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Author: 6416
11 results

Not the Right Cue for Me: Investigating VR Cue Design and Biofeedback Integration in Drug Psychotherapy

Psychotherapy is vital for identifying and managing craving-triggering cues. In this study, we paired virtual reality (VR) drug-cue scenarios with physiological sensors to capture participants’ real-time responses. Qualitative interviews with nineteen patients and six therapists showed that contextual elements resembl…

CY
Chuang-Wen You et al.National Tsing Hua University

Beyond Cues and Cravings: Exploring the Design of Assistive Systems for Craving Perception in Drug Psychotherapy with VR and Biofeedback

Psychotherapy is crucial for managing cue-induced cravings. However, most research has focused on explicit drug cues that elicit intense cravings, and recreating such high-risk scenarios in practice can inadvertently heighten cravings afterward, making these approaches impractical or ethically problematic in real-worl…

CY
Chuang-Wen You et al.National Tsing Hua University

Exploring the Design of Collaborative Technological Systems to Assist Patients in Motivating Quitting Gambling with Family Members

Gambling addiction can have a profound impact on the mental and financial well-being of individuals and their families. This paper presents an in-depth study on the development of technologies aimed at promoting collaborative efforts between patients and family members to deal with gaming addiction. The study performe…

CY
Chuang-Wen You et al.National Tsing Hua University
Facilitating Support and Belonging

Not What I Want to Log or Share: Exploring How to Enhance Technological Support through Affordable Behavioral Self-Monitoring and Data Sharing with Key Support Figures

Shopping addiction is characterized by unrestrained repetitive purchasing behavior, negatively impacting one’s financial stability and social welfare. This study sought to gain insights into the development of self-monitoring devices and data sharing schemes to assist in dealing with shopping addiction. In this two-ph…

YC
Yan-Ming Chen et al.National Tsing Hua University
Beyond AI: Additional Considerations for Enhancing Healthcare
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Toward Understanding the Impact of Visualized Focus Levels in Virtual Reality on User Presence and Experience

Neurofeedback refers to the process of feeding a sensory representation of brain activity back to users in real time to improve a particular brain function, e.g., their focus and/or attention on a particular task. This study addressed the notable lack of research on methods used to visualize EEG data and their effects…

CY
Chuang-Wen You et al.National Tsing Hua University

Mind and Body: The Complex Role of Social Resources in Understanding and Managing Depression in Older Adults

Depression is the most common mental health problem in older adults; however, a lack of understanding in the interaction between physical and social causes hinders effective treatment. Unique issues such as age-specific increases in comorbid physical problems and alienation from social contact can make it difficult fo…

SY
Seraphina Yong et al.University of Minnesota
Older Adults

Trigger or Treat: Using Technology to Facilitate the Perception of Cravings and Corresponding Cues for Achieving Clinical-friendly Drug Psychotherapy

Drug addiction is a chronic condition, marked by compulsive drug use. In previous research, cue exposure and biofeedback technologies proved effective in drug psychotherapy sessions; however, the focus has generally been on the awareness of cravings and the identification of cues. There has been relatively little rese…

CY
Chuang-Wen You et al.National Tsing Hua University
Mental Health II

To Use or Abuse: Opportunities and Difficulties in the Use of Multi-channel Support to Reduce Technology Abuse by Adolescents

Technology abuse among adolescents refers to the problematic use of technology devices, and the negative impact it can have on lifestyle and one’s physical and mental health. This paper reports on in-depth interviews with 15 dyads of adolescent patients, their parents, and four experts with the objective of unraveling…

MH
Min-Wei Hung et al.National Tsing Hua University
Health and Consultation Practices, Addictive Behaviors, and Social Re-entry; Health and Consultation Practices, Addictive Behaviors, and Social Re-entry

This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents

Smartphone addiction refers to the problematic use of smartphones, which can negatively impact one’s quality of life and even health. We conducted a two-week technology probe study to explore the use of technologies aimed at improving smartphone addiction among seven dyads of adolescents and their parents. Interviews…

PC
Pin-Chieh Chen et al.National Tsing Hua University

Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers

Maintaining an awareness of one's well-being and making work-related decisions to achieve work-life balance is critical for flexible long-hour workers. In this study, we propose that social sensing could address bottlenecks in worker's awareness, interpretation of the informatics, and subsequent behavioral change. We…

CY
Chuang-Wen You et al.National Tsing Hua University

Probing User Perceptions of On-Skin Notification Displays

On-skin displays are emerging as a wearable form factor for the display of information; however, the perception of using such devices in public could determine whether they are eventually adopted or rejected. This study investigated the means by which on-skin notification displays are perceived by the general public.…

CK
Cindy Hsin-Liu Kao et al.Cornell University
Physical Interaction & Robots
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

Not the Right Cue for Me: Investigating VR Cue Design and Biofeedback Integration in Drug Psychotherapy

Psychotherapy is vital for identifying and managing craving-triggering cues. In this study, we paired virtual reality (VR) drug-cue scenarios with physiological sensors to capture participants’ real-time responses. Qualitative interviews with nineteen patients and six therapists showed that contextual elements resembl…

CY
Chuang-Wen You et al.National Tsing Hua University

Beyond Cues and Cravings: Exploring the Design of Assistive Systems for Craving Perception in Drug Psychotherapy with VR and Biofeedback

Psychotherapy is crucial for managing cue-induced cravings. However, most research has focused on explicit drug cues that elicit intense cravings, and recreating such high-risk scenarios in practice can inadvertently heighten cravings afterward, making these approaches impractical or ethically problematic in real-worl…

CY
Chuang-Wen You et al.National Tsing Hua University

Exploring the Design of Collaborative Technological Systems to Assist Patients in Motivating Quitting Gambling with Family Members

Gambling addiction can have a profound impact on the mental and financial well-being of individuals and their families. This paper presents an in-depth study on the development of technologies aimed at promoting collaborative efforts between patients and family members to deal with gaming addiction. The study performe…

CY
Chuang-Wen You et al.National Tsing Hua University
Facilitating Support and Belonging

Not What I Want to Log or Share: Exploring How to Enhance Technological Support through Affordable Behavioral Self-Monitoring and Data Sharing with Key Support Figures

Shopping addiction is characterized by unrestrained repetitive purchasing behavior, negatively impacting one’s financial stability and social welfare. This study sought to gain insights into the development of self-monitoring devices and data sharing schemes to assist in dealing with shopping addiction. In this two-ph…

YC
Yan-Ming Chen et al.National Tsing Hua University
Beyond AI: Additional Considerations for Enhancing Healthcare
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Toward Understanding the Impact of Visualized Focus Levels in Virtual Reality on User Presence and Experience

Neurofeedback refers to the process of feeding a sensory representation of brain activity back to users in real time to improve a particular brain function, e.g., their focus and/or attention on a particular task. This study addressed the notable lack of research on methods used to visualize EEG data and their effects…

CY
Chuang-Wen You et al.National Tsing Hua University

Mind and Body: The Complex Role of Social Resources in Understanding and Managing Depression in Older Adults

Depression is the most common mental health problem in older adults; however, a lack of understanding in the interaction between physical and social causes hinders effective treatment. Unique issues such as age-specific increases in comorbid physical problems and alienation from social contact can make it difficult fo…

SY
Seraphina Yong et al.University of Minnesota
Older Adults

Trigger or Treat: Using Technology to Facilitate the Perception of Cravings and Corresponding Cues for Achieving Clinical-friendly Drug Psychotherapy

Drug addiction is a chronic condition, marked by compulsive drug use. In previous research, cue exposure and biofeedback technologies proved effective in drug psychotherapy sessions; however, the focus has generally been on the awareness of cravings and the identification of cues. There has been relatively little rese…

CY
Chuang-Wen You et al.National Tsing Hua University
Mental Health II

To Use or Abuse: Opportunities and Difficulties in the Use of Multi-channel Support to Reduce Technology Abuse by Adolescents

Technology abuse among adolescents refers to the problematic use of technology devices, and the negative impact it can have on lifestyle and one’s physical and mental health. This paper reports on in-depth interviews with 15 dyads of adolescent patients, their parents, and four experts with the objective of unraveling…

MH
Min-Wei Hung et al.National Tsing Hua University
Health and Consultation Practices, Addictive Behaviors, and Social Re-entry; Health and Consultation Practices, Addictive Behaviors, and Social Re-entry

This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents

Smartphone addiction refers to the problematic use of smartphones, which can negatively impact one’s quality of life and even health. We conducted a two-week technology probe study to explore the use of technologies aimed at improving smartphone addiction among seven dyads of adolescents and their parents. Interviews…

PC
Pin-Chieh Chen et al.National Tsing Hua University

Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers

Maintaining an awareness of one's well-being and making work-related decisions to achieve work-life balance is critical for flexible long-hour workers. In this study, we propose that social sensing could address bottlenecks in worker's awareness, interpretation of the informatics, and subsequent behavioral change. We…

CY
Chuang-Wen You et al.National Tsing Hua University

Probing User Perceptions of On-Skin Notification Displays

On-skin displays are emerging as a wearable form factor for the display of information; however, the perception of using such devices in public could determine whether they are eventually adopted or rejected. This study investigated the means by which on-skin notification displays are perceived by the general public.…

CK
Cindy Hsin-Liu Kao et al.Cornell University
Physical Interaction & Robots