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Author: 5148
11 results

How are Vibrotactile Experiences Visually Represented? A Taxonomy of Illustration Characteristics

Vibrotactile experiences (VTX) consist of a multitude of design parameters and experiential dimensions that can be challenging to communicate visually. To understand how this is commonly done in scientific communication, we systematically reviewed VTX illustrations in academic publications. Using inductive and deducti…

BF
Bruno Fruchard et al.Saarland University

CollabJam: Studying Collaborative Haptic Experience Design for On-Body Vibrotactile Patterns

Designing vibrotactile experiences collaboratively requires communicating using multiple senses. This is challenging in remote scenarios as designers need to effectively express and communicate their intention while iteratively building and refining experiences, ideally in real-time. We formulate design considerations…

DW
Dennis Wittchen et al.Max Planck Institute

Model-based Evaluation of Recall-based Interaction Techniques

This article tackles two challenges of the empirical evaluation of interaction techniques that rely on user memory, such as hotkeys, here coined Recall-based interaction techniques (RBITs): (1) the lack of guidance to design the associated study protocols, and (2) the difficulty of comparing evaluations performed with…

JG
Julien Gori et al.CNRS

User Preference and Performance using Tagging and Browsing for Image Labeling

Visual content must be labeled to facilitate navigation and retrieval, or provide ground truth data for supervised machine learning approaches. The efficiency of labeling techniques is crucial to produce numerous qualitative labels, but existing techniques remain sparsely evaluated. We systematically evaluate the effi…

BF
Bruno Fruchard et al.Saarland University
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization

Effective haptic feedback in virtual reality (VR) is an essential element for creating convincing immersive experiences. To design such feedback, state-of-the-art VR setups provide APIs for programmatically generating controller vibration patterns. While tools for designing vibrotactile feedback keep evolving, they of…

DD
Donald Degraen et al.University of Canterbury

BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces

In traditional body-art, designs are adjusted to the body as they are applied, enabling creative improvisation and exploration. Conventional design and fabrication methods of epidermal interfaces, however, separate these steps. With BodyStylus we present the first computer-assisted approach for on-skin design and fabr…

NP
Narjes Pourjafarian et al.Saarland University

Squish This: Force Input on Soft Surfaces for Visual Targeting Tasks

Today's typical input device is flat, rigid and made of glass. However, advances in sensing technology and interaction design suggest thinking about input on other surface, including soft materials. While touching rigid and soft materials might feel similar, they clearly feel different when pressure is applied to them…

BF
Bruno Fruchard et al.Saarland University

SoloFinger: Robust Microgestures while Grasping Everyday Objects

Using microgestures, prior work has successfully enabled gestural interactions while holding objects. Yet, these existing methods are prone to false activations caused by natural finger movements while holding or manipulating the object. We address this issue with SoloFinger, a novel concept that allows design of micr…

AS
Adwait Sharma et al.Saarland University

Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam

We are surrounded by sensing devices. We are accustomed to them, appreciate their benefits, and even create affective bonds and might neglect the implications they might have for our daily life. By presenting Eyecam, an anthropomorphic webcam mimicking a human eye, we challenge conventional relationships with ubiquito…

MT
Marc Teyssier et al.Saarland University

bARefoot: Generating Virtual Materials using Motion Coupled Vibration in Shoes

Many features of materials can be experienced through tactile cues, even using one’s feet. For example, one can easily distinguish between moss and stone without looking at the ground. However, this type of material experience is largely not supported in AR and VR applications. We present bARefoot, a prototype shoe pr…

PS
Paul Strohmeier et al.Max Planck Institute

PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization

We present a method for enabling arbitrary textiles to sense pressure and deformation: In-situ polymerization supports integration of piezoresistive properties at the material level, preserving a textile's haptic and mechanical characteristics. We demonstrate how to enhance a wide set of fabrics and yarns using only r…

CH
Cedric Honnet et al.Massachusetts Institute of Technology
Paper TitleAuthorsResearch TopicsPaper DatabaseYear
emoji_events

How are Vibrotactile Experiences Visually Represented? A Taxonomy of Illustration Characteristics

Vibrotactile experiences (VTX) consist of a multitude of design parameters and experiential dimensions that can be challenging to communicate visually. To understand how this is commonly done in scientific communication, we systematically reviewed VTX illustrations in academic publications. Using inductive and deducti…

BF
Bruno Fruchard et al.Saarland University
emoji_events

CollabJam: Studying Collaborative Haptic Experience Design for On-Body Vibrotactile Patterns

Designing vibrotactile experiences collaboratively requires communicating using multiple senses. This is challenging in remote scenarios as designers need to effectively express and communicate their intention while iteratively building and refining experiences, ideally in real-time. We formulate design considerations…

DW
Dennis Wittchen et al.Max Planck Institute

Model-based Evaluation of Recall-based Interaction Techniques

This article tackles two challenges of the empirical evaluation of interaction techniques that rely on user memory, such as hotkeys, here coined Recall-based interaction techniques (RBITs): (1) the lack of guidance to design the associated study protocols, and (2) the difficulty of comparing evaluations performed with…

JG
Julien Gori et al.CNRS

User Preference and Performance using Tagging and Browsing for Image Labeling

Visual content must be labeled to facilitate navigation and retrieval, or provide ground truth data for supervised machine learning approaches. The efficiency of labeling techniques is crucial to produce numerous qualitative labels, but existing techniques remain sparsely evaluated. We systematically evaluate the effi…

BF
Bruno Fruchard et al.Saarland University
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization

Effective haptic feedback in virtual reality (VR) is an essential element for creating convincing immersive experiences. To design such feedback, state-of-the-art VR setups provide APIs for programmatically generating controller vibration patterns. While tools for designing vibrotactile feedback keep evolving, they of…

DD
Donald Degraen et al.University of Canterbury

BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces

In traditional body-art, designs are adjusted to the body as they are applied, enabling creative improvisation and exploration. Conventional design and fabrication methods of epidermal interfaces, however, separate these steps. With BodyStylus we present the first computer-assisted approach for on-skin design and fabr…

NP
Narjes Pourjafarian et al.Saarland University

Squish This: Force Input on Soft Surfaces for Visual Targeting Tasks

Today's typical input device is flat, rigid and made of glass. However, advances in sensing technology and interaction design suggest thinking about input on other surface, including soft materials. While touching rigid and soft materials might feel similar, they clearly feel different when pressure is applied to them…

BF
Bruno Fruchard et al.Saarland University

SoloFinger: Robust Microgestures while Grasping Everyday Objects

Using microgestures, prior work has successfully enabled gestural interactions while holding objects. Yet, these existing methods are prone to false activations caused by natural finger movements while holding or manipulating the object. We address this issue with SoloFinger, a novel concept that allows design of micr…

AS
Adwait Sharma et al.Saarland University

Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam

We are surrounded by sensing devices. We are accustomed to them, appreciate their benefits, and even create affective bonds and might neglect the implications they might have for our daily life. By presenting Eyecam, an anthropomorphic webcam mimicking a human eye, we challenge conventional relationships with ubiquito…

MT
Marc Teyssier et al.Saarland University

bARefoot: Generating Virtual Materials using Motion Coupled Vibration in Shoes

Many features of materials can be experienced through tactile cues, even using one’s feet. For example, one can easily distinguish between moss and stone without looking at the ground. However, this type of material experience is largely not supported in AR and VR applications. We present bARefoot, a prototype shoe pr…

PS
Paul Strohmeier et al.Max Planck Institute

PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization

We present a method for enabling arbitrary textiles to sense pressure and deformation: In-situ polymerization supports integration of piezoresistive properties at the material level, preserving a textile's haptic and mechanical characteristics. We demonstrate how to enhance a wide set of fabrics and yarns using only r…

CH
Cedric Honnet et al.Massachusetts Institute of Technology