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Author: 5337
11 results

StylusPort: Investigating Teleportation using Stylus in VR

With a stylus, users can both sweep sketches across models and pinpoint locations with precision. Building on this dual capability, we explore how teleportation can be integrated into stylus interaction without disrupting the flow of common stylus usage. We introduce two key ideas: flipping the stylus as an intuitive…

YL
Yang Liu et al.Aarhus University

Preshaping Hand Behaviour for Direct and Indirect Manipulation of 3D Objects

Effortless manipulation informs and relies on preshaping: the subconscious posing of the hand before grasping. Virtual environments and the design of interaction techniques alters interaction requirements like contact and reach, forcing behavioural adaptation. We present a comparative study investigating preshaping be…

TM
Thorbjørn Mikkelsen et al.Aarhus University

At a Glance to Your Fingertips: Enabling Direct Manipulation of Distant Objects Through SightWarp

In 3D user interfaces, reaching out to grab and manipulate something works great until it is out of reach. Indirect techniques like gaze and pinch offer an alternative for distant interaction, but do not provide the same immediacy or proprioceptive feedback as direct gestures. To support direct gestures for faraway ob…

YL
Yang Liu et al.Aarhus University

PinchCatcher: Enabling Multi-selection for Gaze+Pinch

This paper investigates multi-selection in XR interfaces based on eye and hand interaction. We propose enabling multi-selection using different variations of techniques that combine gaze with a semi-pinch gesture, allowing users to select multiple objects, while on the way to a full-pinch. While our exploration is bas…

JK
Jinwook Kim et al.Korea Advanced Institute of Science and Technology
AdRecommended

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Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

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Reflected Reality: Augmented Reality through the Mirror

Zhou等人提出了Reflected Reality系统,利用镜子作为AR交互界面,在反射环境中实现虚拟内容的手势交互与观察。

QZ
Qiushi Zhou et al.University of Melbourne

Augmented Reality at Zoo Exhibits: A Design Framework for Enhancing the Zoo Experience

Augmented Reality (AR) offers unique opportunities for contributing to zoos' objectives of public engagement and education about animal and conservation issues. However, the diversity of animal exhibits pose challenges in designing AR applications that are not encountered in more controlled environments, such as museu…

BS
Brandon Victor Syiem et al.University of Melbourne

The Effects of Generative AI on Design Fixation and Divergent Thinking

Generative AI systems have been heralded as tools for augmenting human creativity and inspiring divergent thinking, though with little empirical evidence for these claims. This paper explores the effects of exposure to AI-generated images on measures of design fixation and divergent thinking in a visual ideation task.…

SW
Samangi Wadinambiarachchi et al.University of Melbourne

Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror

This paper explores using mixed reality (MR) mirrors for supporting improvisational dance making. Motivated by the prevalence of mirrors in dance studios and inspired by Forsythe’s Improvisation Technologies, we conducted workshops with 13 dancers and choreographers to inform the design of future MR visualisation and…

QZ
Qiushi Zhou et al.University of Melbourne

Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration

Mixed-reality telepresence allows local and remote users feel as if they are present together in the same space. In this paper we report on a mixed-reality volumetric telepresence system that is adaptable, multi-user and cross-modal, i.e. combining augmented and virtual reality technologies with face-to-face interacti…

AI
Andrew Irlitti et al.University of Melbourne

Dance and Choreography in HCI: A Two-Decade Retrospective

Designing computational support for dance is an emerging area ofHCI research, incorporating the cultural, experiential, and embodiedcharacteristics of the third-wave shift. The challenges of recognisingthe abstract qualities of body movement, and of mediating betweenthe diverse parties involved in the idiosyncratic cr…

QZ
Qiushi Zhou et al.University of Melbourne

Faces of Focus: A Study on the Facial Cues of Attentional States

Automatically detecting attentional states is a prerequisite for designing interventions to manage attention — knowledge workers' most critical resource. As a first step towards this goal, it is necessary to understand how different attentional states are made discernible through visible cues in knowledge workers. In…

EB
Ebrahim Babaei et al.University of Melbourne
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

StylusPort: Investigating Teleportation using Stylus in VR

With a stylus, users can both sweep sketches across models and pinpoint locations with precision. Building on this dual capability, we explore how teleportation can be integrated into stylus interaction without disrupting the flow of common stylus usage. We introduce two key ideas: flipping the stylus as an intuitive…

YL
Yang Liu et al.Aarhus University

Preshaping Hand Behaviour for Direct and Indirect Manipulation of 3D Objects

Effortless manipulation informs and relies on preshaping: the subconscious posing of the hand before grasping. Virtual environments and the design of interaction techniques alters interaction requirements like contact and reach, forcing behavioural adaptation. We present a comparative study investigating preshaping be…

TM
Thorbjørn Mikkelsen et al.Aarhus University

At a Glance to Your Fingertips: Enabling Direct Manipulation of Distant Objects Through SightWarp

In 3D user interfaces, reaching out to grab and manipulate something works great until it is out of reach. Indirect techniques like gaze and pinch offer an alternative for distant interaction, but do not provide the same immediacy or proprioceptive feedback as direct gestures. To support direct gestures for faraway ob…

YL
Yang Liu et al.Aarhus University

PinchCatcher: Enabling Multi-selection for Gaze+Pinch

This paper investigates multi-selection in XR interfaces based on eye and hand interaction. We propose enabling multi-selection using different variations of techniques that combine gaze with a semi-pinch gesture, allowing users to select multiple objects, while on the way to a full-pinch. While our exploration is bas…

JK
Jinwook Kim et al.Korea Advanced Institute of Science and Technology
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Reflected Reality: Augmented Reality through the Mirror

Zhou等人提出了Reflected Reality系统,利用镜子作为AR交互界面,在反射环境中实现虚拟内容的手势交互与观察。

QZ
Qiushi Zhou et al.University of Melbourne

Augmented Reality at Zoo Exhibits: A Design Framework for Enhancing the Zoo Experience

Augmented Reality (AR) offers unique opportunities for contributing to zoos' objectives of public engagement and education about animal and conservation issues. However, the diversity of animal exhibits pose challenges in designing AR applications that are not encountered in more controlled environments, such as museu…

BS
Brandon Victor Syiem et al.University of Melbourne

The Effects of Generative AI on Design Fixation and Divergent Thinking

Generative AI systems have been heralded as tools for augmenting human creativity and inspiring divergent thinking, though with little empirical evidence for these claims. This paper explores the effects of exposure to AI-generated images on measures of design fixation and divergent thinking in a visual ideation task.…

SW
Samangi Wadinambiarachchi et al.University of Melbourne

Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror

This paper explores using mixed reality (MR) mirrors for supporting improvisational dance making. Motivated by the prevalence of mirrors in dance studios and inspired by Forsythe’s Improvisation Technologies, we conducted workshops with 13 dancers and choreographers to inform the design of future MR visualisation and…

QZ
Qiushi Zhou et al.University of Melbourne

Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration

Mixed-reality telepresence allows local and remote users feel as if they are present together in the same space. In this paper we report on a mixed-reality volumetric telepresence system that is adaptable, multi-user and cross-modal, i.e. combining augmented and virtual reality technologies with face-to-face interacti…

AI
Andrew Irlitti et al.University of Melbourne
emoji_events

Dance and Choreography in HCI: A Two-Decade Retrospective

Designing computational support for dance is an emerging area ofHCI research, incorporating the cultural, experiential, and embodiedcharacteristics of the third-wave shift. The challenges of recognisingthe abstract qualities of body movement, and of mediating betweenthe diverse parties involved in the idiosyncratic cr…

QZ
Qiushi Zhou et al.University of Melbourne

Faces of Focus: A Study on the Facial Cues of Attentional States

Automatically detecting attentional states is a prerequisite for designing interventions to manage attention — knowledge workers' most critical resource. As a first step towards this goal, it is necessary to understand how different attentional states are made discernible through visible cues in knowledge workers. In…

EB
Ebrahim Babaei et al.University of Melbourne