W5.02
Interface–Immersion Trade-offs
Cards in this group · 4
- W5.02.1Fewer UI elements usually increase immersion but raise information cost
- W5.02.2Diegetic presentation can communicate state without adding interface elements
- W5.02.3The trade-off ratio should fit game type and intended experience
- W5.02.4Removing interface entirely suits narrative play, not high-operation-intensity games