models (LLMs) to generate dynamic, personalized persuasive content, integrating users' real-time usage data, physical context, psychological state, goals, and habits.
    • Psychological-State-Driven Persuasive Strategies: Based on dual-system theory and growth needs theory, four persuasive strategies are summarized:
      1. Understanding: Expressing empathy for users' emotions.
      2. Comforting: Soothing users' emotional fluctuations.
      3. Evoking: Reminding users of personal goals.
      4. Scaffolding Habits: Helping users replace habitual behaviors with positive habits.
  • Innovations:

    • Considering users' real-time psychological states (e.g., boredom, stress, inertia) and activity engagement (whether engaged in tasks).
    • Using LLMs to generate dynamic, context-specific persuasive content.
    • Developing a complete user interaction process: initializing custom goals and habits, real-time reporting of user intentions and psychological states, and displaying personalized content.
  • Implementation Steps and Key Technologies:

    1. Designing detailed prompts for LLMs, providing user context and strategy descriptions.
    2. Developing a mechanism combining automation and user self-reporting to collect psychological state data.
    3. Integrating LLMs to generate real-time intervention messages and dynamically display them.
    4. Evaluating the system's effectiveness through experiments.

Research Outcomes

  • Specific Results:

    • In a five-week field experiment, MindShift significantly increased user acceptance of intervention content (by 4.7%-22.5%) and reduced smartphone usage duration (by 7.4%-9.8%).
    • After using MindShift, smartphone addiction scores decreased by 34.7%, and self-efficacy scores increased by 10.7%.
  • Advantages Compared to Existing Solutions:

    • MindShift combines users' psychological states and goals, enhancing the dynamism and personalization of interventions.
    • Persuasive strategies and LLM-generated content make interventions more appealing.
  • Experimental or Evaluation Results:

    • Among three methods (MindShift, MindShift-Simple, and Baseline), MindShift performed best in acceptance rate (35.2%) and user satisfaction (6.8% positive feedback rate).
    • MindShift significantly reduced habitual smartphone use behaviors related to psychological states (e.g., boredom) and activity engagement levels.
  • Limitations and Future Directions:

    • Limitations:
      • Participants were primarily young individuals, limiting sample diversity.
      • The experiment duration was relatively short (five weeks), preventing exploration of long-term intervention effects.
      • Stability and privacy concerns of LLM-generated content require further optimization.
    • Future Directions:
      • Enhancing the diversity and personalization of intervention content, developing adaptive intervention systems based on user feedback.
      • Exploring LLM-driven dynamic intervention technologies in other behavior change domains (e.g., smoking cessation, dietary habit formation).
      • Researching automated alternatives to user self-reported psychological state data to reduce user burden while ensuring personalization and dynamism of interventions.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/146884/2024

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3613904.3642790
At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2024
emoji_events
Award
No award tagged
group
Authors
12 authors
sell
Subtopics
Human-LLM Collaboration, Mental Health Apps & Online Support Communities, Privacy by Design & User Control
work
Professions
—
article
Content Status
Full text indexed
hub
Related Papers
3 related papers