Towards Inclusive Video Commenting: Introducing Signmaku for the Deaf and Hard-of-Hearing

Intelligent Voice Assistants (Alexa, Siri, etc.)Generative AI (Text, Image, Music, Video)Deaf & Hard-of-Hearing Support (Captions, Sign Language, Vibration)Speech-Language Pathologists & Audiologists

Title of the Paper

Towards Inclusive Video Commenting: Introducing Signmaku for the Deaf and Hard-of-Hearing

Paper Information

  • Research Area: Inclusive design for video learning and technology applications for Deaf and Hard-of-Hearing (DHH) users
  • Keywords: Deaf and Hard-of-Hearing (DHH), social interaction, Danmaku, Signmaku, video learning, generative AI, privacy protection, educational technology

Research Background and Problem

  • Identified Problems or Challenges:

    • Existing Danmaku, a form of video annotation through text-based comments, is not user-friendly for many DHH users who primarily communicate through sign language.
    • Sign language users face privacy risks when sharing and viewing comments, while text-based comments fail to provide the equivalent visual and semantic richness of sign language.
    • There is a lack of interactive mechanisms supporting sign language in video learning, which creates additional barriers for DHH users in social interaction and learning participation.
  • Significance of the Problem:

    • Over 500,000 people in the United States use American Sign Language (ASL) as their primary communication language, yet video learning platforms are predominantly designed for hearing users.
    • Video learning platforms can enhance learning outcomes through interactivity, but the lack of support for DHH users may exacerbate educational and social inequalities.
  • Research Motivation and Related Work:

    • Existing research primarily focuses on improving video accessibility for DHH students through captioning technologies, which do not fully address their information access needs.
    • Social media and Danmaku, as emerging forms of student engagement and interaction, often overlook the needs of sign language users.
    • To explore the potential of Danmaku, research must accommodate the preferences of DHH users, enabling them to communicate in more natural ways.

Proposed Solution

  • Proposed Method or Solution:

    • Introduced a sign language-based commenting feature called “Signmaku,” a new interaction model that allows DHH users to comment in ASL.
    • Explored three distinct styles of Signmaku design: Realistic (real human face videos), Cartoon (cartoon-style videos), and Robotic (robot-style videos), addressing the trade-off between privacy and comprehensibility.
  • Innovative Contributions:

    • Proposed a novel interaction model combining sign language with Danmaku, enhancing the social connection between video content and learners in video learning.
    • Leveraged generative AI technologies to process sign language videos, exploring the balance between privacy protection and content comprehensibility.
  • Implementation Steps and Key Technologies:

    • Phase 1: Conducted a needs assessment with 12 DHH users to gather feedback and preferences regarding Signmaku, including viewing and commenting experiences.
    • Phase 2: Conducted comparative experiments with 20 DHH users to evaluate perceptions of the three Signmaku styles and their acceptance of commenting and sharing Signmaku.
    • Key Technologies:
      • Used VToonify to apply cartoon-style facial and background filters.
      • Used DeepMotion to generate robotic-style facial and body movements.

Research Outcomes

  • Specific Findings:

    • The Cartoon style of Signmaku was the most popular due to its combination of entertainment value, low cognitive load, and moderate privacy protection.
    • The Realistic style of Signmaku had the highest comprehensibility and lowest cognitive load but lacked privacy protection.
    • The Robotic style of Signmaku resulted in the highest cognitive load, primarily due to unnatural gestures and facial expressions.
  • Comparison with Existing Solutions and Advantages:

    • Compared to text-based Danmaku, Signmaku offers a more user-friendly interaction model for DHH users, addressing the limitations of captions by providing visualized sign language information.
    • The Cartoon style achieved a better balance between sharing and privacy protection, with higher comment and sharing rates than the Robotic style.
  • Experimental and Evaluation Results:

    • Users reported significantly enhanced emotional engagement and entertainment during training sessions when viewing Cartoon Signmaku.
    • The process of sharing Signmaku revealed that DHH users demonstrated greater fluency in sign language expression compared to text expression and were more willing to communicate through Signmaku.
  • Limitations and Future Directions:

    • Limitations:
      • The study was limited to ASL, and other sign language systems may have different requirements.
      • Participants were primarily from universities focused on DHH education, limiting sample diversity.
      • The current Signmaku design does not support real-time personalization, requiring future development of customization tools.
    • Future Research Directions:
      • Validate the adaptability of Signmaku in mainstream educational environments and expand to DHH users from diverse sign language and cultural backgrounds.
      • Explore ways to involve hearing users in the Signmaku platform to foster broader interaction and collaboration across user groups.
      • Optimize generative AI models to more accurately represent sign language expressions and support a wider range of filter options.

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https://hci.top/en/papers/chi/146831/2024

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DOI: https://doi.org/10.1145/3613904.3642287
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Source
CHI
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Year
2024
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9 authors
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Subtopics
Intelligent Voice Assistants (Alexa, Siri, etc.), Generative AI (Text, Image, Music, Video), Deaf & Hard-of-Hearing Support (Captions, Sign Language, Vibration)
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Speech-Language Pathologists & Audiologists
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