Grand Challenges in SportsHCI
Authors
Game UX & Player BehaviorSerious & Functional GamesMental Health Apps & Online Support CommunitiesGame Developers & DesignersAthletes & Fitness EnthusiastsPersonal Trainers & Fitness CoachesHCI Researchers
Title of the Paper
Grand Challenges in SportsHCI
Bibliographic Information
- Subject Area: Research and applications in Sports Human-Computer Interaction (SportsHCI)
- Keywords: Sports technology, physical activity, sports human-computer interaction, grand challenges, performance optimization, social impact
Research Background and Issues
- Identified Problems or Challenges:
- Current SportsHCI research is often focused on solving specific problems in particular domains or sports, lacking a systematic and comprehensive research framework.
- There is insufficient scientific understanding of how to optimize athlete performance and provide diverse user experiences.
- The integration of technology and sports often remains at the level of short-term experiments, lacking long-term impact assessments and applications in real-world sports environments.
- Obstacles include: high difficulty in technology validation, complexity in data integration and interpretation, and insufficient understanding of interactions among multiple stakeholders.
- Significance:
- Sports and physical activity directly impact physical and mental health and can improve societal well-being.
- Technological innovation in sports can enhance individual sports experiences, promote participation, improve performance, and drive economic growth in the sports industry.
- Addressing the challenges in this field can advance both scientific research and societal impact.
- Research Motivation and Related Work:
- While technologies and applications in the field are relatively mature, research still lacks a structured perspective and long-term vision.
- Related studies have shown that designing user-centered sports systems integrated with technological innovations has the potential to positively impact sports experiences.
Proposed Solutions
- The authors propose 16 grand challenges categorized into 5 thematic areas, systematically analyzing them from user, technology, design, and societal perspectives to provide a long-term research agenda for SportsHCI.
- Innovations:
- For the first time, a multidisciplinary, global, and systematic workshop approach was used to summarize the integrated challenges in SportsHCI.
- The proposed framework balances technological potential with practical applications, while also focusing on the social value of interaction design.
- Implementation Steps and Key Technologies:
- Methodology: A five-day international workshop was conducted, involving 22 experts, using categorization boards and digital whiteboard tools to organize and summarize participant feedback.
- AI tools (e.g., ChatGPT) were applied to further explore potential scientific questions and refine the structured methodology.
- Methods for transitioning from laboratory environments to real-world sports scenarios were proposed, including technology validation, data integration, and behavior modeling.
Research Outcomes
- Specific Outcomes:
- Identified 16 major challenges in SportsHCI, categorized into five thematic areas:
- Optimization of sports performance.
- Understanding and designing interactions among sports stakeholders.
- Addressing the complex needs of individual athletes.
- Transitioning research into real-world sports environments.
- Designing for long-term societal impact.
- Provided detailed subcategories and practical directions for each thematic challenge.
- Identified 16 major challenges in SportsHCI, categorized into five thematic areas:
- Advantages:
- Offers guidance to the research community, clarifying priority issues in the field and promoting methodological innovation.
- By categorizing and analyzing challenges, the study establishes a more comprehensive research framework, avoiding redundant studies.
- Experimental or Evaluation Results:
- The workshop brought together experts from various disciplines, covering different aspects of the complex dynamics in real-world sports.
- A literature review indicated that most existing studies are limited to short-term and single-dimensional explorations, while this paper attempts to address issues from a multi-layered perspective.
- The challenges also emphasize the complexity of the human body, the integration of data science methods, and collaboration among multiple stakeholders.
- Limitations and Future Directions:
- Limitations:
- The study heavily relies on expert workshops, which may lead to biases based on different scientific disciplines or practical backgrounds.
- Negative social contexts (e.g., substance abuse or violent behavior) in sports interactions were not deeply analyzed.
- Future Directions:
- Build more inclusive research teams to address issues such as aging, gender inequality, and participation of individuals with disabilities.
- Develop long-term scientific evaluation methods, particularly for defining and measuring physical literacy and athletic ability.
- Foster sustainable research efforts to benefit a broader global audience and conceptually reconstruct the social values of SportsHCI.
- Limitations:
Research Questions / Practical Problems
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Research Questions
3- How can the 16 major challenges in SportsHCI be systematically classified and addressed?Category: AI Scoring Explanation and Quality AssessmentSimilar questionsarrow_forward
- Can a long-term research framework for SportsHCI be established from user, technology, design, and societal perspectives?Category: AI Scoring Explanation and Quality AssessmentSimilar questionsarrow_forward
- How can effective transitions from laboratory research to real sports contexts be achieved with lasting impact?Category: AI Scoring Explanation and Quality AssessmentSimilar questionsarrow_forward
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Practical Problems
1- Athletes and ordinary users lack technical support and systematic methods for improving sports experience and performance.Category: AI Scoring Explanation and Quality AssessmentSimilar questionsarrow_forward
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DOI: https://doi.org/10.1145/3613904.3642050
At a Glance
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Source
CHI
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Year
2024
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Authors
23 authors
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Subtopics
Game UX & Player Behavior, Serious & Functional Games, Mental Health Apps & Online Support Communities
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Professions
Game Developers & Designers, Athletes & Fitness Enthusiasts, Personal Trainers & Fitness Coaches, HCI Researchers
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