lightbulb现实痛点XR输入、追踪与空间交互社会活动的创作者难以找到成本低、方式创新且影响力强的工具。CHI '22Understanding AR Activism: An Interview Study with Creators of Augmented Reality Experiences for Social Change
help研究问题XR输入、追踪与空间交互如何让手势在AR/VR中不仅作为控制或接触表面,还能模拟三维虚拟对象?CHI '22Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions
help研究问题XR输入、追踪与空间交互手势模仿虚拟对象的方式在提升AR/VR用户交互中的自然性和表现力上效果如何?CHI '22Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions
help研究问题XR输入、追踪与空间交互设计特定手势用于复杂对象能否提高交互精确性并减少歧义?CHI '22Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions
lightbulb现实痛点XR输入、追踪与空间交互用户使用手柄操控AR/VR时自由度和表现力受限CHI '22Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions
help研究问题XR输入、追踪与空间交互在虚拟现实中,如何运用模型预测控制(MPC)实现动态的手部重定向?CHI '22A Model Predictive Control Approach for Reach Redirection in Virtual Reality
help研究问题XR输入、追踪与空间交互用户的感知和运动控制模型如何被空间失真的动态调整所影响?CHI '22A Model Predictive Control Approach for Reach Redirection in Virtual Reality
help研究问题XR输入、追踪与空间交互手部重定向中怎样平衡用户体验的平滑度和任务效率?CHI '22A Model Predictive Control Approach for Reach Redirection in Virtual Reality
lightbulb现实痛点XR输入、追踪与空间交互VR中难以实时调整用户手部的虚拟位置以适应动态情境。CHI '22A Model Predictive Control Approach for Reach Redirection in Virtual Reality
help研究问题XR输入、追踪与空间交互如何利用红外传输材料设计完全不可见的3D打印标签,仅在红外光下可识别?CHI '22InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools
help研究问题XR输入、追踪与空间交互低成本红外标签技术如何提升现实增强(AR)和对象追踪的效率与用户体验?CHI '22InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools
help研究问题XR输入、追踪与空间交互标签的多材料设计和印刷技术如何影响其检测范围和操作灵活性?CHI '22InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools
lightbulb现实痛点XR输入、追踪与空间交互传统AR标签影响物体美观且制造成本高,难以普及。CHI '22InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools
help研究问题XR输入、追踪与空间交互如何在手持移动毫米波设备上实现SAR成像中非线性轨迹的补偿和数据恢复?UbiComp '21SquiggleMilli: Approximating SAR Imaging on Mobile Millimeter-Wave Devices
help研究问题XR输入、追踪与空间交互通过压缩感知和生成对抗网络,能否改善毫米波成像的分辨率和图像质量?UbiComp '21SquiggleMilli: Approximating SAR Imaging on Mobile Millimeter-Wave Devices
help研究问题XR输入、追踪与空间交互如何支持手持设备的毫米波多焦平面优化和多目标分割?UbiComp '21SquiggleMilli: Approximating SAR Imaging on Mobile Millimeter-Wave Devices
lightbulb现实痛点XR输入、追踪与空间交互手持设备难以实现SAR成像,导致数据采样不均且图像质量差UbiComp '21SquiggleMilli: Approximating SAR Imaging on Mobile Millimeter-Wave Devices
help研究问题XR输入、追踪与空间交互在VR中使用手作为物理代理能否提升3D绘图的精确性和用户舒适度?CHI '21HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy
help研究问题XR输入、追踪与空间交互如何实现2D约束绘图模式和3D自由绘图模式的无缝切换?CHI '21HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy
help研究问题XR输入、追踪与空间交互可以通过什么方法减少手抖动对VR绘图精度的影响?CHI '21HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy
lightbulb现实痛点XR输入、追踪与空间交互用户在VR中绘制3D模型时缺乏物理支撑,导致精度不足。CHI '21HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy
help研究问题XR输入、追踪与空间交互RF反射损耗技术能否精确检测VR控制器中的手指捏合手势?CHI '21AtaTouch: Robust Finger Pinch Detection for a VR Controller Using RF Return Loss
help研究问题XR输入、追踪与空间交互与传统视觉跟踪相比,RF技术在克服手指动作遮挡方面效果如何?CHI '21AtaTouch: Robust Finger Pinch Detection for a VR Controller Using RF Return Loss
help研究问题XR输入、追踪与空间交互AtaTouch系统如何平衡检测精度与用户舒适度?CHI '21AtaTouch: Robust Finger Pinch Detection for a VR Controller Using RF Return Loss
lightbulb现实痛点XR输入、追踪与空间交互用户在VR中难以准确检测手指捏合手势,影响交互体验。CHI '21AtaTouch: Robust Finger Pinch Detection for a VR Controller Using RF Return Loss
help研究问题XR输入、追踪与空间交互在虚拟现实中,结合退格和插入符(光标)控制的文本修订方式对效率和用户体验有什么影响?CHI '21Exploring Text Revision with Backspace and Caret in Virtual Reality
help研究问题XR输入、追踪与空间交互哪种退格粒度(字符级或单词级)和插入符控制模式(离散或连续)组合的修订效果最佳?CHI '21Exploring Text Revision with Backspace and Caret in Virtual Reality
help研究问题XR输入、追踪与空间交互改进后的插入符控制如何影响虚拟现实文本修订的灵活性和效率?CHI '21Exploring Text Revision with Backspace and Caret in Virtual Reality
lightbulb现实痛点XR输入、追踪与空间交互在虚拟现实中用户很难高效修订非末尾的文本内容。CHI '21Exploring Text Revision with Backspace and Caret in Virtual Reality