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Author: 6712
11 results

Adaptique: Multi-objective and Context-aware Online Adaptation of Selection Techniques in Virtual Reality

Selection is a fundamental task that is challenging in virtual reality due to issues such as distant and small targets, occlusion, and target-dense environments. Previous research has tackled these challenges through various selection techniques, but complicates selection and can be seen as tedious outside of their de…

CL
Chao-Jung Lai et al.University of Toronto

VibraForge: A Scalable Prototyping Toolkit For Creating Spatialized Vibrotactile Feedback Systems

Spatialized vibrotactile feedback systems deliver tactile information by placing multiple vibrotactile actuators on the body. As increasing numbers of actuators are required to adequately convey information in complicated applications, haptic designers find it difficult to create such systems due to limited scalabilit…

BH
Bingjian Huang et al.University of Toronto

PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual Reality

When users wear a virtual reality (VR) headset, they lose access to their smartphone and accompanying apps. Past work has proposed smartphones as enhanced VR controllers, but little work has explored using existing smartphone apps and performing traditional smartphone interactions while in VR. In this paper, we consid…

FZ
Fengyuan Zhu et al.University of Toronto

SynthScribe: Deep Multimodal Tools for Synthesizer Sound Retrieval and Exploration

Synthesizers are powerful tools that allow musicians to create dynamic and original sounds. Existing commercial interfaces for synthesizers typically require musicians to interact with complex low-level parameters or to manage large libraries of premade sounds. To address these challenges, we implement SynthScribe ---…

SB
Stephen Brade et al.University of Toronto
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Promptify: Text-to-Image Generation through Interactive Prompt Exploration with Large Language Models

Text-to-image generative models have demonstrated remarkable capabilities in generating high-quality images based on textual prompts. However, crafting prompts that accurately capture the user's creative intent remains challenging. It often involves laborious trial-and-error procedures to ensure that the model interpr…

SB
Stephen Brade et al.University of Toronto

Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues

Live and pre-recorded video tutorials are an effective means for teaching physical skills such as cooking or prototyping electronics. A dedicated cameraperson following an instructor’s activities can improve production quality. However, instructors who do not have access to a cameraperson’s help often have to work wi…

JL
Jiannan Li et al.Singapore Management University

immersivePOV: Filming How-To Videos with a Head-Mounted 360° Action Camera

How-to videos are often shot using camera angles that may not be optimal for learning motor tasks, with a prevalent use of third-person perspective. We present \textit{immersivePOV}, an approach to film how-to videos from an immersive first-person perspective using a head-mounted 360° action camera. immersivePOV how-t…

KH
Kevin Huang et al.University of Toronto

ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration

Online synchronous tutoring allows for immediate engagement between instructors and audiences over distance. However, tutoring physical skills remains challenging because current telepresence approaches may not allow for adequate spatial awareness, viewpoint control of the demonstration activities scattered across an…

JL
Jiannan Li et al.Singapore Management University

Route Tapestries: Navigating 360 Virtual Tour Videos Using Slit-Scan Visualizations

An increasingly popular way of experiencing remote places is by viewing 360 virtual tour videos, which show the surrounding view while traveling through an environment. However, finding particular locations in these videos can be difficult because current interfaces rely on distorted frame previews for navigation. To…

JL
Jiannan Li et al.Singapore Management University

“Grip-that-there”: An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration

In ad-hoc human-robot collaboration (HRC), humans and robots work on a task without pre-planning the robot's actions prior to execution; instead, task allocation occurs in real-time. However, prior research has largely focused on task allocations that are pre-planned - there has not been a comprehensive exploration or…

KM
Karthik Mahadevan et al.University of Toronto

Warping Deixis: Distorting Gestures to Enhance Collaboration

When engaged in communication, people often rely on pointing gestures to refer to out-of-reach content. However, observers frequently misinterpret the target of a pointing gesture. Previous research suggests that to perform a pointing gesture, people place the index finger on or close to a line connecting the eye to t…

MS
Mauricio Sousa et al.University of Toronto
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

Adaptique: Multi-objective and Context-aware Online Adaptation of Selection Techniques in Virtual Reality

Selection is a fundamental task that is challenging in virtual reality due to issues such as distant and small targets, occlusion, and target-dense environments. Previous research has tackled these challenges through various selection techniques, but complicates selection and can be seen as tedious outside of their de…

CL
Chao-Jung Lai et al.University of Toronto

VibraForge: A Scalable Prototyping Toolkit For Creating Spatialized Vibrotactile Feedback Systems

Spatialized vibrotactile feedback systems deliver tactile information by placing multiple vibrotactile actuators on the body. As increasing numbers of actuators are required to adequately convey information in complicated applications, haptic designers find it difficult to create such systems due to limited scalabilit…

BH
Bingjian Huang et al.University of Toronto

PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual Reality

When users wear a virtual reality (VR) headset, they lose access to their smartphone and accompanying apps. Past work has proposed smartphones as enhanced VR controllers, but little work has explored using existing smartphone apps and performing traditional smartphone interactions while in VR. In this paper, we consid…

FZ
Fengyuan Zhu et al.University of Toronto

SynthScribe: Deep Multimodal Tools for Synthesizer Sound Retrieval and Exploration

Synthesizers are powerful tools that allow musicians to create dynamic and original sounds. Existing commercial interfaces for synthesizers typically require musicians to interact with complex low-level parameters or to manage large libraries of premade sounds. To address these challenges, we implement SynthScribe ---…

SB
Stephen Brade et al.University of Toronto
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Promptify: Text-to-Image Generation through Interactive Prompt Exploration with Large Language Models

Text-to-image generative models have demonstrated remarkable capabilities in generating high-quality images based on textual prompts. However, crafting prompts that accurately capture the user's creative intent remains challenging. It often involves laborious trial-and-error procedures to ensure that the model interpr…

SB
Stephen Brade et al.University of Toronto

Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues

Live and pre-recorded video tutorials are an effective means for teaching physical skills such as cooking or prototyping electronics. A dedicated cameraperson following an instructor’s activities can improve production quality. However, instructors who do not have access to a cameraperson’s help often have to work wi…

JL
Jiannan Li et al.Singapore Management University
emoji_events

immersivePOV: Filming How-To Videos with a Head-Mounted 360° Action Camera

How-to videos are often shot using camera angles that may not be optimal for learning motor tasks, with a prevalent use of third-person perspective. We present \textit{immersivePOV}, an approach to film how-to videos from an immersive first-person perspective using a head-mounted 360° action camera. immersivePOV how-t…

KH
Kevin Huang et al.University of Toronto

ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration

Online synchronous tutoring allows for immediate engagement between instructors and audiences over distance. However, tutoring physical skills remains challenging because current telepresence approaches may not allow for adequate spatial awareness, viewpoint control of the demonstration activities scattered across an…

JL
Jiannan Li et al.Singapore Management University

Route Tapestries: Navigating 360 Virtual Tour Videos Using Slit-Scan Visualizations

An increasingly popular way of experiencing remote places is by viewing 360 virtual tour videos, which show the surrounding view while traveling through an environment. However, finding particular locations in these videos can be difficult because current interfaces rely on distorted frame previews for navigation. To…

JL
Jiannan Li et al.Singapore Management University
emoji_events

“Grip-that-there”: An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration

In ad-hoc human-robot collaboration (HRC), humans and robots work on a task without pre-planning the robot's actions prior to execution; instead, task allocation occurs in real-time. However, prior research has largely focused on task allocations that are pre-planned - there has not been a comprehensive exploration or…

KM
Karthik Mahadevan et al.University of Toronto

Warping Deixis: Distorting Gestures to Enhance Collaboration

When engaged in communication, people often rely on pointing gestures to refer to out-of-reach content. However, observers frequently misinterpret the target of a pointing gesture. Previous research suggests that to perform a pointing gesture, people place the index finger on or close to a line connecting the eye to t…

MS
Mauricio Sousa et al.University of Toronto