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Author: 5352
11 results

When EmotionTech Causes Harm: The Case of Therapeutic XR

Emotional harm and discomfort in therapeutic extended realities (XR) remains underexamined, even as immersive tools are increasingly deployed in healthcare contexts. We frame therapeutic XR as EmotionTech and reflect on 12 cases from 9 researchers and designers through interviews and workshops. We locate four concerns…

TS
Thida Sachathep et al.University of Sydney

Affective and Goal-Oriented Factors of Relationship Formation in the Digital Therapeutic Alliance: A Longitudinal Study of Mental Health Chatbots

Mental health chatbots are increasingly deployed as scalable interventions, yet the relational mechanisms underpinning their effectiveness remain unclear. Drawing on prior research on digital therapeutic alliance, we operationalized a preliminary multi-dimensional instrument to capture perceptions of relational and fu…

ZX
Zian Xu et al.University of Auckland

Real-Time Full-body Interaction with AI Dance Models: Responsiveness to Contemporary Dance

Interactive AI chatbots put the power of Large-Language Models (LLMs) into people's hands; it is this interactivity that fueled explosive worldwide influence. In the generative dance space, however, there are few deep-learning-based generative dance models built with interactivity in mind. The release of the AIST++ da…

JZ
Jiazhi Zhou et al.University of Auckland

Precision Email Simulator for Research on Safety-Critical Phishing Behaviour

Email is ubiquitous, and in the context of phishing, it becomes critical, as risky behaviours like clicking on phishing links or downloading malicious files can lead to severe consequences. While much research exists on phishing susceptibility, there is still a gap in understanding factors that influence user micro-be…

SZ
Sijie Zhuo et al.University of Auckland
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Surveillance on Exhibit: Using Problematic Technology To Teach About Problematic Technology

As our most advanced technologies, such as AI, become both infrastructural and opaque, experts must educate and engage the broader public. To that end, we developed an Augmented Reality (AR) museum installation about facial recognition and data collection that served both as a medium of public education and as a platf…

EP
Ethan Plaut et al.University of Auckland

RadarHand: a Wrist-Worn Radar for On-Skin Touch based Proprioceptive Gestures

We introduce RadarHand, a wrist-worn wearable with millimetre wave radar that detects on-skin touch-based proprioceptive hand gestures. Radars are robust, private, small, penetrate materials, and require low computation costs. We first evaluated the proprioceptive and tactile perception nature of the back of the hand…

MH
Mr Ryo Hajika et al.Massey University

Centering Bodies in Space and Place through Virtual Reality Dance Performance: A Practice-Based Research Perspective

Our most cutting-edge virtual reality remains focused on visual perception over embodiment. This article presents a dance performance project that stems from a foundation in somatics, creative dance, and HCI to embrace the challenge of centring bodies and embodiment within virtual reality dance performance. Our team…

DL
Danielle Lottridge et al.University of Auckland

Ubiquitous News Experienced Alone: Interviews with Americans and their Devices

Scholars, journalists, and other commentators argue that many parts of the world, including the US, are suffering a social-epistemological crisis, sometimes called "post-truth", and that this crisis is related to the fragmentation of newsmedia. The conventional media effects research explanation for this relationship…

DL
Danielle Lottridge et al.University of Auckland
Misinformation, Fake News & Conspiracy Theories; Misinformation, Fake News & Conspiracy Theories

Exploring the Quality, Efficiency, and Representative Nature of Responses Across Multiple Survey Panels

A common practice in HCI research is to conduct a survey to understand the generalizability of findings from smaller-scale qualitative research. These surveys are typically deployed to convenience samples, on low-cost platforms such as Amazon's Mechanical Turk or Survey Monkey, or to more expensive market research pan…

FB
Frank Bentley et al.Yahoo Inc

“Giving a little ’ayyy, I feel ya’ to someone’s personal post”: Performing Support on Social Media

Social media platforms offer people a variety of ways to interact, ranging from public broadcast posts, to comments on posts, to private messages, to paralinguistic interactions such as "liking" posts. In 2015, the commenting function "replies" was temporarily removed from Tumblr, providing a unique opportunity to stu…

DL
Danielle Lottridge et al.University of Auckland
Social support and intervention

“It’s Kind of Boring Looking at Just the Face”: How Teens Multitask During Mobile Videochat

Mobile videochat use has been growing, especially for teens. To better understand teens’ videochat practices, we conducted a two-week photo diary study with 16 teens. We found that most often, teens videochat with their closest friends from their bedrooms when they feel lonely or bored. Teens turned to videochat when…

MS
Minhyang (Mia) Suh et al.University Of Washington
Presence and Distance
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

When EmotionTech Causes Harm: The Case of Therapeutic XR

Emotional harm and discomfort in therapeutic extended realities (XR) remains underexamined, even as immersive tools are increasingly deployed in healthcare contexts. We frame therapeutic XR as EmotionTech and reflect on 12 cases from 9 researchers and designers through interviews and workshops. We locate four concerns…

TS
Thida Sachathep et al.University of Sydney
emoji_events

Affective and Goal-Oriented Factors of Relationship Formation in the Digital Therapeutic Alliance: A Longitudinal Study of Mental Health Chatbots

Mental health chatbots are increasingly deployed as scalable interventions, yet the relational mechanisms underpinning their effectiveness remain unclear. Drawing on prior research on digital therapeutic alliance, we operationalized a preliminary multi-dimensional instrument to capture perceptions of relational and fu…

ZX
Zian Xu et al.University of Auckland

Real-Time Full-body Interaction with AI Dance Models: Responsiveness to Contemporary Dance

Interactive AI chatbots put the power of Large-Language Models (LLMs) into people's hands; it is this interactivity that fueled explosive worldwide influence. In the generative dance space, however, there are few deep-learning-based generative dance models built with interactivity in mind. The release of the AIST++ da…

JZ
Jiazhi Zhou et al.University of Auckland

Precision Email Simulator for Research on Safety-Critical Phishing Behaviour

Email is ubiquitous, and in the context of phishing, it becomes critical, as risky behaviours like clicking on phishing links or downloading malicious files can lead to severe consequences. While much research exists on phishing susceptibility, there is still a gap in understanding factors that influence user micro-be…

SZ
Sijie Zhuo et al.University of Auckland
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Surveillance on Exhibit: Using Problematic Technology To Teach About Problematic Technology

As our most advanced technologies, such as AI, become both infrastructural and opaque, experts must educate and engage the broader public. To that end, we developed an Augmented Reality (AR) museum installation about facial recognition and data collection that served both as a medium of public education and as a platf…

EP
Ethan Plaut et al.University of Auckland

RadarHand: a Wrist-Worn Radar for On-Skin Touch based Proprioceptive Gestures

We introduce RadarHand, a wrist-worn wearable with millimetre wave radar that detects on-skin touch-based proprioceptive hand gestures. Radars are robust, private, small, penetrate materials, and require low computation costs. We first evaluated the proprioceptive and tactile perception nature of the back of the hand…

MH
Mr Ryo Hajika et al.Massey University

Centering Bodies in Space and Place through Virtual Reality Dance Performance: A Practice-Based Research Perspective

Our most cutting-edge virtual reality remains focused on visual perception over embodiment. This article presents a dance performance project that stems from a foundation in somatics, creative dance, and HCI to embrace the challenge of centring bodies and embodiment within virtual reality dance performance. Our team…

DL
Danielle Lottridge et al.University of Auckland

Ubiquitous News Experienced Alone: Interviews with Americans and their Devices

Scholars, journalists, and other commentators argue that many parts of the world, including the US, are suffering a social-epistemological crisis, sometimes called "post-truth", and that this crisis is related to the fragmentation of newsmedia. The conventional media effects research explanation for this relationship…

DL
Danielle Lottridge et al.University of Auckland
Misinformation, Fake News & Conspiracy Theories; Misinformation, Fake News & Conspiracy Theories

Exploring the Quality, Efficiency, and Representative Nature of Responses Across Multiple Survey Panels

A common practice in HCI research is to conduct a survey to understand the generalizability of findings from smaller-scale qualitative research. These surveys are typically deployed to convenience samples, on low-cost platforms such as Amazon's Mechanical Turk or Survey Monkey, or to more expensive market research pan…

FB
Frank Bentley et al.Yahoo Inc

“Giving a little ’ayyy, I feel ya’ to someone’s personal post”: Performing Support on Social Media

Social media platforms offer people a variety of ways to interact, ranging from public broadcast posts, to comments on posts, to private messages, to paralinguistic interactions such as "liking" posts. In 2015, the commenting function "replies" was temporarily removed from Tumblr, providing a unique opportunity to stu…

DL
Danielle Lottridge et al.University of Auckland
Social support and intervention

“It’s Kind of Boring Looking at Just the Face”: How Teens Multitask During Mobile Videochat

Mobile videochat use has been growing, especially for teens. To better understand teens’ videochat practices, we conducted a two-week photo diary study with 16 teens. We found that most often, teens videochat with their closest friends from their bedrooms when they feel lonely or bored. Teens turned to videochat when…

MS
Minhyang (Mia) Suh et al.University Of Washington
Presence and Distance