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Author: 4224
11 results

Understanding the Use of a Large Language Model-Powered Guide to Make Virtual Reality Accessible for Blind and Low Vision People

As social virtual reality (VR) grows more popular, addressing accessibility for blind and low vision (BLV) users is increasingly critical. Researchers have proposed an AI “sighted guide” to help users navigate VR and answer their questions, but it has not been studied with users. To address this gap, we developed a la…

JC
Jazmin Collins et al.Cornell University

Co-Designing Environment-Based Strategies with Neurodivergent Individuals for Sensory-Inclusive Dental Visit Experiences

Dental clinics can be challenging sensory environments, creating discomfort and stress, especially for neurodivergent individuals with Sensory Processing Disorder. Interactive environmental systems offer potential to transform these spaces, providing adaptable, sensory-inclusive experiences. However, the design space…

SG
Serena Ge Guo et al.University of Wisconsin - Madison

Students’ Privacy and Ethical Concerns of Using Social Virtual Worlds for Online Learning

Social virtual worlds provide students in remote online courses a unique approach to collaborative work and social interactions. However, the use of social virtual worlds in online learning raises concern about what privacy and ethical issues students might encounter. To shed light on this topic, we examined college…

JB
Jakki O. Bailey et al.University of Oregon
Perspectives on VR

The Sound of Support: Gendered Voice Agent as Support to Minority Teammates in Gender-Imbalanced Team

The present work explores the potential of leveraging a teamwork agent's identity -- signaled through its gendered voice -- to support marginalized individuals in gender-imbalanced teams. In a mixed design experiment (N = 178), participants were randomly assigned to work with a female and a male voice agent in either…

AH
Angel Hsing-Chi Hwang et al.Cornell University
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Being there to learn: Narrative style and cross-platform comparison for 360-degree educational videos

360-degree videos hold great potential as learning tools that can provide a sense of presence with instructors. However, much remains to be explored about how these videos should be designed. Across three within-subjects studies, we compared the effects of two different narrative styles, monologue and dialogue, on lea…

AH
Angel Hsing-Chi Hwang et al.Cornell University
Online Learning; Online Learning

Hide and seek: Choices of virtual backgrounds in video chats and their effects on perception

In two studies, we investigate how users choose virtual backgrounds and how these backgrounds influence viewers’ impressions. First, we developed a web prototype allowing users to apply different virtual backgrounds to their camera views. We then asked users to select backgrounds that they believed would change viewer…

AH
Angel Hsing-Chi Hwang et al.Cornell University
Workplace Challenges and Digital Wellbeing

Shared Realities: Avatar Identification and Privacy Concerns in Reconstructed Experiences

Recent advances in 3D reconstruction technology allow people to capture and share their experiences in 3D. However, little is known about people’s sharing preferences and privacy concerns for these reconstructed experiences. To fill this gap, we first present ReliveReality, an experience-sharing method utilizing deep…

CW
Cheng Yao Wang et al.J.P. Morgan Chase & Co.
Privacy and Trust

IdeaBot: Investigating Social Facilitation in Human-Machine Team Creativity

The present study investigates how human subjects collaborate with a computer-mediated chatbot in creative idea generation tasks. In three text-based between-group studies, we tested whether the perceived identity (i.e.,whether the bot is perceived as a machine or as a human) or the conversational style of a teammate…

AH
Angel Hsing-Chi Hwang et al.Cornell University

From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience

Cinematic Virtual Reality (CVR), or 360° video, engages users in immersive viewing experiences. However, as users watch one part of the 360° view, they will necessarily miss out on events happening in other parts of the sphere. Consequently, fear of missing out (FOMO) is unavoidable. However, users can also experience…

TA
Tanja Aitamurto et al.University of Illinois

Again, Together: Socially Reliving Virtual Reality Experiences When Separated

To share a virtual reality (VR) experience remotely together, users usually record videos from an individual's point of view and then co-watch these videos. However, co-watching recorded videos limits users to reliving their memories from the perspective from which the video was captured. In this paper, we describe Re…

CW
Cheng Yao Wang et al.J.P. Morgan Chase & Co.

Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention

In this paper, we explore the use of virtual reality (VR) in assisting individuals who self-injure. Past work on self-injury in HCI has focused almost exclusively on mobile applications and message boards. As VR systems become more common, it is worth exploring what unique affordances of the technology can be leverage…

KK
Kaylee Payne Kruzan et al.Cornell University
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

Understanding the Use of a Large Language Model-Powered Guide to Make Virtual Reality Accessible for Blind and Low Vision People

As social virtual reality (VR) grows more popular, addressing accessibility for blind and low vision (BLV) users is increasingly critical. Researchers have proposed an AI “sighted guide” to help users navigate VR and answer their questions, but it has not been studied with users. To address this gap, we developed a la…

JC
Jazmin Collins et al.Cornell University
emoji_events

Co-Designing Environment-Based Strategies with Neurodivergent Individuals for Sensory-Inclusive Dental Visit Experiences

Dental clinics can be challenging sensory environments, creating discomfort and stress, especially for neurodivergent individuals with Sensory Processing Disorder. Interactive environmental systems offer potential to transform these spaces, providing adaptable, sensory-inclusive experiences. However, the design space…

SG
Serena Ge Guo et al.University of Wisconsin - Madison

Students’ Privacy and Ethical Concerns of Using Social Virtual Worlds for Online Learning

Social virtual worlds provide students in remote online courses a unique approach to collaborative work and social interactions. However, the use of social virtual worlds in online learning raises concern about what privacy and ethical issues students might encounter. To shed light on this topic, we examined college…

JB
Jakki O. Bailey et al.University of Oregon
Perspectives on VR
emoji_events

The Sound of Support: Gendered Voice Agent as Support to Minority Teammates in Gender-Imbalanced Team

The present work explores the potential of leveraging a teamwork agent's identity -- signaled through its gendered voice -- to support marginalized individuals in gender-imbalanced teams. In a mixed design experiment (N = 178), participants were randomly assigned to work with a female and a male voice agent in either…

AH
Angel Hsing-Chi Hwang et al.Cornell University
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Being there to learn: Narrative style and cross-platform comparison for 360-degree educational videos

360-degree videos hold great potential as learning tools that can provide a sense of presence with instructors. However, much remains to be explored about how these videos should be designed. Across three within-subjects studies, we compared the effects of two different narrative styles, monologue and dialogue, on lea…

AH
Angel Hsing-Chi Hwang et al.Cornell University
Online Learning; Online Learning

Hide and seek: Choices of virtual backgrounds in video chats and their effects on perception

In two studies, we investigate how users choose virtual backgrounds and how these backgrounds influence viewers’ impressions. First, we developed a web prototype allowing users to apply different virtual backgrounds to their camera views. We then asked users to select backgrounds that they believed would change viewer…

AH
Angel Hsing-Chi Hwang et al.Cornell University
Workplace Challenges and Digital Wellbeing

Shared Realities: Avatar Identification and Privacy Concerns in Reconstructed Experiences

Recent advances in 3D reconstruction technology allow people to capture and share their experiences in 3D. However, little is known about people’s sharing preferences and privacy concerns for these reconstructed experiences. To fill this gap, we first present ReliveReality, an experience-sharing method utilizing deep…

CW
Cheng Yao Wang et al.J.P. Morgan Chase & Co.
Privacy and Trust
emoji_events

IdeaBot: Investigating Social Facilitation in Human-Machine Team Creativity

The present study investigates how human subjects collaborate with a computer-mediated chatbot in creative idea generation tasks. In three text-based between-group studies, we tested whether the perceived identity (i.e.,whether the bot is perceived as a machine or as a human) or the conversational style of a teammate…

AH
Angel Hsing-Chi Hwang et al.Cornell University

From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience

Cinematic Virtual Reality (CVR), or 360° video, engages users in immersive viewing experiences. However, as users watch one part of the 360° view, they will necessarily miss out on events happening in other parts of the sphere. Consequently, fear of missing out (FOMO) is unavoidable. However, users can also experience…

TA
Tanja Aitamurto et al.University of Illinois

Again, Together: Socially Reliving Virtual Reality Experiences When Separated

To share a virtual reality (VR) experience remotely together, users usually record videos from an individual's point of view and then co-watch these videos. However, co-watching recorded videos limits users to reliving their memories from the perspective from which the video was captured. In this paper, we describe Re…

CW
Cheng Yao Wang et al.J.P. Morgan Chase & Co.

Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention

In this paper, we explore the use of virtual reality (VR) in assisting individuals who self-injure. Past work on self-injury in HCI has focused almost exclusively on mobile applications and message boards. As VR systems become more common, it is worth exploring what unique affordances of the technology can be leverage…

KK
Kaylee Payne Kruzan et al.Cornell University