Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration
Authors
Mixed Reality WorkspacesImmersion & Presence ResearchTeleoperation & TelepresenceUniversity Professors & ResearchersPersonal Trainers & Fitness CoachesHCI Researchers
Document Title
Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration
Document Information
- Subject Area: Mixed Reality (MR) technology and remote collaboration
- Keywords: Extended Reality, Augmented Reality, Virtual Reality, Volumetric Capture, Telepresence, Avatar, Collaboration, Conversational Grounding
Research Background and Issues
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Problems and Challenges:
- Most current telepresence systems only support two users and lack research on cross-modality collaboration in multi-user environments.
- How does low-fidelity volumetric capture affect user experience? Current literature supports high fidelity, but low fidelity may also be effective.
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Significance:
- Cross-modality mixed reality enhances the sense of immersion and realism in remote collaboration.
- Mixed reality telepresence can facilitate applications in real-world work scenarios, effectively supporting team collaboration in contexts such as teaching.
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Research Motivation and Related Work:
- Inspired by existing volumetric capture technologies (e.g., Holoportation), the authors designed a solution more suitable for consumer-grade hardware to reduce costs and improve accessibility.
- The authors proposed a technical platform emphasizing real-time performance, ease of deployment, and multi-user support.
Solution
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Methods and Innovations:
- The authors proposed a mixed reality system called Virtual Co-Presence (VCP), which supports multi-user real-time collaboration through volumetric rendering and full-body virtual avatars.
- Innovations include:
- Support for full-mode cross-modality collaboration (integrating physical environments, augmented reality, and virtual reality).
- No special environmental requirements (e.g., green screens), making it easy to configure.
- Optimization of data transmission using volumetric capture technology to reduce bandwidth usage.
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Implementation Steps and Techniques:
- Volumetric data capture was achieved using an array of Azure Kinect depth cameras, combined with Unity and Microsoft Hololens to provide cross-modality support.
- Real-time data transmission with low latency was implemented using an optimized network protocol (eNet, LZ4 compression).
- The system allows users to communicate and interact via volumetric rendering or 3D virtual avatars, integrating spatial audio to enhance depth perception.
Research Outcomes
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Specific Results:
- Successfully developed and implemented the VCP system, supporting cross-modality remote collaboration.
- System evaluation was conducted in real teaching scenarios, demonstrating its effectiveness in shared workspace awareness, co-presence, and cross-modality spatial distance.
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Advantages and Comparisons:
- Compared to existing technologies, VCP offers a more flexible and easily deployable multi-user volumetric capture solution.
- Supports multi-user remote collaboration and adapts to dynamic environments without requiring expensive hardware.
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Experiments and Evaluation Results:
- The experimental design involved real training scenarios (tool usage training), revealing:
- Significant differences in collaboration experiences between local and remote users (remote users perceived a stronger sense of "presence").
- Full-body volumetric rendering effectively conveyed non-verbal communication characteristics of personal space.
- Users expressed diverse preferences for different types of avatars (e.g., 360° volumetric capture) and communication methods.
- The experimental design involved real training scenarios (tool usage training), revealing:
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Limitations and Future Directions:
- The current system has limitations in visual detail fidelity and camera coverage, which need improvement in future iterations.
- Future plans include exploring bidirectional volumetric rendering technology, enabling both remote and local users to experience volumetric scenes.
- Better support for spatial awareness, including providing local users with visual/audio feedback on the remote users' positions.
Conclusion
This study developed an economical, practical, and innovative mixed reality volumetric rendering system. User research demonstrated its potential to support cross-modality remote collaboration in dynamic environments, while also identifying design limitations and directions for future optimization.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- What is the impact of low-fidelity volumetric capture technology on UX?Category: Gaze and Attention Guidance in Remote CollaborationSimilar questionsarrow_forward
- In mixed reality remote collaboration, can cross-modal full-body virtual avatars effectively support team collaboration?Category: Gaze and Attention Guidance in Remote CollaborationSimilar questionsarrow_forward
- How can economical multi-user volumetric capture systems be optimized without special environmental requirements?Category: Gaze and Attention Guidance in Remote CollaborationSimilar questionsarrow_forward
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Practical Problems
1- In remote collaboration, users struggle to perceive others' positions and nonverbal communication.Category: Gaze and Attention Guidance in Remote CollaborationSimilar questionsarrow_forward
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DOI: https://doi.org/10.1145/3544548.3581277
At a Glance
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Source
CHI
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Year
2023
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Authors
7 authors
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Subtopics
Mixed Reality Workspaces, Immersion & Presence Research, Teleoperation & Telepresence
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Professions
University Professors & Researchers, Personal Trainers & Fitness Coaches, HCI Researchers
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Content Status
Full text indexed
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