W5.06

Menus, Pausing, and Saving

Cards in this group · 4

  1. W5.06.1Pause must truly freeze game state, not just hide the screen
  2. W5.06.2Save-point predictability shapes risk-taking
  3. W5.06.3Auto-save and manual save need distinct UI identity
  4. W5.06.4Deep menu hierarchies make common settings expensive