W5.02

Interface–Immersion Trade-offs

Cards in this group · 4

  1. W5.02.1Fewer UI elements usually increase immersion but raise information cost
  2. W5.02.2Diegetic presentation can communicate state without adding interface elements
  3. W5.02.3The trade-off ratio should fit game type and intended experience
  4. W5.02.4Removing interface entirely suits narrative play, not high-operation-intensity games