W5
Game Interface
W5.01
Heads-up Displays and Information Layout
4 cards
W5.02
Interface–Immersion Trade-offs
4 cards
W5.03
State and Resource Expression
4 cards
W5.04
Reticles, Aiming, and Target Locking
4 cards
W5.05
Minimap and Spatial Orientation
4 cards
W5.06
Menus, Pausing, and Saving
4 cards
W5.07
Interface and Information Density
3 cards
W5.08
Hint and Auto-Navigation Intervention
4 cards