| JY | AI 素养、伦理与批判性理解 | | |
| DY | 面向青少年学习的 AI | | |
| YC | 青少年、家庭与安全游戏 | | |
| MN | 儿童与计算机交互 | | |
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| DY | 面向青少年学习的 AI | | |
emoji_events | IC | | | |
| CH | | | |
| | Session 2a: Navigating Family Dynamics and Youth Health Journeys | | |
| | Session 3d: Teens in the Digital Age: Safety, Creativity, and Well-Being | | |
| | | | |
| GC | | | |
emoji_events | IC | | | |
| JW | | | |
| RM | Technology/Information Use in Times of Pandemic | | |
| DS | Aging with Technology | | |
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| NL | | | |
| EB | | | |
| | Education | | |
| JY | | | |