Towards Inclusive Video Commenting: Introducing Signmaku for the Deaf and Hard-of-Hearing
Authors
Intelligent Voice Assistants (Alexa, Siri, etc.)Generative AI (Text, Image, Music, Video)Deaf & Hard-of-Hearing Support (Captions, Sign Language, Vibration)Speech-Language Pathologists & Audiologists
Title of the Paper
Towards Inclusive Video Commenting: Introducing Signmaku for the Deaf and Hard-of-Hearing
Paper Information
- Research Area: Inclusive design for video learning and technology applications for Deaf and Hard-of-Hearing (DHH) users
- Keywords: Deaf and Hard-of-Hearing (DHH), social interaction, Danmaku, Signmaku, video learning, generative AI, privacy protection, educational technology
Research Background and Problem
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Identified Problems or Challenges:
- Existing Danmaku, a form of video annotation through text-based comments, is not user-friendly for many DHH users who primarily communicate through sign language.
- Sign language users face privacy risks when sharing and viewing comments, while text-based comments fail to provide the equivalent visual and semantic richness of sign language.
- There is a lack of interactive mechanisms supporting sign language in video learning, which creates additional barriers for DHH users in social interaction and learning participation.
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Significance of the Problem:
- Over 500,000 people in the United States use American Sign Language (ASL) as their primary communication language, yet video learning platforms are predominantly designed for hearing users.
- Video learning platforms can enhance learning outcomes through interactivity, but the lack of support for DHH users may exacerbate educational and social inequalities.
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Research Motivation and Related Work:
- Existing research primarily focuses on improving video accessibility for DHH students through captioning technologies, which do not fully address their information access needs.
- Social media and Danmaku, as emerging forms of student engagement and interaction, often overlook the needs of sign language users.
- To explore the potential of Danmaku, research must accommodate the preferences of DHH users, enabling them to communicate in more natural ways.
Proposed Solution
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Proposed Method or Solution:
- Introduced a sign language-based commenting feature called “Signmaku,” a new interaction model that allows DHH users to comment in ASL.
- Explored three distinct styles of Signmaku design: Realistic (real human face videos), Cartoon (cartoon-style videos), and Robotic (robot-style videos), addressing the trade-off between privacy and comprehensibility.
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Innovative Contributions:
- Proposed a novel interaction model combining sign language with Danmaku, enhancing the social connection between video content and learners in video learning.
- Leveraged generative AI technologies to process sign language videos, exploring the balance between privacy protection and content comprehensibility.
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Implementation Steps and Key Technologies:
- Phase 1: Conducted a needs assessment with 12 DHH users to gather feedback and preferences regarding Signmaku, including viewing and commenting experiences.
- Phase 2: Conducted comparative experiments with 20 DHH users to evaluate perceptions of the three Signmaku styles and their acceptance of commenting and sharing Signmaku.
- Key Technologies:
- Used VToonify to apply cartoon-style facial and background filters.
- Used DeepMotion to generate robotic-style facial and body movements.
Research Outcomes
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Specific Findings:
- The Cartoon style of Signmaku was the most popular due to its combination of entertainment value, low cognitive load, and moderate privacy protection.
- The Realistic style of Signmaku had the highest comprehensibility and lowest cognitive load but lacked privacy protection.
- The Robotic style of Signmaku resulted in the highest cognitive load, primarily due to unnatural gestures and facial expressions.
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Comparison with Existing Solutions and Advantages:
- Compared to text-based Danmaku, Signmaku offers a more user-friendly interaction model for DHH users, addressing the limitations of captions by providing visualized sign language information.
- The Cartoon style achieved a better balance between sharing and privacy protection, with higher comment and sharing rates than the Robotic style.
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Experimental and Evaluation Results:
- Users reported significantly enhanced emotional engagement and entertainment during training sessions when viewing Cartoon Signmaku.
- The process of sharing Signmaku revealed that DHH users demonstrated greater fluency in sign language expression compared to text expression and were more willing to communicate through Signmaku.
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Limitations and Future Directions:
- Limitations:
- The study was limited to ASL, and other sign language systems may have different requirements.
- Participants were primarily from universities focused on DHH education, limiting sample diversity.
- The current Signmaku design does not support real-time personalization, requiring future development of customization tools.
- Future Research Directions:
- Validate the adaptability of Signmaku in mainstream educational environments and expand to DHH users from diverse sign language and cultural backgrounds.
- Explore ways to involve hearing users in the Signmaku platform to foster broader interaction and collaboration across user groups.
- Optimize generative AI models to more accurately represent sign language expressions and support a wider range of filter options.
- Limitations:
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- To what extent do existing danmaku (text comment) features meet the needs of deaf and hard-of-hearing (DHH) users?Category: Sign Language Recognition and Sign Language InteractionSimilar questionsarrow_forward
- Can sign-language-based commenting (Signmaku) improve social interaction and engagement for DHH users on video learning platforms?Category: Sign Language Recognition and Sign Language InteractionSimilar questionsarrow_forward
- How do different Signmaku styles (realistic, cartoon, robotic) trade off privacy protection, entertainment, and comprehensibility?Category: Sign Language Recognition and Sign Language InteractionSimilar questionsarrow_forward
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Practical Problems
1- Deaf and hard-of-hearing users struggle to interact efficiently through existing video danmaku features.Category: Sign Language Recognition and Sign Language InteractionSimilar questionsarrow_forward
Based on Jaccard similarity of research subtopics & professions (≥60%)
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DOI: https://doi.org/10.1145/3613904.3642287
At a Glance
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Source
CHI
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Year
2024
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Authors
9 authors
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Subtopics
Intelligent Voice Assistants (Alexa, Siri, etc.), Generative AI (Text, Image, Music, Video), Deaf & Hard-of-Hearing Support (Captions, Sign Language, Vibration)
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Professions
Speech-Language Pathologists & Audiologists
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