lightbulbPractical problemAR原型、创作与开发工作流非技术用户难以高效创建复杂的增强现实原型。CHI '23Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching
lightbulbPractical problemAR原型、创作与开发工作流AR开发者难以高效捕获环境上下文,需要多次现场访问浪费时间和成本。CHI '25CoCreatAR: Enhancing Authoring of Outdoor Augmented Reality Experiences Through Asymmetric Collaboration
lightbulbPractical problemAR原型、创作与开发工作流设计师在AR中设计互动3D内容时,操作繁琐且缺少无代码工具。UIST '24Palimpsest: a spatial user interface toolkit for cohering tracked physical entities and interactive 3D content
lightbulbPractical problemAR原型、创作与开发工作流AR设备使用中,用户和旁观者的隐私面临随时暴露的风险。UIST '24Enabling Safer Augmented Reality Experiences: Usable Privacy Interventions for AR Creators and End-Users
lightbulbPractical problemAR原型、创作与开发工作流用AR/MR眼镜做用户测验复杂又耗时,研究效率低。UbiComp '24Demonstrating PilotAR: A Tool to Assist Wizard-of-Oz Pilot Studies with OHMD
lightbulbPractical problemAR原型、创作与开发工作流非技术用户难以创作和体验低成本多感官互动式故事。CHI '24Jigsaw: Authoring Immersive Storytelling Experiences with Augmented Reality and Internet of Things
lightbulbPractical problemAR原型、创作与开发工作流多色树脂3D打印缺乏即时交互设计工具,艺术创作不便。CHI '24Palette-PrintAR: augmented reality design and simulation for multicolor resin 3D printing