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Author: 9647
12 results

Mitigating Gender Stereotypes Toward AI Agents Through an eXplainable AI (XAI) Approach

People often apply gender stereotypes toward computerized agents. Rather than challenging these stereotypes, modern AI technologies controversially use them in creating AI agents that underline stereotypical gendered roles. This approach thus further reinforces the often male-dominated societal gender norms and disenf…

WD
Wen Duan et al.Clemson University
Session 4e: Navigating AI Ethical Challenges

Beyond Just Money Transactions: How Digital P2P Payments (Re)shape Existing Offline Interpersonal Relationships

Money is a sensitive and complex component of everyday life, which can significantly affect people's relationships with each other. Recently, emerging digital peer-to-peer (P2P) payment applications continue to complicate how people deal with money with individuals they know in comparison to traditional payment method…

LL
Lingyuan Li et al.Clemson University
Session 1f: Digital Connections and Self-Disclosure

Does Who You Are or Appear to Be Matter?: Understanding Identity-Based Harassment in Social VR Through the Lens of (Mis)Perceived Identity Revelation

The popularity of social virtual reality (VR) platforms such as VRChat has led to growing concerns about new and more severe forms of online harassment targeting one's identity characteristics (i.e., identity-based harassment). Social VR users with marginalized identities (e.g., women, LGBTQIA+ individuals, and racial…

KS
Kelsea Schulenberg et al.Clemson University
Session 3f: Embodiment and Experience: Social Behavior and Decision-Making in VR

Participatory Design to Address Disclosure-Based Cyberbullying

Disclosure-based cyberbullying is defined as sharing personal in- formation without consent, often with malicious intentions. This affects young adults and leads to long-term personal damage (i.e., career, reputation, and family). Current strategies on social media platforms fall short of addressing this problem. We e…

SA
Sadiq Aliyu et al.University of Lausanne
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Teaching Middle Schoolers about the Privacy Threats of Tracking and Pervasive Personalization: A Classroom Intervention Using Design-Based Research

With the pervasive and evolving use of tracking and AI to make inferences about online platform users, it has become imperative for adolescents---a key demographic using such platforms---to develop a deep understanding of these practices to protect their privacy. Traditionally, K-12 cybersecurity education has largely…

SK
Sushmita Khan et al.Clemson University

"Creepy Towards My Avatar Body, Creepy Towards My Body": How Women Experience and Manage Harassment Risks in Social Virtual Reality

Online harassment against women - particularly in gaming and virtual worlds contexts - remains a salient and pervasive issue, and arguably reflects the systems of offline structural oppression to control women's bodies and rights in today's world. Harassment in social Virtual Reality (VR) is also a growing new frontie…

KS
Kelsea Schulenberg et al.Clemson University
Harm and Vulnerability

“We Don’t Want a Bird Cage, We Want Guardrails”: Understanding & Designing for Preventing Interpersonal Harm in Social VR through the Lens of Consent

As social Virtual Reality (VR) grows in prevalence, new possibilities for embodied and immersive social interaction emerge, including varied forms of interpersonal harm. Yet, challenges remain regarding defining, identifying, and mitigating said harm in social VR. In this paper, we take an alternative approach to unde…

KS
Kelsea Schulenberg et al.Clemson University
AR/VR

Understanding and Mitigating Challenges for Non-Profit Driven Indie Game Development to Innovate Game Production

Non-profit driven indie game development represents a growing open and participatory game production model as an alternative to the traditional mainstream gaming industry. However, this community is also facing and coping with tensions and dilemmas brought by its focus on artistic and cultural values over economic ben…

GF
Guo Freeman et al.Clemson University

"We Cried on Each Other's Shoulders": How LGBTQ+ Individuals Experience Social Support in Social Virtual Reality

Although social support can be a vital component of gender and sexual identity formation, many LGBTQ+ individuals often lack offline social networks for such support. Traditional online technologies also reveal several challenges in providing LGBTQ+ individuals with effective social support. Therefore, social VR, as a…

LL
Lingyuan Li et al.Clemson University

Towards Leveraging AI-based Moderation to Address Emergent Harassment in Social Virtual Reality

Extensive HCI research has investigated how to prevent and mitigate harassment in virtual spaces, particularly by leveraging human-based and Artificial Intelligence (AI)-based moderation. However, social Virtual Reality (VR) constitutes a novel social space that faces both intensified harassment challenges and a lack…

KS
Kelsea Schulenberg et al.Clemson University

Channeling End-User Creativity: Leveraging Live Streaming for Distributed Collaboration in Indie Game Development

This paper explores the role of live streaming in distributed collaborative software development using indie game development, an end-user driven creative community, as an example. We conducted 27 in-depth interviews with indie game developers from various cultures and countries, who had engaged in live streaming for…

LL
Lingyuan Li et al.Clemson University
Software Development; Software Development

Spontaneous, Yet Studious: Esports Commentators' Live Performance and Self-Presentation Practices

Esports commentating, the practice of reporting, explaining, and elaborating live competitive gameplay to spectators, is a centerpiece of esports as a rapidly growing spectator sport and an essential component of today's growing gaming/live streaming ecosystem. In particular, esports commentators face three unique cha…

LL
Lingyuan Li et al.Clemson University
Videos, Live Streaming, and VR
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

Mitigating Gender Stereotypes Toward AI Agents Through an eXplainable AI (XAI) Approach

People often apply gender stereotypes toward computerized agents. Rather than challenging these stereotypes, modern AI technologies controversially use them in creating AI agents that underline stereotypical gendered roles. This approach thus further reinforces the often male-dominated societal gender norms and disenf…

WD
Wen Duan et al.Clemson University
Session 4e: Navigating AI Ethical Challenges

Beyond Just Money Transactions: How Digital P2P Payments (Re)shape Existing Offline Interpersonal Relationships

Money is a sensitive and complex component of everyday life, which can significantly affect people's relationships with each other. Recently, emerging digital peer-to-peer (P2P) payment applications continue to complicate how people deal with money with individuals they know in comparison to traditional payment method…

LL
Lingyuan Li et al.Clemson University
Session 1f: Digital Connections and Self-Disclosure

Does Who You Are or Appear to Be Matter?: Understanding Identity-Based Harassment in Social VR Through the Lens of (Mis)Perceived Identity Revelation

The popularity of social virtual reality (VR) platforms such as VRChat has led to growing concerns about new and more severe forms of online harassment targeting one's identity characteristics (i.e., identity-based harassment). Social VR users with marginalized identities (e.g., women, LGBTQIA+ individuals, and racial…

KS
Kelsea Schulenberg et al.Clemson University
Session 3f: Embodiment and Experience: Social Behavior and Decision-Making in VR

Participatory Design to Address Disclosure-Based Cyberbullying

Disclosure-based cyberbullying is defined as sharing personal in- formation without consent, often with malicious intentions. This affects young adults and leads to long-term personal damage (i.e., career, reputation, and family). Current strategies on social media platforms fall short of addressing this problem. We e…

SA
Sadiq Aliyu et al.University of Lausanne
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Teaching Middle Schoolers about the Privacy Threats of Tracking and Pervasive Personalization: A Classroom Intervention Using Design-Based Research

With the pervasive and evolving use of tracking and AI to make inferences about online platform users, it has become imperative for adolescents---a key demographic using such platforms---to develop a deep understanding of these practices to protect their privacy. Traditionally, K-12 cybersecurity education has largely…

SK
Sushmita Khan et al.Clemson University
emoji_events

"Creepy Towards My Avatar Body, Creepy Towards My Body": How Women Experience and Manage Harassment Risks in Social Virtual Reality

Online harassment against women - particularly in gaming and virtual worlds contexts - remains a salient and pervasive issue, and arguably reflects the systems of offline structural oppression to control women's bodies and rights in today's world. Harassment in social Virtual Reality (VR) is also a growing new frontie…

KS
Kelsea Schulenberg et al.Clemson University
Harm and Vulnerability
emoji_events

“We Don’t Want a Bird Cage, We Want Guardrails”: Understanding & Designing for Preventing Interpersonal Harm in Social VR through the Lens of Consent

As social Virtual Reality (VR) grows in prevalence, new possibilities for embodied and immersive social interaction emerge, including varied forms of interpersonal harm. Yet, challenges remain regarding defining, identifying, and mitigating said harm in social VR. In this paper, we take an alternative approach to unde…

KS
Kelsea Schulenberg et al.Clemson University
AR/VR

Understanding and Mitigating Challenges for Non-Profit Driven Indie Game Development to Innovate Game Production

Non-profit driven indie game development represents a growing open and participatory game production model as an alternative to the traditional mainstream gaming industry. However, this community is also facing and coping with tensions and dilemmas brought by its focus on artistic and cultural values over economic ben…

GF
Guo Freeman et al.Clemson University
emoji_events

"We Cried on Each Other's Shoulders": How LGBTQ+ Individuals Experience Social Support in Social Virtual Reality

Although social support can be a vital component of gender and sexual identity formation, many LGBTQ+ individuals often lack offline social networks for such support. Traditional online technologies also reveal several challenges in providing LGBTQ+ individuals with effective social support. Therefore, social VR, as a…

LL
Lingyuan Li et al.Clemson University

Towards Leveraging AI-based Moderation to Address Emergent Harassment in Social Virtual Reality

Extensive HCI research has investigated how to prevent and mitigate harassment in virtual spaces, particularly by leveraging human-based and Artificial Intelligence (AI)-based moderation. However, social Virtual Reality (VR) constitutes a novel social space that faces both intensified harassment challenges and a lack…

KS
Kelsea Schulenberg et al.Clemson University

Channeling End-User Creativity: Leveraging Live Streaming for Distributed Collaboration in Indie Game Development

This paper explores the role of live streaming in distributed collaborative software development using indie game development, an end-user driven creative community, as an example. We conducted 27 in-depth interviews with indie game developers from various cultures and countries, who had engaged in live streaming for…

LL
Lingyuan Li et al.Clemson University
Software Development; Software Development

Spontaneous, Yet Studious: Esports Commentators' Live Performance and Self-Presentation Practices

Esports commentating, the practice of reporting, explaining, and elaborating live competitive gameplay to spectators, is a centerpiece of esports as a rapidly growing spectator sport and an essential component of today's growing gaming/live streaming ecosystem. In particular, esports commentators face three unique cha…

LL
Lingyuan Li et al.Clemson University
Videos, Live Streaming, and VR